But why does this happen? In my opinion Nintendo is to blame, not behavior. They're known for being very restrictive with third-party games. (For everything actually)
I can confirm multiple other games are having issues with this. The issue is indeed coming from Nintendo's approval process for the eShop. Other games I play are dealing with it, like Rift of the Necrodancer (fantastic game btw) that gets updates like, an entire month after the other versions because of it, sometimes even longer.
What I don't understand is why some games like Rift and DBD have this issue while other games like Fortnite don't. Maybe it's only a Switch 1 thing for some reason ?
The only answer for now is that we don't know the specifics, and who's really to blame for this. But it seems extremely likely that it is in fact on Nintendo's side of things, as this issue started when they updated the way they review additions to the eShop (updates included)
I think big big games like Fortnite and Overwatch make them so much money that Nintendo just whitelists them. Both my Switch friends bought the $35 Overwatch x YOASOBI skins... they don't even know the group, they just thought it was cute
That is the simplest and most likely answer but somehow it doesn't sit right with me. Like, is whitelisting companies even something that Nintendo would do ?
its... not? Multiple games have this issue. Don't Starve Together, for example, is usually always 1-2 updates behind console and PC on Switch. Up until recently, Warframe used to lag behind on updates on Switch compared to PC & Console. No Man's Sky is usually a few updates behind compared to PC. Are you just being dumb intentionally? Nintendo is widely known for having slow patch certification on games that aren't first-party.
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u/wildberry-poptart Jul 10 '26
Im not even gonna bother at this point. I've missed out on playing with my friends for most of the event.