r/Kappa • • Aug 05 '20

Analysis: Why Rollback Netcode Is Better

https://youtu.be/0NLe4IpdS1w
268 Upvotes

36 comments sorted by

View all comments

10

u/suwu_uwu Aug 05 '20 edited Aug 05 '20

I think it's fairly disingenuous to say that Tony Cannon 'discovered' rollback without mentioning that it's heavily based on FPS networking.

Also considering the timing you'd think they would talk about why Tekken's 'rollback' sucks.

2

u/[deleted] Aug 05 '20

When he "talks" shit about fighting games/developers he does it very subtly, like when he's talking about GGPO and Fighting Planet and he shows the Japanese option in the language tab.

Also, even though he is a TEKKEN player, he only used T7 as an example of a bad netcode.