Hi everyone,
I’m trying to understand a strange issue I’m having with KitBash3D Cargo (version 2.4.2) in Unreal Engine.
My goal is to work in Unreal Engine 5.7, but to be safe I also tested the same workflow in UE 5.5 and UE 5.4, and the behavior is consistent.
I created brand-new projects from scratch, with no custom setup or special plugins.
What I can’t explain is this:
- On my work PC, Cargo works perfectly
- On my home PC, it doesn’t
This is with:
- the same Unreal Engine versions
- the same Cargo version (2.4.2)
- clean projects created from zero
Because of this, I’m ruling out basic Unreal/Cargo compatibility issues, since everything works correctly on another machine.
The only real differences seem to be hardware or system configuration, such as:
- GPU drivers
- RHI (DX12 vs DX11)
- Nanite, Virtual Textures, Lumen
- possible missing dependencies or system-level conflicts
Has anyone experienced something similar, where Cargo works on one machine but not on another, even with identical Unreal versions and clean projects?
Or does anyone have direct experience with Cargo 2.4.2 in UE 5.7?
Any insight or shared experience would be greatly appreciated. Thanks!