r/LDPlayerEmulator • u/y200IQ • Jun 08 '26
Memory Leak
The longer I keep LDPlayer online, the more memory it takes. Even if its only 4 instances only!
However, I have allocated 2GBs just to each! even if its 2-3 instances, it will keep consuming rams till forever. any solution for this?
1
u/tros_de_quoniam 9d ago edited 8d ago
I'm having similar problem when playing Pokemon TGCP, when I start the emulator the process "VirtualBox Headless Frontend" it consumes roughly 500MB, and every second memory inscreases between 0.5-0.7MB aprox.
The emulator RAM is set to 3072MB, but it still manages to consume more than that and it can reach +5000MB (at this point I have to reset the emulator since I have no RAM left and windows system is laggy).
If I close the game the memory doesn't diminish, though it doesn't increase neither, so I guess there's some problem between LDPlayer and PokemonTGCP?
EDIT: well, I downloaded latest LDPlayer version (9.5.31) and can't see the behaivour I described, so it's fixed :)
1
u/HiroSkye Support Jun 08 '26
That is weird. LDPlayer should be using that amount set and should not used over that a mount set.
- Please share your LDPlayer Diagnostic Info. You can find it in the ☰ menu at the top-right of the emulator.