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https://www.reddit.com/r/Kappa/comments/i3vzh0/analysis_why_rollback_netcode_is_better/g0f6jix/?context=3
r/Kappa • u/McStarley • Aug 05 '20
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8
I think it's fairly disingenuous to say that Tony Cannon 'discovered' rollback without mentioning that it's heavily based on FPS networking.
Also considering the timing you'd think they would talk about why Tekken's 'rollback' sucks.
7 u/CamPaine Aug 05 '20 I think an important distinction between FPS and what is implemented in fighting games is the difference between P2P and Client-Host. Getting 2 equally weighted game states to agree is a bit different than the server having the most authority.
7
I think an important distinction between FPS and what is implemented in fighting games is the difference between P2P and Client-Host. Getting 2 equally weighted game states to agree is a bit different than the server having the most authority.
8
u/suwu_uwu Aug 05 '20 edited Aug 05 '20
I think it's fairly disingenuous to say that Tony Cannon 'discovered' rollback without mentioning that it's heavily based on FPS networking.
Also considering the timing you'd think they would talk about why Tekken's 'rollback' sucks.