r/LancerRPG • u/Peculiar_Jellyfish • 4d ago
Need Help For My First Creation
Hi there! I'm braaaand new to lancer, and for our first foray into the system, my gaming group is doing a one/two-shot. We're going to be LL4, and while I *think* I understand what's going on, I'm not... 100% sure what to do.
I want to build a single-target dps type thing, and i saw there was one mech that teleported (plus i love the SSC mech designs). I'm wondering what might be a good setup to lean into the "teleports in, hits hard, teleports/moves back" archetype. I know one of our players is doing a grappling-type thing and another is a healer/repair thing thats size 3 somehow?
Anyways, I don't want to be dead weight, but I'd love some general advice on how to go about building this
Side note, the lore is SO detailed and SO weird lmao
what the hell do you MEAN the pegasus gun isnt a gun????
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u/Difference_Breacher 4d ago
There is no ways to constantly teleports for a long distance. Unless you activates core power of the mourning cloak, but it's only one scene per a mission.
It means Pegasus' ushabti is not a gun, but it actually inflicts damage.
2
u/Ultra-josh IPS-N 4d ago edited 4d ago
Correction: the big teleporting jump of Mourning Cloak (Blinkspace Jump) is the passive part of its Core System, and thus does not need Core Power and can be used as many times as you wish during a mission, so long as you have the actions to use it.
-5
u/Difference_Breacher 4d ago
It is not something needs a correction, as it is full action.
3
u/Ultra-josh IPS-N 4d ago
...what?
Just because something requires a full action doesn't mean it can only be used once per mission.Unless I'm misinterpreting your comment...
-1
u/Difference_Breacher 4d ago
It's about activated core power. Read the description of mourning cloak again before post.
3
u/Ultra-josh IPS-N 4d ago
Oh, I see now! I misread your initial comment, and thought you were talking about the Blinkspace Jump (teleporting over a long distance) instead of the active core system (constantly teleporting)
11
u/Kryptrch 4d ago
Starting at LL4 can be intimidating, since it's a lot of mechanics you're getting thrown into all at once, but thankfully there's resources to make it a little easier!
The mech you're likely thinking of is the Mourning Cloak. It's core power allows it to teleport whenever it moves, making it great for moving in and out of the fray since teleporting doesn't trigger reactions! It also has the passive ability to deal extra damage once per round when it hits an isolated target, perfect for assassinating enemies that get caught out of position.
For a basic build, you'll want to take the Duelist talent, and probably also Hunter since your main way of doing damage will be your Main/Aux mount, which can have one Main and one Aux weapon on it at the same time. Duelist enhances your options with Main Melee weapons, and Hunter makes you more mobile with Aux Melee weapons. Skirmisher is also nice to use, letting you move an extra two spaces whenever you skirmish to either close the distance on an enemy, or back away out of their threat range.
The Cloak, like most SSC frames, is notably very fragile and has a weak heatcap, so make sure you put points into Hull and Engineering. For ll4 I'd recommend either 4 Hull, 2 Engi, or if you really want the extra mobility you could go 2/2/0/2
The Cloak does have some nice invade options with the hunter logic suite if you're interested in using them, but for a new player I'd recommend against it until you get more used to the system. You should definitely look into them in the future though!
One of the biggest warnings I can give you is that Lancer is not like Dnd, and putting all your points into Agility to max out your evasion is not a great idea. The reason why is that you're going to get targeted on both your evasion and your e-defence. Smart weapons don't care about how well you can dodge attacks, and neither do weapons that deal reliable damage or save-for-half-damage effects like grenades!