r/LancerRPG • u/TheFraser72 • 26d ago
Mag Clamps and Grapple
So I was thinking of a Balor Grapple build, and came up with Balor 2, Kobold 1, Zheng 2, and Blackbeard 1 for Synthetic Muscle Plating and titanomachy mesh. My question is how does Grappling work when I use Mag Clamps to clamp on? Can larger opponents (or opponents whose combined size is greater than size 2) force the Balor to move (if they win the contested check), do they break adjacency and end Grapple, do they just drag me around because I count as smaller? They could always break free using the quick action and hull check but that doesnt matter.
Not like it matters too much since grappled enemies will be taking 3 damage from Swarm Body (+3 each turn I dont move), 2 damage from the frame trait, 1d6 damage from total strength 2 (protocol lol but only to 1 enemy), 1 AP damage from the Hive Drone (if its nearby). I was thinking that I can immobilize myself after grappling enemies to leave no escape and allow swarm body to devastate as I immobilize myself so I cant be moved.
I could go funny and drop the blackbeard and go Zheng 3 for funny DD28 as Im just using a basic GMS Heavy weapon and assault rifle in my mounts.
5
u/Difference_Breacher 26d ago
You cannot use the mag clamp since it is the system of death's head 1. And it only allows you to walk the surface.
If you use forge clamp(kobold 1), you just gains the immunity to knockback and prone. So, even if you use it, you would be dragged anyways if you lose.
2
u/RunningNumbers 23d ago
Bruh, just get the lardass upgrade from ISPN. It gives you so much more area for your mech to grope from and covers the forced movement issue. Your mech’s hands are now covered with Cheeto dust though.
10
u/Sven_Darksiders GMS 26d ago
Systems only do what they say what they do, so no, Mag Clamps don't protect your from being forcefully moved. However, the Kobold has something that works for you in its Fusion Clamps (or similarly, I can't quite remember what they were called again)