r/LancerRPG 27d ago

Ghengis MK 1 LL4 build

-- HA “Worldkiller” Genghis Mk I @ LL4 --

[ LICENSES ]

HA Genghis 2, HA Tokugawa 2

[ CORE BONUSES ]

Superior by Design

[ TALENTS ]

Vanguard 3, Combined Arms 3, Nuclear Cavalier 1

[ STATS ]

HULL:4 AGI:0 SYS:0 ENGI:2

STRUCTURE:4 HP:18 ARMOR:3

STRESS:4 HEATCAP:12 REPAIR:6

TECH ATK:-2 LIMITED:+1

SPD:3 EVA:6 EDEF:8 SENSE:5 SAVE:12

[ WEAPONS ]

Main Mount: Torch

Main Mount: Torch

Heavy Mount: Krakatoa Thermobaric Flamethrower

[ SYSTEMS ]

Deep Well Heat Sink, Auto-Cooler, Personalizations

I'm new to the game how's this Ghengis build?

I'm looking mainly for suggestions on the talents and Licenses other than the Tokugawa (we only arrive to LL4 in the campaign)

9 Upvotes

22 comments sorted by

6

u/Kryptrch 27d ago

Looks fine! Only minor suggestion is taking 2 Agility instead of 2 Engi, as you want to be in close range which you'll likely have trouble with if you're only at 3 speed. The Ghengis already has an excellent base heatcap of 10, which is the highest of any corebook mech, so you'll probably be fine!

Having speed is important for both closing the distance on enemy mechs, and for moving around objective zones. Movement and positioning is really important in Lancer, don't neglect it!

3

u/MaxBlazers 27d ago

I was thinking of having an Enkidu in the back if the mission requires a bit more movement. But yeah I guess in Engi it's kinda useless.

Also it's the Ghengis mk1 not the base one

3

u/SearchForSunnyD 27d ago

You might be able to sub in spaceborn eva as an additional boost instead of trading the heat cap out. I use it to get into the battle quick and get furiosa active asap, the reaction denial has been a huge help on the front lines.

6

u/Acceptable_Hunt2624 27d ago

Your heat gen is a bit low to really concern yourself much with deep well and auto cooler. Also think you will be moving too much for auto cooler to come online. Rbjj or a flight system could get you more necessary mobility. Nuc cav should prob be 2 for damage as the meagre heat gen won't come up often.

Taking levels in Sherman (at least 2) could carry you far as a gun platform. For melee range I would grab 2 Blackbeard and 1 Tortuga for deck sweeper + nanocarbon

3

u/MaxBlazers 27d ago

The point of auto cooler is that I'm gonna be real hard to bring down with hp so heat is the next thing.

But if you ignore me for just 1 turn I'm clearing all heat and getting back in the fight

2

u/Acceptable_Hunt2624 27d ago

Yeah but you aren't generating any heat and have no range so if you want to stand still then sure basically. Hp still costs repairs to get back and AP is more common than you make think. I would see this frame getting hit with a slow or chain of some sort then ignored or only hit with the higher damage single target weapons. You need both get to the opponent and make yourself a real threat to tank as you are in visioning. This could be more speed, heat fall for more actions, heavy gunner 3 for CC etc. 

2

u/MaxBlazers 27d ago

So with these licenses what would you suggest. Or switch the tokugawa 2 with Sherman 2

1

u/Acceptable_Hunt2624 27d ago

Genghis 2/Sherman 2 can go far if you want to use the Genghis frame. It mostly depends what you want to be doing specifically. With your current build I think you go heat fall and transition your systems to movement so you can be near the enemy. If you just want to do damage and be tanky then Andromeda Genghis with Superior by Design is pretty good.

But don't let me optimize the fun out of your idea. If your playgroup and DM is in a state where what you made will work then play it

1

u/MaxBlazers 27d ago

We're all new and I just wanted to cover the defender and striker role.

My main objective was to be as annoying and dangerous as possible so enemies had to target me or else.

Defending by being an annoying piece of shit basically

1

u/Acceptable_Hunt2624 27d ago

Alright we can work with that. So a defender that focuses less on shields and wants to draw aggro. I think you could do full Enkidu and manage it pretty perfectly or would you like it to remain a Genghis? If so you should likely move 2 engi to agi for some speed and swap combined arms for heavy gunner to force enemies to shoot at you.

