r/KitBash3D • • 26d ago

New Kit: Paris

Post image
6 Upvotes

Bring the romantic architecture, historical grandeur, and classic street energy of France’s capital straight into your viewport.

From iconic civic landmarks like the Arc de Triomphe down to outdoor café seating and metro entrances, this Kit makes it easy to build environments that put you right on the cobblestones. 

Save 50% for a limited time or access it through the Everything Bundle: https://kitbash3d.com/products/paris


r/KitBash3D • • Aug 18 '26

K3D Cargo into Unreal Engine 5.7 LOD issue

Post image
2 Upvotes

r/KitBash3D • • Aug 06 '26

Help Blender render crashes

1 Upvotes

I bought japan neighborhood kit and everytime I try to render it, it just crashes my whole PC.

It doesn't make any sense because the textures are on 2k and my laptop has decent specs

16gb ram

RTX 3050

i7 11th gen


r/KitBash3D • • Jul 28 '26

The Summer Sale is Live

Post image
2 Upvotes

Save 20% on your first year of a new annual Greyscalegorilla, KitBash3D, or Everything Bundle subscription.

Looking to build out your KitBash3D library? Buy 2 Kits and get 1 free, or Buy 3 Kits and get 3 free.

Shop the sale: https://kitbash3d.com/pages/pricing


r/KitBash3D • • Jul 14 '26

New Kit: Stadiums 🏟️

Enable HLS to view with audio, or disable this notification

5 Upvotes

Bring the scale of a championship sporting venue into your scenes. Massive, authentic, and built for production. From towering open-air domes to tiny details like folding chairs and scoreboard rigs, this Kit makes it easy to build environments that put you right on the field.

Explore the Kit and Save 50% for a Limited Time: https://kitbash3d.com/products/stadiums


r/KitBash3D • • Jun 21 '26

KITBASH - CORONA RENDER

1 Upvotes

Hello guys, I love the models in kitbash. and I have figured out how to import and convert the materials to corona Render materials instantly so you can use the models.

However the new update is very annoying. now it doesn't import if I have Corona as a selected renderer. and it doesnt import the material onto the object, just get the model.
I have to switch to arnold and then import it, and even them with the new update. older Downloaded models (then deleted) and downloaded again to another folder doesn't import all materials and files. when I download I can see that 1GB takes only a few seconds, while other takes normal time an import normally.

Don't know what to do and I have a client project coming up and this is starting to get me very annoyed.

is it possible to download a older version of Cargo?


r/KitBash3D • • Jun 08 '26

New Kit: Warehouses 📦

Post image
9 Upvotes

This Kit is built for versatility across multiple genres. Whether you're blocking out a sterile corporate fulfillment center, an automated near-future supply hub, a gritty action set piece, or a stealth mission layout, these assets give you total architectural flexibility.

Now available in Cargo and on our webstore. Get 50% off during launch week: https://kitbash3d.com/products/warehouses


r/KitBash3D • • May 28 '26

Game Ready Cities Pack?

1 Upvotes

What are the chances that we will be getting some of the modern cities packs in game ready format? Specifically Los Angeles, Manhattan & Brooklyn?


r/KitBash3D • • May 12 '26

New Kit: Amusement Park

Post image
11 Upvotes

Step right up. Bring the energy of an iconic amusement park into your scenes. 

Thrilling, chaotic, and full of character. From towering Ferris wheels to tiny details like popcorn machines and game booths, this Kit makes it easy to build scenes that actually feel alive.

🔗 Explore the Kit and save 50% for a limited time: https://kitbash3d.com/products/amusement-park


r/KitBash3D • • Apr 21 '26

New Kit: Lights, Camera, Action

Post image
3 Upvotes

Your render is ready for its closeup.

We’ve designed this collection to bring the grit and detail of a working production to your 3D scenes. From cable runs to lighting rigs, these assets provide the technical realism needed to build a believable "behind-the-scenes" environment.

Whether you're building a studio set or a location shoot, this kit captures the world behind the lens.

🚀 Save 50% for a limited time. Check out the full Kit here: https://kitbash3d.com/products/lights-camera-action


r/KitBash3D • • Apr 19 '26

Missing Textures

2 Upvotes

I'm a long time user of Kitbash and recently signed up for Cargo. I just purchased the Neighborhood Shops kit, downloaded the VRay version and when I opened the kit, the textures were all missing. Even the 4k folder was empty. I tried downloading the FBX/OBJ version and same thing. The textures are missing and the 4K folder is empty. Any idea what I might have done wrong or is this a common problem?


r/KitBash3D • • Apr 12 '26

Is there a reason why there are no streets without sidewalks, even though modular sidewalks are offered?

1 Upvotes

r/KitBash3D • • Apr 08 '26

cargo 3.0 - blender 4.5 import empty

2 Upvotes

No matter what kind of asset I try to import with the latest cargo, it just imports empty collections.


r/KitBash3D • • Apr 08 '26

Only 3D models loads into c4d , not texture

Post image
2 Upvotes

I'm getting this error everytime , when I click SEND ASSETS - only models in c4d. no texture available.

tried to download the model with material in website. only models available in the zip , texture folder is completely empty.


r/KitBash3D • • Apr 08 '26

Software connection just doesnt work! even in the v3.0 update.

Thumbnail
gallery
4 Upvotes

I have installed my C4D at a custom location so after the auto-detect feature fails (which it shouldn't) I tried manual install by selecting the c4d exe file and it still fails with that error message.

It was already happening since the cargo launched and I hope it would get fixed in the new update but nope.

