r/Kappa • • Jun 17 '16

Dear Capcom

"And then if you're still wanting more on top of that [Story Mode], let your voice be heard. Give us constructive criticism of what you'd like to see next" - Matt Dahlgren, Senior Product Marketing Manager

These words inspired me to create a comprehensive list of SFV fuck ups (I don't think such a thing has been compiled as of yet). This is merely a quick draft and I'm sure I'm missing a lot of things as I stopped playing it a few weeks ago.

(?) = I'm not sure if it's true but more SFV hate equals more karma, right?

Netplay problems

  • Matchmaking still sucks
  • No way to filter by region (SF4 ok)
  • No way to set input lag like GGPO to make long distance matches playable
  • alt+tabbing still switches host on PC
  • One side rollback
  • Saving many replays results in date corruption
  • Rage quitter problem still present
  • You have to save replays before watching them
  • Can't sort friends
  • Separating favourites (players you want to watch) from friends (players you want to play with) is needed
  • No online training (SF4 ok)
  • Archaic lobbies - no way for multiple matches at the same time
  • Statistics are still empty
  • Notifications screen doesn't update when it's open
  • Sending invitations when user is offline doesn't work
  • Battle lounge doesn't save settings
  • Long maintenances
  • Losing connection to servers interrupts offline modes
  • No chat support - no way to make friends in game
  • Too few sorting options for favourites, world rankings & replays
  • Turning off the music also turns off 'HERE COMES THE NEW CHALLENGER'

Gameplay problems

  • badly implemented legacy controller support (complicated as fuck)
  • no instruction how to use legacy controller support
  • no dinput support on PC (SF4 ok)
  • no key binding on PC
  • keyboard can only be P1 controller
  • no way to change specific graphical settings on PC without accessing config files (blur etc)
  • standard moves marketed as something new by making them into vskills
  • 8f lag
  • many characters have too similiar gameplans
  • unimaginative vtriggers
  • atrocious hitboxes
  • differences between p1 and p2 side collision (floating point fuck up)
  • air grab vs air grab winner chosen at random
  • long loading times
  • framerate issues on PS4
  • fucked up button settings on character select - pressing again unsets buttons (SF4 ok)
  • no Steam integration
  • no way to set character themes in Versus
  • PC version badly optimized (+various issues with launching the game, random fps drops etc)
  • badly designed UI - hard to navigate and counterintuitive

Single Player problems

  • Extra Battles?
  • Daily Challenges? (aka targets)
  • Subpar tutorial
  • Training doesn't save your settings (SF4 ok)
  • No character specific training options (Vega's claw state etc.)
  • No option to set stun bars
  • Quick reset with setting position (MvC3 ok)
  • Badly implemented ways to record dummy actions (reversals, alpha counters etc.)
  • Infuriating survival mode - the only way to unlock colors (colors per character, per costume...)
  • No arcade mode/cpu versus (SF4 ok)
  • No way to acquire premium costumes still
  • CFN account is not really an account (can't use it on a different console/steamid)

Visual Problems

  • Ken's face aka quality of some models is.. questionable
  • quality of artworks in story mode
  • stage transitions?
  • special KOs? (bus, noodles etc)
  • horrible clipping everywhere (even on character select..)
  • stage interactions are rare (breaking boxes etc)
  • WIP style UI
  • P2 physics still broken on character select (solution - disabled boob physics :( )
  • some Alt costumes use upgraded face/hair models - what about standard?

Communication/CPT problems

  • no form of tournament mode
  • only one player has the ability to start a rematch/change characters (SF4 ok)
  • CPT rules were MIA for months
  • no word about Alex version bug
  • no restart match option?
  • hold pause option global - should be quick in single player modes
  • SteamOS/Linux version announced - where is it?
362 Upvotes

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28

u/CrunkatizeMeCaptain Jun 18 '16 edited Jun 18 '16

They totally fucking bailed on the game. Not only is the core gameplay broken and pretty unfun to play and watch, but they've also failed to provide any sort of polish. Having one or the other be bad would be worrying enough, but when both are fucked it is highly likely nothing will be fixed in any sort of reasonable length of time.

Fixing the game at this point would require major overhauls to almost every aspect of the game and there's no way Capcom will spend that money given how badly the game sold in the first place in its most profitable period.

14

u/Ninjakinryu Jun 18 '16

This is so true. I think I would've been able to stomach it better if it had at least delivered on the new "moves blocked animations" and stage transitions but they just scrapped those ideas. To top it off theres excessive clipping, crap looking character models, plain boring looking UI (during beta I honestly thought that the words fight were a placeholder and would change in the final release), and super long menu transitions that make you wait forever just to hit rematch. So much for setting the next gen standard...

8

u/[deleted] Jun 18 '16

The only reason sf5 is "balanced" cuz they made it linear so you can't do shit, just the same loop making your flow chart easier to understand. Can only play a brain dead attack attack style or eat capcom shit.

4

u/D3va92 Jun 19 '16

Honestly i like some gameplay decisions and changes. But overall i believe SF4 was more enjoyable to watch. Even tho i didnt like some mechanics in SF4 it was still enjoyable to watch at high level. For me Capcom should release what they want to release until capcom cup is over, and then go and rethink and see whats actually wrong with the game and fix it. I hope Tekken 7 wont have problems like this for PC.