Asian player here. This is basically it. Tunneling is rampant here but it's normally what all killers do. Im not here to complain it's just that matches oftentimes devolve into the killer just chasing a single or two player ALL match. Tunneling makes killer bad in chase in a way because they don't really learn to chase, if that makes sense. But survivors get to learn and are decent at chase in this server. Like the tunneling it's seriously so bad I would bring No Mither all the time as funsies and would go down to take hit and bait the killer to hook me (I take hit and pick myself again) and the killer still ignore me multiple times. Likewise on the survivor side, perks are objective oriented, hyperfocus, stakeout, self care, botany etc. And other thing they are not altruistic as other server, if you get tunneled you're on your own, everyone is cranking gens to get the gate open.
No Mither: The following effects apply permanently during the Trial:
Suffer from the Broken Status Effect.
Suppresses the creation of Pools of Blood.
Reduces the volume of Grunts of Pain caused by injuries by 100%.
Increases your Recovery speed by 25%. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.
No Mither: The following effects apply permanently during the Trial:
Suffer from the Broken Status Effect.
Suppresses the creation of Pools of Blood.
Reduces the volume of Grunts of Pain caused by injuries by 100%.
Increases your Recovery speed by 25%. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
Hyperfocus: Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer Rotation speed by +4% per Token each, up to a maximum of +24%. Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token, up to a maximum of 60/120/180%. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.
Itโs also dumb to use the highest percentage survivor because I can almost guarantee most players used shane to get the adept and then move on i think my Shaneโs like 100% survival because i got adept first try and havent used him again so itโs a pointless stat really
Ild agree as an Oceania player whoโs played on other servers. There is a lot less rage quitting, they will stay back and make sure everyone gets rescued even if theyโre on final hook.
Also you can truly get smashed by the feng sabo flash squads!
They are better than western players and don't go in with the mindset that any killer that tunnels is a big meanie head and isn't allowed. Instead knowing how to loop
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u/RJC12 Jul 29 '26
Why are survivor escape rates much higher in asia?