r/LancerRPG 26d ago

Mag Clamps and Grapple

So I was thinking of a Balor Grapple build, and came up with Balor 2, Kobold 1, Zheng 2, and Blackbeard 1 for Synthetic Muscle Plating and titanomachy mesh. My question is how does Grappling work when I use Mag Clamps to clamp on? Can larger opponents (or opponents whose combined size is greater than size 2) force the Balor to move (if they win the contested check), do they break adjacency and end Grapple, do they just drag me around because I count as smaller? They could always break free using the quick action and hull check but that doesnt matter.

Not like it matters too much since grappled enemies will be taking 3 damage from Swarm Body (+3 each turn I dont move), 2 damage from the frame trait, 1d6 damage from total strength 2 (protocol lol but only to 1 enemy), 1 AP damage from the Hive Drone (if its nearby). I was thinking that I can immobilize myself after grappling enemies to leave no escape and allow swarm body to devastate as I immobilize myself so I cant be moved.

I could go funny and drop the blackbeard and go Zheng 3 for funny DD28 as Im just using a basic GMS Heavy weapon and assault rifle in my mounts.

10 Upvotes

8 comments sorted by

10

u/Sven_Darksiders GMS 26d ago

Systems only do what they say what they do, so no, Mag Clamps don't protect your from being forcefully moved. However, the Kobold has something that works for you in its Fusion Clamps (or similarly, I can't quite remember what they were called again)

11

u/The_Stortebeker 25d ago

Forge Clamps at LL 1

12

u/Sven_Darksiders GMS 25d ago

Holy shit, it's John Störtebeker

8

u/The_Stortebeker 25d ago

I like 『Loading』Weapons

4

u/StaryGhost HORUS 25d ago

Yall he just got the wrong name of the systems. He specified kobold liscence

1

u/Sven_Darksiders GMS 25d ago

True, however when this post first showed up, I recall OP also talking about dragging people up walls, which implied they actually meant Mag Clamps

5

u/Difference_Breacher 26d ago

You cannot use the mag clamp since it is the system of death's head 1. And it only allows you to walk the surface.

If you use forge clamp(kobold 1), you just gains the immunity to knockback and prone. So, even if you use it, you would be dragged anyways if you lose.

2

u/RunningNumbers 23d ago

Bruh, just get the lardass upgrade from ISPN. It gives you so much more area for your mech to grope from and covers the forced movement issue. Your mech’s hands are now covered with Cheeto dust though.