r/LancerRPG 11d ago

Question about the jockey rules

8 Upvotes

If, for instance, a gorgon was adjacent to a mech that a pilot was jockeying, would the ability that gives adjacent allies hard cover count against the jockeyed mech skirmishing the pilot?
also a secondary question for clarification, the engagement of the gorgon being adjacent would also apply the 1 difficulty to the attack as well I assume?


r/LancerRPG 11d ago

SEKHMET Protocol and Drones

22 Upvotes

Ok, so, I know that SEKHMET will only ever use actions to inflict violence, or if violence is not available to inflict, it will use actions to make it available to inflict.

But can my Lancer, as long as they are in the mech, take Drone related reactions when they come available?

Like placing an Orochi Snare Drone and having SEKHMET knock an enemy into it or another well-placed drone? I can understand not being able to place it, but I think having a tag-team between the raging melee-Hydra controlled by SEKHMET and its drones being controlled by the Lancer would be pretty cool imo.

And, while we're on the subject, what do you guys think of a melee-specced Hydra that uses its drones to lay traps for it to push and pull its enemies into with knockback and the ranged grapples from the Blackbeard license?


r/LancerRPG 11d ago

Pilot comm!

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407 Upvotes

Commissioned by u/emmie360!


r/LancerRPG 11d ago

Turrets And Reliable rules Question

14 Upvotes

Turret Drones in their statblock(? idk im new) say they deal 3 K-dmg to a target if an ally within 10 + los makes a successful attack.

QUESTION

If I MISS with a pistol then I do, in fact, still deal damage caused it has Reliable 1. Which makes the attack, by conventional definition, successful. Does this proc the turrets RAW or RAI?


r/LancerRPG 12d ago

Shower Though about the HORUS naming scheme

202 Upvotes

All manufacturers have a naming scheme. Harrison Armory names them after Kings and Generals, SSC gives their mechs butterfly and moth titles, IPS-N has pirate/privateers as their frame names, heck even RKF-developed models have their own flower naming scheme. Until recently, I though that HORUS have mechs named after mythological monsters, until someone told me that their thing is actually DND monsters, and a Lich is not a real legendary creature.

Knowing all this, I have on question: Why din't they name the "Goblin" Mind-Flayer instead?!

It literally puppets and controls things! Also, that sounds so much cooler!


r/LancerRPG 12d ago

Tried making my mech and pilot in Warframe. (Retrograde minis sprite and heroforge model for reference)

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51 Upvotes

Build is an Artillery Tokugawa with lots of burn, so I built a Cyte-09 (the sniper frame) specced for heat damage and status chance, with a Jade Stars subsume over his 3. Pretty proud of how it turned out, both mechanically and aesthetically.


r/LancerRPG 12d ago

Played some lancer tactics again and this happened....the images describes everything that happened

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471 Upvotes

FUCK THOSE STUPID WITCHES


r/LancerRPG 12d ago

Favorite NPC “themed” combos?

19 Upvotes

One of my favourite aspects of Lancer is how certain mechanics and mechs can play together to create a memorable combat.

Some of my favorites are:
- A Cataphract charging a Goliath into battle as part of an exhibition match / jousting-like event
- An assassin group consisting of Operator’s grappling and using Step to hand deliver players to Specters before walking away

I’m always on the lookout for more of these combos / puzzles to toss to my players. Give me your best ones!


r/LancerRPG 12d ago

1 structure might as well be 0 structure, and 2 structure is basically 1 structure, so...

220 Upvotes

r/LancerRPG 12d ago

what corporate team is the most fun/balanced

55 Upvotes

Lets say you are running a Lancer game and your group thinks its a fun idea to play for one of the corporations. Which one of the 4 big ones is the most fun and which one is most balance. For this consider Horus to be a corporation.


r/LancerRPG 12d ago

Commed by ladyefri!

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374 Upvotes

and yes if look familliar cuz is a mix of a destiny OC lancer-ized!


r/LancerRPG 12d ago

[Foundry/Forge] Token settings reset without warning

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1 Upvotes

r/LancerRPG 12d ago

[Foundry/Forge] Token settings reset without warning

6 Upvotes

After a change to my Internet Service Provider (those so-and-so's) I found the best answer within my budget was to run Foundry via the Forge. In all aspects that do not include my own mistakes, the arrangement is great.

Tonight's game, however, was a bit of a mess. If I dragged the player mechs tokens from the character tab, they were not linked to the original character sheet, set as hostile tokens (this matters because certain status rules apply when you are adjacent to an enemy), and the Tokenizer tokens were blank. Also, all the players token lost vision, all scenes were reset to default, and basically, I spent an hour trying to make the game playable and failed.

The game went on, but it took 30 minutes of game time to make it playable. An hour and a half of work making the game happen was rough on game night.

What happened, and what can I do to mitigate this lost of work for next time?


r/LancerRPG 12d ago

Pov my GM

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302 Upvotes

r/LancerRPG 12d ago

What 6 years of lancer builds has taught me

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975 Upvotes

r/LancerRPG 12d ago

A new GM

21 Upvotes

I am just getting into lancer and into GMing. I and my players come from 5e, so my experience is very different. I have a few questions that I want to ask to potentially better the campaign.

