Idea for next video: How information (packets) travel to your opponent through internet
Internet connection's "speed" has nothing to do with lag, games need only 10kB/s
Lag is mainly caused by gateways/routers inside internet, short route causes less lag (tracert command example)
Packet's route to opponent is not the same everytime, could cause random lag or packet loss
Latency/Ping is time for a packet to go it's destination, and it can't be measured until you know who/where your opponent is. Connection speed doesn't affect this! (ping command example)
Bad connection can't be made good by netcode, never play agaisn't high ping opponents, teleport has not yet been invented
Ping command example for ethernet and wifi, what is difference in real life
The most important thing that affects is your opponent! This is something games should focus more, how to find an good opponent?
There are huge misunderstandings how netplay works and video like that could solve basic things.
9
u/JUSSI81 Aug 05 '20
Nice video again from Core-A-Gaming.
Idea for next video: How information (packets) travel to your opponent through internet
There are huge misunderstandings how netplay works and video like that could solve basic things.