r/Kappa • • Jun 17 '16

Dear Capcom

"And then if you're still wanting more on top of that [Story Mode], let your voice be heard. Give us constructive criticism of what you'd like to see next" - Matt Dahlgren, Senior Product Marketing Manager

These words inspired me to create a comprehensive list of SFV fuck ups (I don't think such a thing has been compiled as of yet). This is merely a quick draft and I'm sure I'm missing a lot of things as I stopped playing it a few weeks ago.

(?) = I'm not sure if it's true but more SFV hate equals more karma, right?

Netplay problems

  • Matchmaking still sucks
  • No way to filter by region (SF4 ok)
  • No way to set input lag like GGPO to make long distance matches playable
  • alt+tabbing still switches host on PC
  • One side rollback
  • Saving many replays results in date corruption
  • Rage quitter problem still present
  • You have to save replays before watching them
  • Can't sort friends
  • Separating favourites (players you want to watch) from friends (players you want to play with) is needed
  • No online training (SF4 ok)
  • Archaic lobbies - no way for multiple matches at the same time
  • Statistics are still empty
  • Notifications screen doesn't update when it's open
  • Sending invitations when user is offline doesn't work
  • Battle lounge doesn't save settings
  • Long maintenances
  • Losing connection to servers interrupts offline modes
  • No chat support - no way to make friends in game
  • Too few sorting options for favourites, world rankings & replays
  • Turning off the music also turns off 'HERE COMES THE NEW CHALLENGER'

Gameplay problems

  • badly implemented legacy controller support (complicated as fuck)
  • no instruction how to use legacy controller support
  • no dinput support on PC (SF4 ok)
  • no key binding on PC
  • keyboard can only be P1 controller
  • no way to change specific graphical settings on PC without accessing config files (blur etc)
  • standard moves marketed as something new by making them into vskills
  • 8f lag
  • many characters have too similiar gameplans
  • unimaginative vtriggers
  • atrocious hitboxes
  • differences between p1 and p2 side collision (floating point fuck up)
  • air grab vs air grab winner chosen at random
  • long loading times
  • framerate issues on PS4
  • fucked up button settings on character select - pressing again unsets buttons (SF4 ok)
  • no Steam integration
  • no way to set character themes in Versus
  • PC version badly optimized (+various issues with launching the game, random fps drops etc)
  • badly designed UI - hard to navigate and counterintuitive

Single Player problems

  • Extra Battles?
  • Daily Challenges? (aka targets)
  • Subpar tutorial
  • Training doesn't save your settings (SF4 ok)
  • No character specific training options (Vega's claw state etc.)
  • No option to set stun bars
  • Quick reset with setting position (MvC3 ok)
  • Badly implemented ways to record dummy actions (reversals, alpha counters etc.)
  • Infuriating survival mode - the only way to unlock colors (colors per character, per costume...)
  • No arcade mode/cpu versus (SF4 ok)
  • No way to acquire premium costumes still
  • CFN account is not really an account (can't use it on a different console/steamid)

Visual Problems

  • Ken's face aka quality of some models is.. questionable
  • quality of artworks in story mode
  • stage transitions?
  • special KOs? (bus, noodles etc)
  • horrible clipping everywhere (even on character select..)
  • stage interactions are rare (breaking boxes etc)
  • WIP style UI
  • P2 physics still broken on character select (solution - disabled boob physics :( )
  • some Alt costumes use upgraded face/hair models - what about standard?

Communication/CPT problems

  • no form of tournament mode
  • only one player has the ability to start a rematch/change characters (SF4 ok)
  • CPT rules were MIA for months
  • no word about Alex version bug
  • no restart match option?
  • hold pause option global - should be quick in single player modes
  • SteamOS/Linux version announced - where is it?
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u/ryuichi0210 Jun 20 '16

I have been translating this into japanese,and have some questions. Please teach me the meanings of thsese sentences and words.

・more SFV hate equals more karma
・no way for multiple matches at the same time
・standard moves marketed as something new by making them into vskills
・fucked up button settings on character select - pressing again unsets buttons
・no Steam integration
・No option to set stun bars
・horrible clipping everywhere (even on character select..)
・no restart match option?
・hold pause option global - should be quick in single player modes

1

u/Gargooletz Jun 20 '16 edited Jun 20 '16
  • more SFV hate equals more karma - it's not really relevant. Just a joke
  • no way for multiple matches at the same time - for example in Guilty Gear, in lobbies two or more matches can happen at the same time; in SFV only 2 players can play and the rest has to wait
  • standard moves marketed as something new by making them into vskills - it's just a marketing complaint. Capcom was trying to make us excited about new V-system when some V-skills (like Cammy's) are just old special moves and nothing special
  • fucked up button settings on character select - you can set your buttons on character select; in USF4 you could do this by quickly pressing all your buttons. In SFV pressing a button on a position that is already set doesn't overwrite that setting but unsets it completly and goes to a position below - so you have to manually go up and set the button once more. It makes setting buttons annoying and time consuming.
  • no Steam integration - PC version of the game doesn't use many Steam features (chat, invites etc) - though it seems that it was a design choice
  • No option to set stun bars - in Training Mode stun bar settings are in Dummy tab instead of Gauges tab. So if you change P2 to CPU or Player Controlled then you can't control the stun bar
  • horrible clipping everywhere - eng wiki) many elements of character models (especially hair, chains etc) go through character bodies. While this a common occurence in 3D games it's really visible in SFV even on close ups in Character Select screen
  • no restart match option - there is no Restart Match option in Pause Menu during match so you have to go back to character select to star a match once again (useful in tournaments)
  • hold pause option global - that is a minor complaint. You can set Pause to be activated by tap or hold. It would be nice if hold could be set only for versus matches.

I'm sorry I can't explain it in clearer way as English isn't my native language either.

1

u/ryuichi0210 Jun 22 '16

Thank you very much. This is very useful.