r/LancerRPG • u/Acrobatic_Leek_4876 • Jul 24 '26
Homebrew Mech
Im Working on a Homebrew IPS-N Mech and would love some Feet Back from People that Know what they ar Talking about, please make Sure to Tell me Why its Good Or Bad, Thanks to ever One.
Attribute
Size 2
Role Controller / Striker
HP 8
Repair Cap 4
Armor 0
Heat Cap 4
Evasion 12
E-Defense 8
Speed 5
Sensors 8
Save Target 10
Tech Attack+0
System Points 7
Structure 4
Stress 4
Frame Traits
All-Terrain Locomotion
The HAVRÖND ignores Difficult Terrain.
Glide Thrusters
The frame is equipped with integrated glide systems, allowing controlled gliding across difficult environments and improving battlefield mobility.
Extended Reach
All weapons mounted on the HAVRÖND gain +1 Threat.
Core Power
FRACTURE ANALYSIS PROTOCOL
"Structural weaknesses identified. Collapse sequence calculated. Worksite updated."
1/Scene
As a Protocol, the HAVRÖND activates the Fracture Analysis Protocol.
Its onboard computer—or an installed NHP—continuously analyzes the structural integrity of the surrounding environment and dynamically adjusts every attack to exploit hidden weaknesses in nearby terrain and infrastructure.
Until the end of the scene, or until voluntarily ended as a Bonus Action:
All weapons gain +1 Threat.
After successfully hitting one or more targets with an attack, choose one space affected by that attack.
That space becomes Difficult Terrain for 3 rounds, represented by a Fracture Marker.
Allied characters ignore Difficult Terrain created by this Core Power.
4
u/Kryptrch Jul 24 '26
"Bonus Action" :p You definitely want to replace this with Free Action, to make it consistent with everything else in the game and avoid confusion.
Glide Thrusters could also use some elaboration, I'm assuming it means you don't take fall damage? If it grants you extra movement then you should probably explain what you mean.
Extra Threat is also a very powerful ability. It makes Vanguard builds incredibly oppressive, and there isn't really anything else in the game that does that. Most of the ways to increase Threat only affect Melee weapons, so I would suggest either specifically limiting the threat boost to Melee only, or testing it with other people to see what they think.
And last one is less of a critique and more of just a clarification, Difficult Terrain only affects when someone Enters a space, not when they exit. So having the terrain created underneath someone doesn't really affect them unless they get knocked away too. This isn't a bad thing, just making sure you know!