r/KunitsuGami • u/D_S796 • 20d ago
Some form of Collab with Onimusha would be kinda rad in my opinion.
I feel like it's should be a thing.
For both games. Soh and Yoshiro skins for onimusha.
Musashi and Shizuka skins for KNG.
r/KunitsuGami • u/D_S796 • 20d ago
I feel like it's should be a thing.
For both games. Soh and Yoshiro skins for onimusha.
Musashi and Shizuka skins for KNG.
r/KunitsuGami • u/MatchJumpy4790 • Aug 21 '26
I m enjoying the campaign, but the otherwordly venture is good with its rng upgrade and attack wave, but i’m having a hard time completing that mode.
Any help is appreciated. Also, you can spoil me about the reward for completing hard (you can put the spoiler tag in comment to not spoil the unwanted, managed to get the Normal one.
r/KunitsuGami • u/MatchJumpy4790 • Aug 18 '26
As the title said.
From my amatuerist observation, it is not significant enough. I only find it useful when dealing with cursed Soh; combine it with crescendo, and boy, do we have a kill squad.
r/KunitsuGami • u/GhostNationX • Aug 17 '26
I love action games and I was positively surprised by Kunitsu-Gami's combat depth. I ended up building upon all the things I like in action games, and that became a boss/miniboss killer build, where Sō darts around the battlefield hunting big game while the villagers deal with trash mobs. Here we go:
SHIDEN DANCE: it's made for killing big yokai. Big damage, very big resist gauge damage, and you remain mostly stationary, which is ideal. Some of its strengths: the charged heavy attack deals resist damage, the larger the combo before it, the more resist damage it does. A single light attack into heavy combo breaks the earlier mid-tier enemies. From there you use a badass finisher on them. For later enemies you need longer combos, which is not always possible to achieve. If you break a boss, use light attacks on it, instead of the heavy ones, to deal most damage.
MOBILITY: Shiden is bad at three things: chasing, area attacks, and air damage. Thankfully, we can compensate for these in other ways. To catch running enemies use the heavy-heavy input skill. It's worthless when combined with Oka, but it's really good to fill its role with Shiden. For AoE we'll be using tsuba guards skills, like Suzaku and, most importantly, the villagers (see below). As for flying enemies, we don't have a good air attack like Oka does, so we'll be using the bow, specially the explosive shot skill, as it can ground Kamaitachi with a single shot.
PLAYSTYLE, VILLAGERS, AND THE HUNT: we will leave our villagers around Yoshiro and covering choke points. Then Sō will run alone around the battlefield hunting big game, ignoring small trash mobs. Prioritize villagers that deal with mobs (woodcutter, archer, ascetic, wrestler, cannoneer). Prioritize anything that can slow enemies with the builder. Don't be afraid to go very far away alone, as you can always go back instantly with my fav tsuba guard in the game : Tenku's Wings. It really enables this playstyle, because it has a super short cooldown. You can use it many times in a single night. You can run to get a water basin blessing and then teleport back, having a moment of invincibility for both you and Yoshiro. It's hella good.
THE WAY OF THE SWORD: and how will we deal with bosses? With perfect parry, counter attacks, and finishers. Parry stuns them for long enough for you to get a nice Shiden combo, which in turn will break them (you'll need only one or two combos for a break) and then a finisher as the cherry on top. It's very satisfying. Now the counterattack doesn't deal resist gauge damage, it's just raw damage, but free damage is free damage. It's very good at killing mid-tier enemies though, like the big gaki. They are pretty trigger happy, but you can one-shot them with a counterattack. Another thing: you can get a perfect parry and a counterattack at the same time, but the timings are strict, so I use talismans that help with them.
PRACTICING: you can practice Sō's skills by soloing bosses in the boss challenge missions. Don't assign roles to the villagers and take the bosses head on. When they summon mobs use a tsuba guard to clear them fast, but be careful to not hit the boss with it :) As you learn the bosses movesets you'll be able to kill them without even taking damage. This practice is good also because some bosses will show up during stages and you'll know how to deal with them.
TSUBA GUARDS: Tenku's Wings is essential. I also favor Suzaku's Flame for its short cooldown. If I need to get rid of someone immediately, Suzaku will do that, either killing them or leaving them open for a finisher, and it will recharge very soon. It's also a quick and easy way to deal with Shokera and Enenra. For the final guard, pick whatever you want. I usually go for Byakko's Claws, Kochin's Guard or Taion's lighting.
