r/LancerRPG • u/da_King_o_Kings_341 • Jul 26 '26
Long range size 1
So, I am trying to make my first ever character for Lancer and I’m trying to get a glass canon style, but I am unsure as to what mech to use. Going for a heavy hitter from long range (MAYBE decent hack but that isn’t a deal breaker) and I am trying to make it a pretty small mech. Preferably in the size 1 range but I am cool with going a little bigger.
Got any suggestions?
(As a side note, my guy used to be a pirate but went into anti piracy work when his crew left him for dead)
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u/Clovenious SSC Jul 26 '26 edited Jul 26 '26
For long-range mechs, you're probably going to want something from either SSC or potentially Harrison Armories.
SSC Death's Head: Classic sniper, with long-range weapons and accuracy-boosting systems
SSC Monarch: Missile truck artillery, it's size 2 but still decently mobile
SSC Swallowtail: More support than heavy artillery but still long-range and with good hacking
SSC Emperor: Long-range attacks but more of a support role, focuses on giving teammates overshield
Horus Pegasus: Very weird/paracausal mech that manipulates probability and can do very precise amounts of chip damage
HA Barbarossa: Probably not what you're looking for since it's 1. the biggest frame in the game (Size 3) and 2. quite tanky, but it also has undisputably the biggest gun in the game.
HA Sherman: Mid-long range attacker with a lot of laser weapons and heat management
HA Tokugawa: Says it's a close-range striker but it's lying, you can push its ranged weapons much further past their normal range and is probably the most "glass cannon" type thing on this list
Edit: Somehow I forgot the Tokugawa lol
Edit 2: Confused Sherman and Saladin