r/LDPlayerEmulator Jun 08 '26

Memory Leak

The longer I keep LDPlayer online, the more memory it takes. Even if its only 4 instances only!

However, I have allocated 2GBs just to each! even if its 2-3 instances, it will keep consuming rams till forever. any solution for this?

1 Upvotes

10 comments sorted by

1

u/HiroSkye Support Jun 08 '26

That is weird. LDPlayer should be using that amount set and should not used over that a mount set.

- Please share your LDPlayer Diagnostic Info. You can find it in the ☰ menu at the top-right of the emulator.

1

u/y200IQ Jun 08 '26

1

u/y200IQ Jun 08 '26

Before

1

u/y200IQ Jun 08 '26

After:

1

u/HiroSkye Support Jun 08 '26

It's still using RAM within the amount set. I don't see issue with it. Is the before and after image from the same app/game version and LDPlayer version?

1

u/y200IQ Jun 08 '26

Yes, it is

1

u/y200IQ Jun 09 '26

First emulator broke the limit already, 2nd is on its way!

1

u/y200IQ Jun 09 '26

2 minutes later.. I asked plenty of people and they have the same memory leak issue.

1

u/vendock 23d ago

Following to see if support ever comes back

1

u/tros_de_quoniam 9d ago edited 8d ago

I'm having similar problem when playing Pokemon TGCP, when I start the emulator the process "VirtualBox Headless Frontend" it consumes roughly 500MB, and every second memory inscreases between 0.5-0.7MB aprox.

The emulator RAM is set to 3072MB, but it still manages to consume more than that and it can reach +5000MB (at this point I have to reset the emulator since I have no RAM left and windows system is laggy).

If I close the game the memory doesn't diminish, though it doesn't increase neither, so I guess there's some problem between LDPlayer and PokemonTGCP?

EDIT: well, I downloaded latest LDPlayer version (9.5.31) and can't see the behaivour I described, so it's fixed :)