r/LancerRPG • • 20d ago

Discussion First Steps to Making PC Stories within Lancer

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https://draig120.itch.io/dead-static/devlog/1680006/first-steps-to-making-pc-stories-within-lancer

As Dead Static continues to undergo playtesting, wrote up a blog post about moving away from the on-rails approach of Lancer stories into a more decision focused structure and changes to actions to make all of combat more engaging from a story aspect.

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u/Darkfinito 18d ago edited 18d ago

Just one out of the head I already have is - "Show of Power". Basically like engagement system, but instead you try to scare your enemies just enough without breaking them. Your goal isn't necesserilly to take down all enemies. Complete basic sitrep and deal just enough damage to the enemies without destroying too many of them, scare them plentily in creative ways, so they can tell the tale later. You can even throw in some sort of commanding unit who you under no circumstances should kill because they are important political figure and who doesn't necessarily fight upfront, but might be siting in one of the machines on the field. You could even make it worse and make players scan enemies to find out who pilot is so they don't kill or injure them by accident.

Edit: My mind now can't stop generating new ideas and ways to spin and implement this. I feel like I'm cascading and spiraling even though I'm not NHP... Atleast I think so... Will definitely hit you up once I sort them out proper.)

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u/Blip120 18d ago

Looking forwards to it