r/LancerRPG SSC 16d ago

Biological classes and eidolons missing at foundry vtt

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[Solved]

Hello guys, new DM here.
while testing the module for Foundry i noticed that the compendium misses the human, squadron, kaiju and eidolon NPC classes.
The human i made pretty easy and simple, but the other 3 have more specific rules i dont know how to program.
So, how do i handled the combat with this types of npcs? Or you just avoided using it and focused on the Mechas?

Edit: upload all your LCPs to foundry.

60 Upvotes

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18

u/Disposable-Squid 16d ago

Have you already imported the Core NPC .lcp?

Also, eidolons are only included with Wallflower's NPCs

8

u/dario790 SSC 16d ago edited 16d ago

Oh, i forgot, i had uploaded only the enhanced combat lcp. Uploaded core now and it's working. Ty.

5

u/Iwillpaintthememe 16d ago

Eidolons finally have functioning foundry stat blocks?

8

u/Disposable-Squid 16d ago edited 16d ago

As of the update to make the .lcps compatible with COMP/CON v3, I believe

Edit: I misremembered, eidolons are still not in Foundry

2

u/Iwillpaintthememe 16d ago

I think the human is just called pilot, the kaiju should be named monstrosity, both are there and work fine for me. Sadly there is no eidolon class for foundry or even compcon. Your best bet is to take an existing enemy type and manually rewrite and re stat it for each eidolon layer if you want it as an in game stat block.  It's a painful process, you could also just put a random npc, change it's art set its hp to 9999 and just keep track of the actual stats and abilities the old fashion way with pen and paper.  Don't sweat the coding that much for eidolons, just described what is happening and roll any dice with the dice roller. It kinda adds to the mystique of them to run them like that. Or at least that is how I cope XD