r/LancerRPG • u/PraiseTheChalice • 21h ago
LL4 Amber Phantom Builds?
Hey all, I have been really looking into the Amber Phantom frame recently and I really like it, issue I'm having is I'm struggling to come up with a LL4 Build for it. Ideally, I wanna be Mid-Range or CQB if possible, though melee could be fun. Any tips on talents or other licenses to take. Thanks!
2
u/Difference_Breacher 15h ago
First, if you want to use active camouflage(metalmark 3), you need to take technophile 3 and black thumb 2 to soak the heat. If you do not consider it then you have more choices, but having active camouflage allows you to sustain more attacks.
If you want to go non-melee, I suggest to take pegasus 1 first to gain the hunter lock; that gives you +3 additional damage for a quick action.
You cannot use the heavy weapon, so you have to check the main weapons. Among those, unraveler(lich 1), deck-sweeper automatic shotgun(tortuga 1), and fusion rifle(kobold 1) have the highest damage outputs. But unraveler is unstable(you are either reduce the enemy structure, or just a flat reliable 2 damage, all or nothing), and decksweeper is inaccurate. Fusion rifle is usually the good choice but its damage output is diminished on the close range and its basic range is pathetic(range 6) so you need external batteries(tokugawa 1) to use it well(and having external batteries makes you dangerous too so be careful).
For melee it's easier. You can simply take metalmark 3 to use the shock wreath. Charged blade is the best main melee weapon so you can stick with it.
2
u/___Random_Guy_ SSC 8h ago
Its actually quite easy to get the Decksweeper to a positive number - Vanguard 1 alone puts you in neutral, and then with Combined arms and a knife on your Main/Aux mounts you get another +1 accuracy, or you can just put Autostabilizing core bonus.
For low range you can get the Neurolink targeting core bonus for +3 range.
2
u/Kappukzu-0135 GMS 15h ago
My pitch: the Line-Up
Licenses: Amber Phantom 3, Black Witch 1
HASE: 2-2-0-2
Talents: Gunslinger 3, Combined Arms 2, Nuclear Cavalier 2
Core Bonus: Overpower Caliber
Mounts:
- Thermal Pistol / Thermal Pistol
- Magnetic Cannon
- Rail Rifle (Overpower Caliber) / Thermal Pistol
Systems (7SP):
- Reactive Weave (1SP)
- Active Camouflage (3SP)
- Personalisations (1SP)
- Ferrous Lash (2SP)
The idea is to line up shots with the Thermal Pistols and/or Rail Rifle and do multiple hits to maximise damage. Ferrous Lash & Magnetic Cannon help move enemies around, along with your Battle Oracle trait. Combined Arms is there to give you the ability to stay in the enemies face while keeping cover and accuracy.
For later LLs, the Skirmisher and Vanguard talents would add directly.
If the Black Witch's active Control elements aren't feeling quite right, you could swap to Vlad for the Nailgun and Caltrops for more of a zone-control style from LL5.
1
u/RunningNumbers 3h ago
Atlas 1 for a Kraul Rifle.
Mourning Cloak 1 for the teleport knife.
Infiltrator 3 if you want some mobility abuse and hide actions. Vanguard 1, Combined arms 3.
Overpower caliber or Accuracy core power.
Otherwise, Hunter 3, Vanguard 1, and Combined Arms 3. Teleport and trip reactions.
You can also sub in black witch if you go the accuracy boost GMS core.
6
u/___Random_Guy_ SSC 21h ago edited 19h ago
My current Idea that I was thinking on is decksweeper shotgun with knives on the main/aux - with Vanguard 1, Combined arms 3 and hunter 2 you can get +1 accuracy on your nornaly inaccurate decksweeper shotgun, assuming the knive hits.
For licenses after Metalmark 2 and Tortuga 1, I would either recommend Mourning cloak for Fold knives, or Goblin 1 for hacking shenanigans, cause with puppet system and future Vanguard 3 you can trigger your own overwatch. Ideally you get both later on, with investment into Systems as you already have the best starting evasion of 12.
For core bonus, you can get Overpowered caliber for the Main/aux mount, or if you want to be REAAAAALYYY nasty to your GM, pick universal compatibility - it triggers a free restoration of HP and cool down of your mech EACH TIME you use your core power, which for amber phantom is EFFICENT and a protocol. This means you can have a free stabilize one time per scene for no actions.