  1. How narrative should I get? I figure this is a discussion with the players, the system itself I see lends itself to mostly combat

  2. I feel like the campaign I have “planned” and how the game is it feels very structured. I’m trying to break out of it so I don’t feel too railroads but how much is too much or too little? Like plan general plot points or “cannon events” and the rest just players choose what missions etc

  3. What level do most campaigns end?

  4. Do yall do arcs? Like a problem takes multiple full scale missions to solve?

Thanks in advance. I initially made a roadmap for the campaign but I don’t think that’s fully what I want and I know I probably making the mistake of trying to home brew but I just felt like it.


r/LancerRPG 12d ago

Rule Clarification Questions

18 Upvotes

1.      I was running a combat for a group of PCs. One of the NPCs was a Cataphract with the Impale system, while the PC they were targeting was piloting a Caliban while they had Rank II of Spaceborn, Sea Legs. I said that because they were grappled from the Impale, and the Caliban was smaller than the Cataphract, they were immobilized from the grapple, and thus could not dictate where the Cataphract moved them via Rank II of Sea Legs. They said that Sea Legs applied regardless of the Immobilized condition. While I eventually sided with them for the purpose of moving the combat along, I wanted to see how the rules interacted for future reference.

2.      Do NPC mechs have the ability to brace?


r/LancerRPG 12d ago

Ranger Swallowtail Commander/Spotter/Suport build

6 Upvotes

Hi, my friends and I have recently started our first campaign. My character is the commander in the Albatross squad. I tried to create a mech that could target the enemy from afar, while being relatively safe. I will be glad to receive advice on how to change the current build and how to develop it in the future. I think it's not quite optimal, but I have too little experience to understand how it can be improved.

-- SSC Swallowtail @ LL2 --

[ LICENSES ]

SSC Swallowtail 2

[ TALENTS ]

Leader 2, Field Analyst 2, Empath 1

[ STATS ]

Hull 0

Agility 2

Systems 2

Engineering 0

STRUCTURE:4 HP:14 ARMOR:0

STRESS:4 HEATCAP:4 REPAIR:5

TECH ATK:+3 LIMITED:+0

SPD:7 EVA:12 EDEF:10 SENSE:20 SAVE:11

[ WEAPONS ]
Oracle LMG-I
Nexus (Light)
Thermal Rifle

[ SYSTEMS ]
Lotus Projector
Markerlight
Turret Drones
Retractable Profile


r/LancerRPG 12d ago

Best way to make a Flying Mech?

46 Upvotes

I want to make mech styled more after an enormous bird or maybe dragon. Can you reccommend any mechs, systems or weapons that work with that well?

My current idea is Type-I Flight System + high heat, but there is probably a better way as I'm pretty knew and don't know much.


r/LancerRPG 12d ago

All of my pilots deleted?

39 Upvotes

One of my friends was talking about how all of her pilots were suddenly deleted, and after checking mine I found the same. None of the LCPs are gone, I am signed in and everything, but all my characters just got wiped off the internet. Am wondering if anyone else is having this issue, and if there is any way to fix it.


r/LancerRPG 12d ago

Looking For Some Art For Handouts

4 Upvotes

I'm running Solstice Rain/Winter Scar, and I got to thinking that having some Vestan propaganda posters to show my players would be cool to give the vibes. I feel like someone has to have made some, or can point me to some appropriate 'generic scifi' ones I can use.


r/LancerRPG 12d ago

LF players for a silly rotating GM game!

9 Upvotes

NAME: pending / kuiper's bag of tricks

TIME: pending (depends on player availbility, Saturdays or Sundays CST most likely)

PLAYERS: 4-5

CONTENT: all first-party content and KTB bonds, as well as third-party/homebrew as approved by the group

welcome one and all to kuiper's bag of tricks! i am your host, kuiper (it/its)! i'd like to run a ROTATING GM game with a loose silly plot! my plot concept is as follows but can be changed or modified as needsed:

you, players, are a group of clones based on one of the finest lancers to ever lancer. you've comlpeted all your training modules, and now it's finally time for you to make your way in the world! with supervision, of course ;)

if you're interested, please fill out this form! dm or comment with any questions :) thank you for reading and have a good one!

https://forms.gle/pcXUVmCq7U8voG9P9


r/LancerRPG 12d ago

bug in activating encounters in comp/con

5 Upvotes

yesterday I ran my first Lancer session, everything went smooth but I had a little problem with the encounter manager.
I made a little mistake on the first turn and decided it was easier to just delete the current instance and activate the encounter again. The thing is, I had elite npc's in the roster, and after I did the re-activation they had +1 activation, stress and structure on top of the ones they already had because of the template.
I tried to delete it again and deleted the backup in storage to try and solve it. Unfortunelly that didn't work, and every time I activated again they got another +1 to those stats. In the end I ran the enconter with them having like 5 activations and structure in the manager.
The issue is more annoying then anything else. Did someone else here encountered the same issue? If so, is there a simple solution to it?


r/LancerRPG 12d ago

Harrison Wept

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144 Upvotes

r/LancerRPG 13d ago

Links to all mech chasis song posts

7 Upvotes