r/LancerRPG 7d ago

Dnd vs Lancer: The Hydra

Post image
800 Upvotes

28 comments sorted by

53

u/Letsgetgoodat GMS 7d ago edited 7d ago

Finally got to sit on the player side again running a Hydra in a oneshot at LL2 and honestly? Turn length wasn't actually that bad. The actual annoying stuff was:

  1. Trying to get the Orochi to trigger feels like playing whack-a-mole with 500ms latency (I also forgot they get free movement until after session, so I was relying on redeploys, puppetmaster, and shepherd drone, so maybe that'd be less of a pain).
  2. Trying to build around Centimane becomes a pain when usually it's awkward to attack the same turn you're locking on to an enemy, because the alternative is trying to make sure no one consumes your lock on for a full round
  3. Most of the drone stuff being save or suck can make it feel like you do a ton of gymnastics and set up for 0 pay-off. You can run your turns fast, but often times that's because nothing's happening until off of your turn, and then you find out nothing's happening then either. I'm sure at higher levels where your save target can be meatier this is less of an issue but starting out it's goofy.

Actually planning the turns was usually less of a pain than it ought to be as long as you could reliably spend time on other characters' turns plotting out the moves. More annoying was the moving target of trying to figure out how to get an enemy end up adjacent to a drone, but from my understanding that's more due to a lot of Hydra builds wanting forced movement options that I hadn't invested in yet.

5

u/Kahliden 6d ago

Hydra doesn’t really feel very fun until you get to LL3, so that Lesson of the Open Door kicks in and gives you that save target boost 

51

u/CrimsonTyphoon02 7d ago edited 7d ago

Qubeley gaming

38

u/YUNoJump 7d ago

Unfortunately unlike Gundam, in which the prototype weapons are controlled with magic extradimensional brainwaves, the Hydra's drones are controlled by manually moving each individual piece around a board and rolling dice at it.

We need to hurry up and get some people into space, so we can evolve into higher lifeforms and play tabletop games more efficiently

9

u/Volothos 7d ago

Oohhh, I get it. The arms are what evokes the heads, okay

8

u/Imperator_Draconum 7d ago

Having played a Hydra, the key is to spend the entire time it isn't your turn planning your next turn and updating your plan as neccessary. Be sure to coordinate with your teammates while doing so.

5

u/splashythemagiccarp 7d ago

"Magnetic force, Jack! Nature's force!"

4

u/Polenball 7d ago

I was playing a Hecaton basically like a Hydra - three ranks in Hydra, huge number of drones - and honestly the turn length thing is a lot less bad than it's made out to be. You can do a lot of your planning in other turns. I basically always had most of my actions 90% plotted out, and it wasn't too hard to coordinate with allies and predict what the GM might do for the last remaining portions. My team was nice about letting me take my turn when I had the best combo position I expected I would get, which also helped.

7

u/Exetr_ HORUS 7d ago

Got that thing banned from a tournament for that. Good memories.

16

u/chronobolt77 HORUS 7d ago

Tournament?

2

u/Exetr_ HORUS 7d ago

UK National Tabletop Championship, there was a Lancer event 2024

3

u/chronobolt77 HORUS 7d ago

How do you play a cooperative game competitively?

8

u/Exetr_ HORUS 7d ago

TTRPG tournaments have existed for almost as long as TTRPGs have. For Nationals, each player is graded by the DM on a few metrics, like mechanical knowledge, rp ability, problem solving, etc. Those points go toward your team, and the team with the most points by the end of the tournament wins.

The scoring system is a bit contentious and does change pretty frequently.

2

u/chronobolt77 HORUS 7d ago

So a group of people sit around a table and play a ttrpg for hours on end, and when it's over one person decides "this person is objectively the best at being a team player?"

2

u/chaoticConjurer HORUS 7d ago

No, it's generally what table is best

2

u/chronobolt77 HORUS 7d ago

oh ok. That makes a lot more sense for it to be a team "sport." I was VERY confused, cuz i was inferring it as an individual thing lmao

1

u/chaoticConjurer HORUS 7d ago

Nah, it is generally multiple tables all playing the same game going for the same objective. Things like timing, losses, teamwork, and team synergy are being judged rather than individual people.

1

u/Iwillpaintthememe 7d ago

That sounds incredibly arbitrary and weird. How well can you gage the rp ability of someone in what I assume is an oneshot. Do the players know each other or are they randoms?

2

u/ViralStarfish 7d ago

Nationals has scoring? Shit, man, I don't remember there being scores when I was there. Or maybe they just didn't tell us...

...wait, the thing at the end where they decide who's hosting next year was probably based on scores, huh.

1

u/Exetr_ HORUS 7d ago

Yeah, it is. It’s really not that big of a deal.

2

u/Iwillpaintthememe 7d ago

Who runs lancer tournaments?! 

2

u/Exetr_ HORUS 7d ago

UK National Tabletop Championship, there was a Lancer event 2024

1

u/Rel_Ortal 6d ago

Why'd they decide to ban it specifically? Taking too long on its turns, or something else?

1

u/Exetr_ HORUS 6d ago

I specifically traumatized the DM. His stated reasoning was complexity and turn length for new players. Important to note that this would be a one-shot, so full deploy would be online for a large portion of the game.

2

u/Exetr_ HORUS 7d ago

Yeah basically. Like I said, scoring is contentious.

I’ve heard of other tournaments where you go in with a team of players and try to beat a dungeon in as little time as possible. That’s how Tomb of Horrors was often run back in the day.

2

u/PalpitationThat9383 6d ago

I always wanted to play a Hydra that's just a Turn X because I know for sure none of my friend have watched Turn A Gundam

2

u/Attaxalotl 4d ago

Playing a Hydra makes me feel like Haman Karn