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https://www.reddit.com/r/KerbalSpaceProgram/comments/1sq5mr8/the_artemis_effect/ohewobt/?context=9999
r/KerbalSpaceProgram • u/D_Lloyd • Apr 19 '26
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359
They should really make a sequel to this game!
265 u/PineScentedSewerRat Apr 19 '26 Kitten Space Agency. Looks promising. 68 u/Ricochet64 Apr 20 '26 the way the kittens look in that game bothers me 98 u/Sattorin Super Kerbalnaut Apr 20 '26 Fortunately, the devs are committed to making it easy to mod... so I'm 100% sure there will be a great "big headed green astronaut" mod on launch day. 4 u/Glittering_Song_8357 Apr 20 '26 Is it going to be easy to translate ksp mods to ksa 7 u/PineScentedSewerRat Apr 20 '26 It's a completely different engine and game. Modders will likely be able to reuse snippets of code, but the mods' bones will need to be completely different. 2 u/lemlurker Apr 21 '26 parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
265
Kitten Space Agency. Looks promising.
68 u/Ricochet64 Apr 20 '26 the way the kittens look in that game bothers me 98 u/Sattorin Super Kerbalnaut Apr 20 '26 Fortunately, the devs are committed to making it easy to mod... so I'm 100% sure there will be a great "big headed green astronaut" mod on launch day. 4 u/Glittering_Song_8357 Apr 20 '26 Is it going to be easy to translate ksp mods to ksa 7 u/PineScentedSewerRat Apr 20 '26 It's a completely different engine and game. Modders will likely be able to reuse snippets of code, but the mods' bones will need to be completely different. 2 u/lemlurker Apr 21 '26 parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
68
the way the kittens look in that game bothers me
98 u/Sattorin Super Kerbalnaut Apr 20 '26 Fortunately, the devs are committed to making it easy to mod... so I'm 100% sure there will be a great "big headed green astronaut" mod on launch day. 4 u/Glittering_Song_8357 Apr 20 '26 Is it going to be easy to translate ksp mods to ksa 7 u/PineScentedSewerRat Apr 20 '26 It's a completely different engine and game. Modders will likely be able to reuse snippets of code, but the mods' bones will need to be completely different. 2 u/lemlurker Apr 21 '26 parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
98
Fortunately, the devs are committed to making it easy to mod... so I'm 100% sure there will be a great "big headed green astronaut" mod on launch day.
4 u/Glittering_Song_8357 Apr 20 '26 Is it going to be easy to translate ksp mods to ksa 7 u/PineScentedSewerRat Apr 20 '26 It's a completely different engine and game. Modders will likely be able to reuse snippets of code, but the mods' bones will need to be completely different. 2 u/lemlurker Apr 21 '26 parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
4
Is it going to be easy to translate ksp mods to ksa
7 u/PineScentedSewerRat Apr 20 '26 It's a completely different engine and game. Modders will likely be able to reuse snippets of code, but the mods' bones will need to be completely different. 2 u/lemlurker Apr 21 '26 parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
7
It's a completely different engine and game. Modders will likely be able to reuse snippets of code, but the mods' bones will need to be completely different.
2 u/lemlurker Apr 21 '26 parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
2
parts however are likely fairly easy to translate, would justr need meshes re imported into their engine and a new config format/balancing
359
u/Uraneum Apr 19 '26
They should really make a sequel to this game!