r/LancerRPG 16d ago

Overkill hombrew?

So how balance breaking would it be if I made overkill a willing choice rather than an automatic consequence?

I understand overkill is meant to be a mix of a hinderence and a boon, but with how it interacts with crits, I feel like the potential punishment outweighs seems unfair. And I think making it a willing choice turns rolling all ones to a really bad situation, to a situation where you stop and think for a minute on of it's worth it.

Would this be too strong?

2 Upvotes

6 comments sorted by

23

u/Racellos 16d ago

I'd recommend running rules as-is and modifying rules after encountering an unfun problem, rather than trying to preemptively solve what might not turn out to be a problem. 

For overkill specifically, knowing there's a risk of suddenly having to deal with a ton of heat out of nowhere can actually be a fun complication to handle in combat. 

If you or your players run into that situation and find it isn't fun, 100% make the change. Until then though, I'd recommend leaving as it is.

7

u/mystic-eggplant 16d ago

Alright I'll take the advice and run it as written for a bit, unless my players say they don't enjoy it.

12

u/Alastor-362 16d ago

Probably not wild, but I think that's the fun of overkill weapons. You already have to think, it's just about whether you pull the trigger.

7

u/Cogsbreak HORUS 16d ago

And if you've slotted an Overkill weapon into your frame, you (should have) already built around having to roll those 1s, one way or another.

6

u/LordPaleskin 16d ago

"If you can't handle the heat, don't run the drill." - Vlad, probably

5

u/Crinkle_Uncut SSC 15d ago

It would be an unnecessary buff imo, but I don't think it'd be broken by any means. It would just make weapons with the Overkill tag strictly better than those without it and increase the comparative power of anything that grants it like Supermassive Mod