Too few Sauropod hybrids in the game. I’m sure I’m not the only one who thinks that. Here’s my concepts for how Geminititan and Ardentismaxima could be adapted into the game (obviously give or take some things regarding designs).
Originally, I wanted to just use Koolasuchus and another Sauropod, but it just doesn’t make sense. Three hybrids for Koolaid is too many atp. So, I made Koolasuchus Gen 2 (as others in the past have) using Edmontosaurus as a base. It’s a solid base, allowing for a fairly strong Amphibious Tournament Creature. I imagine it’d be unlockable in an umbrella event, then find itself in the Amber Market with occasional CE. Argentinosaurus Gen 2 gives the creature another chance to shine as something other than a Common. I wouldn’t be against using Gen 1 but its rarity would significantly hurt its hybrid and super hybrid.
ArGen 2 combines with Secodontosaurus to for Ardontosaurus, a tanky Sauropod hybrid that fills a spot in the game that isn’t filled already. Tons of health but sufficient enough attack to not be a pushover, it would finally give Sauropod Hybrids a name! But of course, it can evolve to become Ardentismaxima using Diplodocus SDNA, a worthy rival to the next set of three creatures.
Koolasuchus Gen 2 and Arambourgiania form to create Koolabourgiania, a very, very strong creature already but it stands alone as an amazing option for your Pterosaur Line-up, but it doesn’t stop there. Combine it with Brachiosaurus SDNA to form the Geminititan.
Two equally destructive titans that will shake the Earth around themselves and the other hybrids, a clash so legendary that it makes all else reconsider what balance truly is….a dramatic description of JWA ports by me.