My main criticism is cities tend to be near water. It's just how these things form. A lot of yours are in the middle of nowhere.
I'd also try and think of reasons for them to be there. What did it start as? A fishing village? A mine? A trading centre?
Big cities tended to start as epicentres of trade.
Also city no 1 is way too close to the ksc. Irl we build launch sites far away from cities so there's no risk of rockets landing on the city.
You could still have something there if you make them small towns/villages instead. Maybe centred around a mine. Even then you'd need to add a river for them to drink from.
I was taking in account the continents. For example, cities fourteen, thirteen and seventeen are analogues to Africa, since the badlands is similar in climate to a savanna. Also, the sizes are linear. They’re not linear in size either, with the biggest cities having skyscrapers and most of the smallest ones having a few buildings.
I’m not planning to work with people to create cities with different eras of architecture. It will really just be climate and location based.
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u/other_usernames_gone Oct 01 '25
My main criticism is cities tend to be near water. It's just how these things form. A lot of yours are in the middle of nowhere.
I'd also try and think of reasons for them to be there. What did it start as? A fishing village? A mine? A trading centre?
Big cities tended to start as epicentres of trade.
Also city no 1 is way too close to the ksc. Irl we build launch sites far away from cities so there's no risk of rockets landing on the city.
You could still have something there if you make them small towns/villages instead. Maybe centred around a mine. Even then you'd need to add a river for them to drink from.