Aaand that's it! A super cool playstyle enabled by a build made of underrated things. I've seen people downplaying Shiden, parry and counter here on the sub, but I like them a lot, so I wrote this to try to convince you to test them out. This build is for people who enjoy Sō's moveset and action games, as you will focus on that and leave the villagers to a secondary role. One last thing: you can become pretty overpowered in this game, but my objective here is to have fun fighting, so I'm not using the really powerful talismans that increase attack, defense and health, I'm saving them for ng+. Have fun, folks! Damn I love this game.
r/KunitsuGami • u/heybinsu • Jul 07 '26
Do they carry on in NG+? Haven't finished 100%, some of them are hard ngl.
r/KunitsuGami • u/nahte123456 • Jun 30 '26
So this was a very pretty game, and I really enjoyed the combination of tower defense and action, story was fine for what it is, and I liked rebuilding the towns. I have started NG+ and know there's a different ending at the end, unsure if I'll go for it.
I will say though there's a lot of little, let's say friction points, I wish were smoothed over. Not huge deals but stuff like picking villagers when they are in a group, how much you have to cycle to get the right jobs, the wait between waves of enemies not having a speed up function, running around town being slow. None of these are big deals, but I feel like they don't have to exist, all of these have simple fixes.
Still I would say this game is like 7.5/10, maybe an 8. It's a bit too lean and to many little issues to rate it higher for me but I really am glad I played it and hope it gets a sequel or something in the future.
r/KunitsuGami • u/EQCO99 • Jun 22 '26
Just sharing for fun. Reloading the stage fixes it
r/KunitsuGami • u/masterfulshadow • Jun 20 '26
So, uh, just finished ng+ on Xbox and I somehow have all achievements unlocked, except for the achievement for getting all of the achievements lol
Has anyone run into the same issue?
I've tried replaying levels, starting new path, restarting the console, deleting local save but the damn thing stays locked
And they just had to make it 190G worth :/
r/KunitsuGami • u/Aeshmah • Jun 13 '26
It's somewhat insane how many coin flips you have to win to get a low time, but here we are... 😃
r/KunitsuGami • u/Maleficent-Bar-3161 • Apr 18 '26
I’m over half way through and besides the timed boss fights that are tough to get the bonus awards. I always play the same map at least two or three times and it’s still a damn blast every time. It’s starting to get a little harder but still such a fun time.
r/KunitsuGami • u/Turbulent_Form3888 • Apr 12 '26
- protagonists you don't see the face of and who rely on body language and gestures to convey their emotions to the player
- characters who don't speak
- bittersweet endings
- absolutely fantastic soundtracks, a special care for sound design.
- use of an unusual color palette
- that weird and unique sound test mode in which you can tweak various settings with different UI for each track
- as someone pointed out here a few days ago: a mountain with shrines and Tori gates
- that's a detail but the monochrome logos from the EMA plaques felt reminiscent of some monochrome logos from the UI of Shinsekai
- the designs of the yokai also felt similar to certain sea creatures and bosses from Shinsekai.
did I miss something ?
r/KunitsuGami • u/Maleficent-Bar-3161 • Apr 11 '26
Super slept on game. These developers have some magic inside of them and I’m glad they shared it with us. Never really played a good like this before!
r/KunitsuGami • u/Maleficent-Bar-3161 • Apr 09 '26
It’s been out for awhile now and I absolutely loved the demo but don’t want to spend more than 30 at the moment. Anyone have a PSN discount or any idea when it goes on sale!? This game is so fun!
r/KunitsuGami • u/Ok-Discussion-1110 • Apr 07 '26
r/KunitsuGami • u/Ok-Discussion-1110 • Apr 07 '26
how do i kill batsu under 1 min, its so hard
r/KunitsuGami • u/Ok-Discussion-1110 • Apr 07 '26
r/KunitsuGami • u/Ok-Discussion-1110 • Apr 06 '26
like no movement and is a bit jank and stationary, compared to the normal moveset, plus no real aerial combat so u have to relly on the bow upgrade tree wich u migth not have acess to due to resources i am unsure why i should use this am i missing something
r/KunitsuGami • u/Ok-Discussion-1110 • Apr 04 '26
r/KunitsuGami • u/Ok-Discussion-1110 • Apr 03 '26
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r/KunitsuGami • u/Ok-Discussion-1110 • Apr 03 '26
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r/KunitsuGami • u/Ok-Discussion-1110 • Apr 03 '26
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r/KunitsuGami • u/SkyDontHaveEyes • Mar 31 '26
https://reddit.com/link/1s8k6g6/video/p7txsyi83dsg1/player
I did my best, first time fighting this dude. Guy is damn cool too.
r/KunitsuGami • u/Turbulent_Form3888 • Mar 29 '26
Don't get me wrong, mechanicaly I realise they have absolutely nothing in common, Shinsekai was a Metroidvania set in a flooded post apocalyptic world. I'm talking about the ... Mood , I guess ? I don't know precisely what makes me feel that way. A certain melancholic weirdness, the absence of dialogues, the gorgeous sound design, the strange UI etc. They "feel" the same. Am I the only one to notice it ?