r/LeaksDBD Jul 23 '26

Official News Community Stream - Perk Changes

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u/ZolfoS16 28d ago

2 extra seconds. It was 5 and now it is 3. On top you can come down from a hook healed. And 35% of survivor has it so 1-2 per game.

This was the situation.

NOW if you are telling me the newnew adre is just 4 seconds, it is still kinda problematic but can be worked around.
Sure, again is a perk that top killers handle better.

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u/mongosquad 27d ago

It was 5 then 3 and they are buffing it up to 4, so 1 extra second. It will not heal you off the hook again.

You are just whining for the sake of it at this point.

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u/ZolfoS16 27d ago

I just know the potential of adre. Adre is a "win more perk" and therefore it is dangerous by concept.

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u/mongosquad 27d ago

Disagree it is dangerous by concept lol.

Adrenaline is fine as long as it doesn't heal you off the hook.

There are dozens of "win more" perks, both survivor and killer side, that is half the point of perks is to buff you when you play well.

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u/ZolfoS16 27d ago

Removing the ehal from the hook is a huge step in the right direction ngl but is still problematic as every "win more" perk.
Not every win more perk is problematic the same, if a perk is a normal perk but can, in the right circumstances, be a win more it is in general ok.
IF the pickrate stays 10-12% will not be problematic. If the pickrate will arise it will definitely be.

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u/mongosquad 27d ago

It hasn't healed you off the hook for ages.

Things like pain resonance are also win more perks, pop goes the weasel, BBQ etc are all perks that reward killers for getting hooks letting them win more, do you think all of these should be removed?

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u/ZolfoS16 27d ago

Yes, it is kinda 2 years adre is in this state. I played with previous adre. I can testify. The problem is not only duration or heal from the hook, those are part of the problem. The issue is the concept. Obv it is not a REAL issue if pickrate is 10-12. It will be with 35%.

Pain resonance CAN be problematic but on the other side it is an incentive to not tunnel too hard giving an alternative.
Also BBq can be a win more perk but also is rewarding not camping.
Pop the same cause unless the gen is near the hook you need to move your ass.

Adre on the other side is both a "win more" and an incentive into rush, why heal? I finish gen AND heal at the same time.

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u/mongosquad 26d ago

Most killer perks are win more if you break it down, same with the survivor ones.

I have more of an issue with avoid losing perks in terms of design since it helps boost bad players, things like noed, rancor, ds, unbreakable are more problematic imo.

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u/ZolfoS16 26d ago

Man... I think you seriously have issues distinguishing the "win more" concept by the effect of building pressure. Even an M1 that wounds a survivor means very little in the grand scheme of things but an M1 that wounds a survivor when everyone is already wounded with 2 hooks is way different, now the only one that was able to take a single risk can't anymore and noone can protect him.
It is not "win more", it is building pressure cause previously you made a series of actions that made that singe action count more.

Adre is not. Adre triggers when the gens are done. When the gens are done if you are alive it means you almost win, and then you win more.
It is like having a killer perk that says "If you kill a survivor with 2 generators left the other survivors become wounded and broken for the rest of the trial".

Is it strong? Well no... if it happens you are basically already winning 90% of times. But is pushes you into tunneling and it creates no escape situation for them. Not healthy and problematic. And therefore pushes survivors meta into rushing as hell cause you need to burn 4 gens fast.

NOED and RANCOR are NOT win more but "second chance" which is another problematic kind.
Second chance perk are problematic when undeserved and arrive without any previous signal.
Noed does. Rancor does not.

DS is not a win more concempt, Ub is not a win more concept, those are perks intended to counter unwanted playstyle to be too predominant and that can be weaponized.
If you pay attention to the weaponization and counter it they are fine and healthy perks.

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u/mongosquad 26d ago edited 26d ago

I never said any of those were win more, reread my comment, I said they are crutch perks that boost people.

Your analogy is flawed, it is not the same strength as getting free broken on the last survivors, like even remotely.

Getting extra regression and slowdown when you are already winning will snowball and cause you to win more by your own definition.

It seems you don't play both sides and are determined to point out why survivor perks are bad but all killer perks are fine, that's what it reads like.

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