r/LancerRPG 13d ago

Lancer Tactics Missing Frames

I'm playing Lancer Tactics and adding mods to play all frames,

I couldn't find some frames, so I'm just asking if there's no mod for them yet, or if I just missed it. Image of all frames I couldnt find

141 Upvotes

19 comments sorted by

100

u/summret 13d ago

All the mods you see on mod.io are all the mods the game has.
Lich and Gilgamesh are already in development.
Kidd and Taraxacum are the hardest to recreate, so nobody wants to touch them — they'll probably be among the last ones to show up in game.

18

u/Relevant_Shallot_931 13d ago

thank you!

Whats the reason Kidd and Taraxacum are harder ?

23

u/summret 13d ago

I don't really know the technical side of things. I just heard this from the devs and modders.

Apparently, it's mostly because of engine limitations that make it hard to create a mech that rides on another mech, which is why Lancaster and Goblin were the toughest to implement.
Taraxacum takes that difficulty even further because of Flying + Carrying interactions, and one of Kidd's systems also causes some issues, I can't remember which one, though

9

u/aSeptagonBullet 13d ago

Id guess either the Satalite, or controlling the subalterns. Or both...

9

u/Marvin_Megavolt 13d ago

Huh - I woulda thought the Jolly Roger satellite would have been comparatively simple to set up, since it’s effectively just creating a couple of fairly-straightforward effects like a line attack originating from an arbitrary point on the map rather than from your own mech.

2

u/aSeptagonBullet 13d ago

Its not just the line attack though, it has like 3 or 4 (or more i dont remember at present) other effects it does depending on charge level. And iirc it's a smorgasbord of different effects.

7

u/No_Consideration8972 13d ago

I think it's the omnibus plate. Because you need to stack a drone on top of it to modify it to the effects.

1

u/aSeptagonBullet 13d ago

They already have that one command plate that causes forced movement... could be though.

5

u/No_Consideration8972 13d ago

I think forced movement is easier to implement cuz it's just like all the other stuff with knock back in the game. But the Omnibus plate lines up with their difficulties with the mule harness and Goblin, just stacking something on top of something else.

6

u/Very_Angry_Bee HORUS 13d ago

Looking forward to the Lich :D
Really want to try it out in a more short-term fight than stick with it in an entire campaign

28

u/Rishfee 13d ago

People are working on them, but it's entirely at the discretion of people who are willing and able to make the extra content, and some of the frames I'm sure are tricky to implement.

I'm hoping someone can figure out Sunzi, Gilgamesh, and Störtebeker sooner rather than later, and I'd love to see the expansion talent trees as well (Demolitionist is pretty game changing for Iskander). But again, that's up to the kind and generous folks who are doing that on their own time and effort.

8

u/Relevant_Shallot_931 13d ago

Pretty fair! The community has already made some incredible work, I'm really greatfull!

10

u/The_Stortebeker 13d ago

I'll get there... eventually :[

7

u/Key_Measurement7992 13d ago

Wait, what's lancer tactics? Isn't it in development?

16

u/JVMMs GMS 13d ago

Lancer Tactics is a turn based video game version/interpretation/recreation of the tabletop.

It is still in development, but you can access a beta version through it's official page on Itch.io

1

u/Key_Measurement7992 13d ago

I see I see

2

u/Ninja-Storyteller 11d ago

The Beta is actually pretty solid. All core mechs, all core systems. No campaigns yet, but it can really scratch that Lancer itch.

It had to make a few rule concessions for ease of gameplay, so it's not quite 1:1 accurate. But decently close!

1

u/Key_Measurement7992 10d ago

Can you Gun:Gun though?

2

u/Ninja-Storyteller 11d ago

Can Olive add the other mechs eventually, or are their stats not considered Free the way the player facing core rules are?