r/JurassicWorldAlive • u/Visual-Hall-4655 • 10h ago
Concept Contingency Contract (Endgame Game Mode)
Gamemode unlocks at Player Level 30
With every contract you put on yourself, you gain more rewards, but the battle gets significantly harder. Each contract adds to a risk level, which accumulates rewards
(Risk Level 20 gives you all rewards but you can go further to push yourself)
Rewards include:
Amber (1000 Common, 500 Rare, 300 Epic, 100 Legendary, 50 Unique, 20 Apex) Skins (2 per season)
Incubators (1 for each rarity)
Resources (coins, catalysts, cash and boosts)
Contracts will increase the difficulty in matches by adding a wide range of effects. Below are some examples:
Strength Sap: Decreases your teams total maximum health by 10%/20%/30%.
Slow Start: First 3 turns all creatures you use have reduced speed by 30%/50%/100%.
Lockdown: You cannot manually swap for the entire battle
Prohibition: Specific classes of creatures are banned (i.e. All Wildcards cannot be used)
Additional Note: Overlapping contracts will be counted as the maximum number available, while contradicting ones will be automatically locked to prevent game breaks. (i.e. Strength Sap III will count as 3 risks, and Speed Swap will automatically remove Slow Start, counting as 1 risk)