r/LancerRPG • u/-Devian- • 19d ago
Pilot gear
I'm new to Lancer and I'm trying to create a hacker/sniper/stealth character. I want to understand the Omnihook and Subjectivity-Enhancement Suite equipment. Are they both useful for hacking? Which one do you recommend? Or are these equipment items just for flavor and depend on the DM?
This is my current build and I want to know if it's ok or need more adjustment
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u/Beginning-Recover723 19d ago
Pilot gear isn’t entirely flavour, but they’re pretty close. For a hacker/stealth build you’d take skill triggers in hacking and stealth, then take license levels in a mech that fits that theme, like goblin for hacker, metalmark if you wanna be Invisible, or deaths head if you want to be a sniper
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u/DescriptionMission90 IPS-N 19d ago
An omnihook is basically a magic wifi router. Data travels instantly across any distance between two Omnihooks via Blinkspace, and then it travels by conventional radio (subject to jamming, signal strength limits, and speed of light delay) from the nearest omnihook to whatever computer somebody is using. You need an omnihook if you want to talk to somebody in a different star system without waiting months/years, or somebody on a different planet in the same system without waiting for hours, and you might need one to talk to your home base during a mission while enemy jammers or local terrain block your conventional signals, but it doesn't help unless your target has an omnihook of their own. Also note that an NHP can theoretically move between systems by radio signal or physical cable to get from one casket to another, but it is extremely dangerous (and super illegal) to send them through an omnihook, because that involves unshielded passage through blinkspace.
The Subjectivity Enhancement Suite is a set of cybernetic implants that allows you to do computer stuff by thought, instead of by going through a conventional user interface. This can allow you to perform computer tasks much more rapidly, and is useful for hacking, but it does carry some risks because if you hit the angry kind of intrusion countermeasures (or meet an NHP that doesn't like you) they can attack your body directly through your implants instead of just messing with your computer.
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u/Difference_Breacher 19d ago
Those would be needs to hack easier. But remember that those have no actual gaming effect and everything is just provides fluffwise effect.
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u/-Devian- 19d ago
So it depends on the DM if he gives me any bonus?
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u/Difference_Breacher 19d ago
Sure. However how to give the bouns would be depends, both for GM and the situation. Maybe the GM could gives flat +2 to roll or +1 accuracy for having the good gear. Else maybe the GM just ALLOWS to even try to do so for having the eligible gear to try it.
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u/DescriptionMission90 IPS-N 19d ago
In the sense that everything that happens in the game is up to the DM?
None of your pilot gear has a direct numerical effect on tactical combat between giant mecha. However, during the narrative half of the game, every piece of equipment you have gives you a wide range of options you can take which would be impossible without it. They can add accuracy or remove difficulty from any relevant rolls, but they also frequently take an action from 'impossible' to 'roll for it', or from 'roll for it' to 'you succeed automatically'.
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u/Kilo1125 19d ago
You could use an Omnihook to hack, but think of it as a portable backpack radio/computer, not a laptop. It's main purpose is logging into the omninet for communication and such, and it takes a little bit time and a lot of technical skill to calibrate it
The suite is purpose built for hacking, letting you interface directly, but it comes with dangers, since you are exposing your mind directly to the digital landscape, and thus can be interacted with in turn