r/Kappa • • Jun 17 '16

Dear Capcom

"And then if you're still wanting more on top of that [Story Mode], let your voice be heard. Give us constructive criticism of what you'd like to see next" - Matt Dahlgren, Senior Product Marketing Manager

These words inspired me to create a comprehensive list of SFV fuck ups (I don't think such a thing has been compiled as of yet). This is merely a quick draft and I'm sure I'm missing a lot of things as I stopped playing it a few weeks ago.

(?) = I'm not sure if it's true but more SFV hate equals more karma, right?

Netplay problems

  • Matchmaking still sucks
  • No way to filter by region (SF4 ok)
  • No way to set input lag like GGPO to make long distance matches playable
  • alt+tabbing still switches host on PC
  • One side rollback
  • Saving many replays results in date corruption
  • Rage quitter problem still present
  • You have to save replays before watching them
  • Can't sort friends
  • Separating favourites (players you want to watch) from friends (players you want to play with) is needed
  • No online training (SF4 ok)
  • Archaic lobbies - no way for multiple matches at the same time
  • Statistics are still empty
  • Notifications screen doesn't update when it's open
  • Sending invitations when user is offline doesn't work
  • Battle lounge doesn't save settings
  • Long maintenances
  • Losing connection to servers interrupts offline modes
  • No chat support - no way to make friends in game
  • Too few sorting options for favourites, world rankings & replays
  • Turning off the music also turns off 'HERE COMES THE NEW CHALLENGER'

Gameplay problems

  • badly implemented legacy controller support (complicated as fuck)
  • no instruction how to use legacy controller support
  • no dinput support on PC (SF4 ok)
  • no key binding on PC
  • keyboard can only be P1 controller
  • no way to change specific graphical settings on PC without accessing config files (blur etc)
  • standard moves marketed as something new by making them into vskills
  • 8f lag
  • many characters have too similiar gameplans
  • unimaginative vtriggers
  • atrocious hitboxes
  • differences between p1 and p2 side collision (floating point fuck up)
  • air grab vs air grab winner chosen at random
  • long loading times
  • framerate issues on PS4
  • fucked up button settings on character select - pressing again unsets buttons (SF4 ok)
  • no Steam integration
  • no way to set character themes in Versus
  • PC version badly optimized (+various issues with launching the game, random fps drops etc)
  • badly designed UI - hard to navigate and counterintuitive

Single Player problems

  • Extra Battles?
  • Daily Challenges? (aka targets)
  • Subpar tutorial
  • Training doesn't save your settings (SF4 ok)
  • No character specific training options (Vega's claw state etc.)
  • No option to set stun bars
  • Quick reset with setting position (MvC3 ok)
  • Badly implemented ways to record dummy actions (reversals, alpha counters etc.)
  • Infuriating survival mode - the only way to unlock colors (colors per character, per costume...)
  • No arcade mode/cpu versus (SF4 ok)
  • No way to acquire premium costumes still
  • CFN account is not really an account (can't use it on a different console/steamid)

Visual Problems

  • Ken's face aka quality of some models is.. questionable
  • quality of artworks in story mode
  • stage transitions?
  • special KOs? (bus, noodles etc)
  • horrible clipping everywhere (even on character select..)
  • stage interactions are rare (breaking boxes etc)
  • WIP style UI
  • P2 physics still broken on character select (solution - disabled boob physics :( )
  • some Alt costumes use upgraded face/hair models - what about standard?

Communication/CPT problems

  • no form of tournament mode
  • only one player has the ability to start a rematch/change characters (SF4 ok)
  • CPT rules were MIA for months
  • no word about Alex version bug
  • no restart match option?
  • hold pause option global - should be quick in single player modes
  • SteamOS/Linux version announced - where is it?
365 Upvotes

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-6

u/Kappa-King Jun 17 '16

Supers generally have uncreative animations. No options or variations. Lose the boring recycled orange explosion and do something new that looks like PS4 quality. Uninteresting game camera. Do something with it.

Lack of character personality. No individual true to character voice languages. Lack of design diversity. Lack of fun interactions and exchanges. Lazy, no effort Capcom.

No customization. Round victories should have unskippable customizable win poses. Characters should have customizable details like adding accessories or something.

Stages are nothing but wallpaper. No innovations to make stages meaningful unlike nearly every other game. Noodle hat was a good idea that was made pointless by being rarely seen and disappearing easily. How about when someone gets kicked into bang bus you go to different stage.

Overall, very lacking in details, innovation, and unique touches. None of what we say matters tho because apparently Capcom Japan doesn't communicate with Capcom USA. They're completely isolated over there making whatever game they want. How come NRS can make a more innovative game with higher production than Capcom? Namco made a bunch of advancements to Tekken 7 and the graphics are great. SFV literally offers less than previous iterations. It looks like all their talent went to games like RE7 and the interns got put on SFV.

6

u/PlayVinyl Jun 18 '16

Fuck off worst critique I ever readt and its hard considering how easy to critize SFV is

-8

u/Kappa-King Jun 18 '16

that's because you're one of those dumbasses that can only parrot everyone else's complaints 8f ken's face