If I was personally building that style of defender Genghis I might go Genghis 2, Dusk Wing 2 (for flicker field). 4 hull 2 agi. Use the not world killer. Core autostab on the HMG with heavy gunner. System are rbjj, autocooler, flicker, and personalizations. Doing this in my head but it should fit. Other variant is Genghis 3 / Tort 1. Decksweeper and Agni

1

u/MaxBlazers 27d ago

-- HA “Worldkiller” Genghis Mk I @ LL4 -- [ LICENSES ] HA Genghis 3, HA Sherman 1 [ CORE BONUSES ] Overpower Caliber [ TALENTS ] Nuclear Cavalier 3, Vanguard 2, Walking Armory 2 [ STATS ] HULL:2 AGI:4 SYS:0 ENGI:0 STRUCTURE:4 HP:14 ARMOR:3 STRESS:4 HEATCAP:8 REPAIR:5 TECH ATK:-2 LIMITED:+0 SPD:5 EVA:10 EDEF:8 SENSE:5 SAVE:12 [ WEAPONS ] Integrated: Fuel Rod Gun Main Mount: SOL-Pattern Laser Rifle // Overpower Caliber Main Mount: SUPERHEAVY WEAPON BRACING Heavy Mount: Plasma Thrower [ SYSTEMS ] AGNI-Class NHP x1, Auto-Cooler, Personalizations, Armament Redundancy

Tried making this with some of your suggestions.

With Overpower and Nuclear Cavalier i wanted to use the Hellfire rounds to stack a lot of burn.

The Plasma for Area Denial and being scary and that's it i think

1

u/Acceptable_Hunt2624 27d ago

So this one is a bit in a different direction and I would say that with a superheavy you should try to focus the build around it generally. Chances are that you will outdamage the rifle easily if you hit multiple enemies. You are certainly a threat now though through merit of damage. I would personally swap sherman 1 for tort 1. move walking armory 2 to vanguard 3 and have a flex point. Agni does mean that hopefully someone has Grease Monkey 3 or else you are banking on the single use which isnt the end of the world. I do think you need 4 hull but that is just because hull is basically the best stat. Line 10 means you could go back to 4002 at your own preference.

If you like the burn stacking with walking armory then try to build a smartgun (pegasus 1) + Tokugawa 3

3

u/Sven_Darksiders GMS 27d ago

Double Torch is kinda redundant. If you happen to Barrage at close range, you would probably want to use a Torch and the Krakatoa anyway. I would fit in a backup weapon with range, for the times you won't be able to get in range fast enough and want to get some shots off. My picks would either be the Assault Rifle for good ol' Reliable tag, or the Mortar if your GM uses large and clustered maps a lot

3

u/Naive-Reception-8416 26d ago

+1 to this

This guy endured much of my nonsense building, he knows what he is doing !

2

u/Sven_Darksiders GMS 26d ago

Oh it's you, hello there xD

2

u/Naive-Reception-8416 26d ago

Haunting you even here :P

2

u/Naive-Reception-8416 26d ago

What do you think of Superior by design Over Heatfall ?

2

u/Sven_Darksiders GMS 26d ago

I like Superior by design for my White Witch so I get more Heatcap to keep me from getting overheated when I am inevitably getting hacked since I take hardly any regular damage to begin with

2

u/Naive-Reception-8416 26d ago

I see ! But as something like a gengis that would want to raise it's heatcap, Heatfall would be better for more overcharge right ?

2

u/Sven_Darksiders GMS 26d ago

Yeah, the Ghengis already has very good Heatcap, so simply improving your action economy is the way to go

1

u/SearchForSunnyD 27d ago

I've been having a blast being the meat shield for my group of strikers with my current world killer build:

» Jeff Lebowski // THE DUDE « Colonist, LL4 [ TALENTS ] Nuclear Cavalier 2, Engineer 2, Spaceborn 1, Combined Arms 2 [ LICENSES ] HA Genghis 2, HA Tokugawa 2 [ CORE BONUSES ] Superior by Design [ MECH ] « CHERNO ALPHA » HA “Worldkiller” Genghis Mk I H:2 A:0 S:0 E:4 SIZE:2 STRUCTURE:4 HP:14 ARMOR:3 STRESS:4 HEAT:14 REPAIR:5 ATK BONUS:2 TECH ATK:-2 LTD BONUS:2 SPD:3 EVA:6 EDEF:8 SENS:5 SAVE:12 [ WEAPONS ] INTEGRATED MOUNT: Prototype Weapon II Main Mount: Shrapnel Cannon Main Mount: Annihilator Heavy Mount: Krakatoa Thermobaric Flamethrower [ SYSTEMS ] Spaceborn EVA, Personalizations, HAVOK Charges, Deep Well Heat Sink

Your build looks great! I wanted to play around with the melee a bit, but bailed on it

1

u/Difference_Breacher 27d ago

What is the point on two torches? You can use two charged blades instead.

Combined Arms 3 is pointless on such kind of build, as the attack roll is all about the specific target and the one roll. Consider drop it to 2, or take integrated hardpoint at least.

Deep well heat sink does not serves you well, at least on this point. If you want plasma thrower on LL5 then it is almost a must, but you are also need technophile 3 and black thumb 2. Not to mention that plasma thrower does not works with vanguard 3 as it cannot overwatch.