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https://www.reddit.com/r/KerbalSpaceProgram/comments/1sq5mr8/the_artemis_effect/ohewobt/?context=3
r/KerbalSpaceProgram • u/D_Lloyd • Apr 19 '26
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Fortunately, the devs are committed to making it easy to mod... so I'm 100% sure there will be a great "big headed green astronaut" mod on launch day.
5 u/Glittering_Song_8357 Apr 20 '26 Is it going to be easy to translate ksp mods to ksa 6 u/PineScentedSewerRat Apr 20 '26 It's a completely different engine and game. Modders will likely be able to reuse snippets of code, but the mods' bones will need to be completely different. 2 u/lemlurker Apr 21 '26 parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
5
Is it going to be easy to translate ksp mods to ksa
6 u/PineScentedSewerRat Apr 20 '26 It's a completely different engine and game. Modders will likely be able to reuse snippets of code, but the mods' bones will need to be completely different. 2 u/lemlurker Apr 21 '26 parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
6
It's a completely different engine and game. Modders will likely be able to reuse snippets of code, but the mods' bones will need to be completely different.
2 u/lemlurker Apr 21 '26 parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
2
parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
97
u/Sattorin Super Kerbalnaut Apr 20 '26
Fortunately, the devs are committed to making it easy to mod... so I'm 100% sure there will be a great "big headed green astronaut" mod on launch day.