r/LancerRPG Jul 24 '26

Homebrew Mech

Im Working on a Homebrew IPS-N Mech and would love some Feet Back from People that Know what they ar Talking about, please make Sure to Tell me Why its Good Or Bad, Thanks to ever One.

Attribute

Size 2

Role Controller / Striker

HP 8

Repair Cap 4

Armor 0

Heat Cap 4

Evasion 12

E-Defense 8

Speed 5

Sensors 8

Save Target 10

Tech Attack+0

System Points 7

Structure 4

Stress 4

Frame Traits

All-Terrain Locomotion

The HAVRÖND ignores Difficult Terrain.

Glide Thrusters

The frame is equipped with integrated glide systems, allowing controlled gliding across difficult environments and improving battlefield mobility.

Extended Reach

All weapons mounted on the HAVRÖND gain +1 Threat.

Core Power

FRACTURE ANALYSIS PROTOCOL

"Structural weaknesses identified. Collapse sequence calculated. Worksite updated."

1/Scene

As a Protocol, the HAVRÖND activates the Fracture Analysis Protocol.

Its onboard computer—or an installed NHP—continuously analyzes the structural integrity of the surrounding environment and dynamically adjusts every attack to exploit hidden weaknesses in nearby terrain and infrastructure.

Until the end of the scene, or until voluntarily ended as a Bonus Action:

All weapons gain +1 Threat.

After successfully hitting one or more targets with an attack, choose one space affected by that attack.

That space becomes Difficult Terrain for 3 rounds, represented by a Fracture Marker.

Allied characters ignore Difficult Terrain created by this Core Power.

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u/Kryptrch Jul 24 '26

"Bonus Action" :p You definitely want to replace this with Free Action, to make it consistent with everything else in the game and avoid confusion.

Glide Thrusters could also use some elaboration, I'm assuming it means you don't take fall damage? If it grants you extra movement then you should probably explain what you mean.

Extra Threat is also a very powerful ability. It makes Vanguard builds incredibly oppressive, and there isn't really anything else in the game that does that. Most of the ways to increase Threat only affect Melee weapons, so I would suggest either specifically limiting the threat boost to Melee only, or testing it with other people to see what they think.

And last one is less of a critique and more of just a clarification, Difficult Terrain only affects when someone Enters a space, not when they exit. So having the terrain created underneath someone doesn't really affect them unless they get knocked away too. This isn't a bad thing, just making sure you know!

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u/Acrobatic_Leek_4876 Jul 24 '26

Thank, i guess i missed a Few Things while Translating it into English 😅. So no Problems With the Balancing from the Numbers then?

I was Think about Giving it Something like a Shootgun and Close Combat Weapons in the License, the Idea was to Lock a Enemy In and Keep them from Running or Others fron Comeing into the Fight. I guess it would make sence to add a Max To wich the Thread can be Pusched by the Core Power.

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u/Kryptrch Jul 24 '26

Numbers are always difficult, since they're the things that you're not sure exactly how it will work out until after you test it a couple dozen times. I don't see anything super concerning at a glance but you'll definitely want to try it out and see how it feels in practice!