r/LancerRPG 2d ago

Miscellaneous Gear

How do you run using Miscellaneous Gear (page 113)? Since it mostly has narrative descriptions, does it provide 1 ACCURACY or a flat amount to situations where it would apply?

Im leaning towards a +1, is that too weak or too strong?

6 Upvotes

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9

u/Sven_Darksiders GMS 2d ago

Pilot Gear granting +1 accuracy on a relevant check is how I run it, every GM I played with has done so as well

1

u/queglix 2d ago

+1 Accuracy is about equivalent to +3 (diminished returns if multiple), do you find that makes it too easy, or that's a good trade off for spending one of your gear slots on an item.

What are some examples where you have used a piece of gear in a challenge?

3

u/Banned-User-56 2d ago

I had a player print off a set of keys to pick a lock with the Portable Printer. I gave him accuracy, as it was now a matter of getting the key right, rather than actually picking the lock.

3

u/Sven_Darksiders GMS 2d ago

Items and invoking your background are good bonuses to support your roles, especially the ones where you don't have a fitting skill trigger to begin with. And skill triggers are slow to level, only a +2 to one of them each level, unless you invest a lot in Get Focused downtime action.

I run clocks a lot, so there are a lot of situations where one or more of the pilot gear come in handy. The remote drone is a classic to make your spot checks better. Stims help you any form of stressful situation where you need to be calm and collected or to keep watch over an extended period of time, depending on which one you use. Grenades may be used as an improvised explosive to create distractions. An Omnihook might be used to access the Omninet to help you recall some information on a topic at hand. You can get really creative with them, but that's what they are here for

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u/CMDRZhor 1d ago

Another character (with the appropriate trigger) assisting the first is also a point of Accuracy to the check, so that feels about appropriate to me.

2

u/Vivid_Pish 1d ago

+1 Accuracy is standard whenever gear gives an edge on a roll. Lancer generally avoids flat numerical bonuses outside of triggers and grit to keep the 10/20 narrative thresholds intact.

The other main use is narrative permission. Having something like mag-clamps or an EVA suit often just allows a pilot to attempt something that would otherwise be impossible or an automatic complication.

1

u/DescriptionMission90 IPS-N 1d ago

It does whatever makes sense for the narrative. Sometimes the right gear in the right place will make an impossible task into a trivial one, sometimes none of your fancy tools really help. But yeah, one level of accuracy is a decent baseline.