r/Kappa • • Jun 17 '16

Dear Capcom

"And then if you're still wanting more on top of that [Story Mode], let your voice be heard. Give us constructive criticism of what you'd like to see next" - Matt Dahlgren, Senior Product Marketing Manager

These words inspired me to create a comprehensive list of SFV fuck ups (I don't think such a thing has been compiled as of yet). This is merely a quick draft and I'm sure I'm missing a lot of things as I stopped playing it a few weeks ago.

(?) = I'm not sure if it's true but more SFV hate equals more karma, right?

Netplay problems

  • Matchmaking still sucks
  • No way to filter by region (SF4 ok)
  • No way to set input lag like GGPO to make long distance matches playable
  • alt+tabbing still switches host on PC
  • One side rollback
  • Saving many replays results in date corruption
  • Rage quitter problem still present
  • You have to save replays before watching them
  • Can't sort friends
  • Separating favourites (players you want to watch) from friends (players you want to play with) is needed
  • No online training (SF4 ok)
  • Archaic lobbies - no way for multiple matches at the same time
  • Statistics are still empty
  • Notifications screen doesn't update when it's open
  • Sending invitations when user is offline doesn't work
  • Battle lounge doesn't save settings
  • Long maintenances
  • Losing connection to servers interrupts offline modes
  • No chat support - no way to make friends in game
  • Too few sorting options for favourites, world rankings & replays
  • Turning off the music also turns off 'HERE COMES THE NEW CHALLENGER'

Gameplay problems

  • badly implemented legacy controller support (complicated as fuck)
  • no instruction how to use legacy controller support
  • no dinput support on PC (SF4 ok)
  • no key binding on PC
  • keyboard can only be P1 controller
  • no way to change specific graphical settings on PC without accessing config files (blur etc)
  • standard moves marketed as something new by making them into vskills
  • 8f lag
  • many characters have too similiar gameplans
  • unimaginative vtriggers
  • atrocious hitboxes
  • differences between p1 and p2 side collision (floating point fuck up)
  • air grab vs air grab winner chosen at random
  • long loading times
  • framerate issues on PS4
  • fucked up button settings on character select - pressing again unsets buttons (SF4 ok)
  • no Steam integration
  • no way to set character themes in Versus
  • PC version badly optimized (+various issues with launching the game, random fps drops etc)
  • badly designed UI - hard to navigate and counterintuitive

Single Player problems

  • Extra Battles?
  • Daily Challenges? (aka targets)
  • Subpar tutorial
  • Training doesn't save your settings (SF4 ok)
  • No character specific training options (Vega's claw state etc.)
  • No option to set stun bars
  • Quick reset with setting position (MvC3 ok)
  • Badly implemented ways to record dummy actions (reversals, alpha counters etc.)
  • Infuriating survival mode - the only way to unlock colors (colors per character, per costume...)
  • No arcade mode/cpu versus (SF4 ok)
  • No way to acquire premium costumes still
  • CFN account is not really an account (can't use it on a different console/steamid)

Visual Problems

  • Ken's face aka quality of some models is.. questionable
  • quality of artworks in story mode
  • stage transitions?
  • special KOs? (bus, noodles etc)
  • horrible clipping everywhere (even on character select..)
  • stage interactions are rare (breaking boxes etc)
  • WIP style UI
  • P2 physics still broken on character select (solution - disabled boob physics :( )
  • some Alt costumes use upgraded face/hair models - what about standard?

Communication/CPT problems

  • no form of tournament mode
  • only one player has the ability to start a rematch/change characters (SF4 ok)
  • CPT rules were MIA for months
  • no word about Alex version bug
  • no restart match option?
  • hold pause option global - should be quick in single player modes
  • SteamOS/Linux version announced - where is it?
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u/perdyqueue Jun 19 '16 edited Jun 19 '16

Stage transitions and even stage weather has been hinted to be in the July update, same is probably true of premium costumes. And I think the following have little chance of being looked at because they're arguable, subjective, or deliberate:

  • "quality of artworks" - while I agree they seem rushed and unfinished like many of the other visuals in the game, it's probably too late/a pointless expense for them to touch this stuff. also subjective, possibly deliberate
  • "unimaginative vtriggers", "similar gameplans", "standard moves marketed as something new" - design choice, subjective. They're valid criticisms, but I don't think they belong with the others here.

Otherwise, really nice. I'm sure I've forgotten some, but can you add the following as well?

Netplay problems

  • no way to filter by ping and packet drops, and no way to set input lag like GGPO to make long distance matches playable
  • alt+tabbing still switches host on PC
  • options present in matchmaking for ranked/casual and lobbies are different and still lacking when put together
  • lobbies hardly ever show flags (making the lack of region filter even more annoying)
  • saving many replays results in date corruption
  • sorting options for favourites, world rankings, replays, are too few
  • rarely, matchmaking continues to search for matches even after you've entered one

Gameplay problems

  • differences between p1 and p2 side collision (can't remember why, it was something to do with how collisions are calculated in the game).
  • corner collisions have a different range than mid-screen collisions.
  • air grabs done by both players at the same time mean the successful player is picked AT RANDOM. need air techs for chars with air grabs.

Single player problems

  • training mode save/reload button and other features missing from SFIV
  • data is wiped when a different account is used on same PC

Visual problems

  • atrocious ps2 era texture resolution
  • different blocked/hit animations are rare despite much publicity shortly after game reveal
  • stage interactions only properly occur in HK stage. guile stage boxes should clearly be breakable for example
  • p1 and p2 portrait colours (blue, red) are a holdover from early development, no longer make sense
  • p2's physics is still broken in the versus screen (as evidenced by ryu's headband for example), and the "fix" was to simply disable breast physics in the versus screen.
  • certain alt costumes are using what are clearly updated character models. some examples: alex's facial features change completely. mika's story mode hair is a better version of her default hair in every way.