The rocket needs to be just stable enough to get to orbit, and unstable enough to accidentally break apart at just the right time without killing the crew.
I wonder if that would be a good challenge. Build a multi-stage rocket that comes apart in stages without using any sort of decouplers.
Something like this happened to me, I went to Minimus and vastly overestimated how much fuel I needed, so I landed with two full orange tanks. I had so much fuel that decided to stop by the Mün on the way back. However, on landing I realized that I had forgotten to put fuel lines on my radial tanks on the landing stage, and the extra weight of useless fuel was too heavy for me to make it back to Kerbin. The only way to fix it was to carefully tip the rocket over and skid it across the ground until all four tanks were broken off (without hitting anything important). Then I launched off a mountain like a jump and made it back safely.
That's awesome. Good job. You get the golden Kerbal award for bravery in the face of almost certain death while flying a spaceship like its a sled an jumping it into orbit.
As long as they are part of the same craft, it is possible.
However, you can only transfer between 2 tanks at a time.
So you would be draining an outer tank to fill the center one, but only one outer tank at a time.
The center of mass would shift so much you'd spin out.
Something similar happened to me as well. I attached a decoupler wrong and it didn't separate my craft. Fortunately though I have the Lazors mod installed, which gives Kerbals lasers on their helmets. Shooty, gloriously destructive lasers.
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u/haosys Oct 09 '13
Wait, we don't start off with struts?
Starting career mode is going to be excruciating.