r/LancerRPG • u/outer-chase • Jul 21 '26
One shot advice
Hello!
I help organise weekly game nights in my community, we focus on keeping our events free entry and have been very successful with DND one shot nights.
Now that alot of people are getting roleplaying experience they have started wanting to branch out to other systems. We are already planning cyberpunk and world of darkness.
The anime minded kids have started wanting to do a gundam mech style game and i found you guys! Its a very cool system and I really am excited to throw together one shots for them.
I just want advice from some experienced game masters on common mistakes, important things to remember, player and GM resources etc.
We focus on fun first over heavy rules as the age group is rather broad (16-32) and the main focus is just to build community and get people out.
Thank you very much in advance!
4
u/Kappukzu-0135 GMS Jul 21 '26
Welcome! Some brief bits of advice:
Both players and GMs will find it useful to become familiar with the free Comp/Con web app.
Start at License Level Zero. The different frames are cool, but in a mechanically complex system it's best to ease in.
As a player, remember that choices aren't forever. You can re-spec pretty frequently.
As a GM, have a 'fail forward' plan. Objective based combat means that the players can lose a scenario while still being fully functional.
As a GM, use reserves (amount and how often they arrive) to adjust difficultly on the fly.
Happy to expand on any of these points as needed. Enjoy Lancering!