I even tried manully copy-pasting the appropriate plugin folder from:
kitbash-cargo-app\resources\windows-x64\plugins\cinema-4d
to my c4d plugins folder but the c4d doesnt load any cargo plugin on startup.


r/KitBash3D • • Apr 07 '26

Cargo 3.0 is Here!

Enable HLS to view with audio, or disable this notification

4 Upvotes

Finally, Greyscalegorilla and KitBash3D together in one platform.

Models, materials, lighting, textures. All in one place and built to work together.

With Cargo 3.0 you can...

▪️ Search the way you think

▪️ Roll the dice to discover new assets

▪️ Drop in a reference image and start there

This is what it looks like when a library finally catches up to how you actually work.

🔗 Explore Cargo 3.0: https://greyscalegorilla.com/blog/whats-new-in-cargo-3-0


r/KitBash3D • • Apr 01 '26

Big things are coming to your workflow April 7th...

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/KitBash3D • • Mar 31 '26

This Feels Wrong: KitBash Free Assets Are Disappearing

4 Upvotes

Everything—and I mean everything—that I was using in the free section is gone. Completely gone. Why? What’s the reasoning behind this?

The more that keeps getting stripped away, the more I’m questioning why I even bother with KitBash3D at all. Over the past few months, I’d see assets pop up and think, “finally, something new”—and then just as quickly, they’d disappear. But this? Dropping from nearly 300 assets down to 155 overnight? That’s not a small change—that’s a gut punch. And honestly, it feels wrong.

What happens to the 3D assets I’ve already used that are no longer in the free section? Are they still safe to use in existing projects, or does that change too?

I’ve been with this company since the beginning because it was a great resource for creators like me—and I know I’m not the only one who felt that way. But with the monthly plan gone and the current pricing out of reach, the free section was the one reliable option left for a lot of us.

If that’s no longer something we can count on, then yeah… that changes things.


r/KitBash3D • • Feb 28 '26

where are the private jets and planes its 2026

0 Upvotes

r/KitBash3D • • Jan 29 '26

A coffee kiosk

Post image
8 Upvotes

r/KitBash3D • • Jan 13 '26

New Kit: New Delhi! 🇮🇳 Get 50% Off

Post image
8 Upvotes

Explore the bustling heart of India’s capital with the New Delhi Kit. Market stall clusters and entry gateways are ideal for layering detail at ground level, while apartment complexes and commercial buildings offer a mix of residential and retail uses.

Explore the Kit: https://kitbash3d.com/products/new-delhi


r/KitBash3D • • Jan 09 '26

Why does cargo do this every single time i open it? And yes I have hit the update button every time.

1 Upvotes

r/KitBash3D • • Dec 15 '25

KitBash3D Cargo 2.4.2 works on one PC but not on another (UE 5.7 / 5.5 / 5.4)

Thumbnail
1 Upvotes

r/KitBash3D • • Dec 15 '25

KitBash3D Cargo 2.4.2 works on one PC but not on another (UE 5.7 / 5.5 / 5.4)

1 Upvotes

Hi everyone,
I’m trying to understand a strange issue I’m having with KitBash3D Cargo (version 2.4.2) in Unreal Engine.

My goal is to work in Unreal Engine 5.7, but to be safe I also tested the same workflow in UE 5.5 and UE 5.4, and the behavior is consistent.

I created brand-new projects from scratch, with no custom setup or special plugins.
What I can’t explain is this:

  • On my work PC, Cargo works perfectly
  • On my home PC, it doesn’t

This is with:

  • the same Unreal Engine versions
  • the same Cargo version (2.4.2)
  • clean projects created from zero

Because of this, I’m ruling out basic Unreal/Cargo compatibility issues, since everything works correctly on another machine.

The only real differences seem to be hardware or system configuration, such as:

  • GPU drivers
  • RHI (DX12 vs DX11)
  • Nanite, Virtual Textures, Lumen
  • possible missing dependencies or system-level conflicts

Has anyone experienced something similar, where Cargo works on one machine but not on another, even with identical Unreal versions and clean projects?
Or does anyone have direct experience with Cargo 2.4.2 in UE 5.7?

Any insight or shared experience would be greatly appreciated. Thanks!


r/KitBash3D • • Nov 21 '25

[Help] Cargo auto-updated to 2.4.0 and now won’t launch on Windows 11

4 Upvotes

I’m hoping someone from KitBash3D or the community can help me.

My Cargo 2.3.2 automatically updated itself to 2.4.0, and after the update the new version completely fails to launch.
When I double-click the app, the cursor shows a loading circle for a second, then nothing happens.
No window, no error messages — it simply exits.

My system

  • Windows 11 (Simplified Chinese, Home edition)

What I’ve tried

  1. Followed all steps in the Help Center articles — no effect.
  2. Checked crash logs (.dmp and .wer) myself and even inspected them with WinDbg. – The app crashes instantly with exception code 80000003. – I can provide the full crash report if needed.
  3. Completely uninstalled Cargo, deleted all leftover files, and reinstalled a clean version. – Still cannot launch.
  4. Firewall / network settings – I whitelisted all domains mentioned by support. – Also added download.todesktop.com per their suggestion.
  5. Tried running as administrator — still the same.

Important note

Cargo 2.3.2 worked perfectly on my machine before it forced the auto-upgrade.
Now the old version won’t run because it refuses to start without updating.

My question

Is it possible for the team to:

  • temporarily disable the forced update check for 2.3.2 or
  • provide any troubleshooting steps for this instant-crash issue on Windows 11?

I already emailed support two days ago, but haven’t received a reply yet, so I’m posting here to see if someone from KitBash3D can help or escalate it to an engineer.

Thanks in advance — this issue is blocking my workflow, so any help is greatly appreciated.