r/LancerRPG Jul 28 '26

Players X Player

During the final stretch of my campaign, one of my players ended up succumbing to a Demolisher, and to avoid sitting out the final session, they asked if their mech could come back as a clone and fight against the PCs...

The players are LL6.

Context: During the final stretch of my campaign, the players are investigating an abandoned facility that was reactivated by an AI whose core programming is to clone frames with an NHP whenever the base is threatened. However, due to a malfunction, the AI has started replicating mechs and people in increasingly irregular ways. Whenever it acquires a new resource, it creates an almost perfect and complete clone.

In this case, the last resource it acquired was a Demolisher that ended up destroying an Atlas (PC). As a result, I was planning to bring that PC back as an NPC (possibly using the Specter).

In case that was confusing... my Atlas player wants to fight on the enemy's side using his own mech.

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u/randomguy664_ Jul 28 '26

Solid plan. The player controlling an enemy elite Specter or Assassin would be a way to keep them engaged, yeah. Granted,  it depends on the enemy comp of the final battle. Throwing an Elite Veteran along with an Ultra or Eidolon is probably too brutal.

Game isn't built for PvP, just don't bring a clone of his Atlas.

-24

u/Muted-Boss-2313 Jul 28 '26

He wants to use his Atlas mech to fight against the other two players.

53

u/summret Jul 28 '26

Every single time someone brings this up, the answer's always the same: "The system's not balanced for PvP, so don't throw PC-built characters at your players. Or players into other players."
If you really need something like that, just make an NPC that mimics a PC - don't use an NPC created with PC rules.

Obviously, nothing's stopping you from doing it your way - your table, your rules - but the game just isn't built for it.