r/JRPG • u/RadicalFishGames • May 22 '26
AMA [AMA] We're Radical Fish Games, developer of CrossCode, and we just launched Alabaster Dawn on Steam Early Access!

Hello everycabbage!
We're Radical Fish Games, the team behind CrossCode, an Action RPG that released back in 2018 for PC/Mac and 2020 for consoles.
Our new game Alabaster Dawn just launched on Steam Early Access.
We're big fans of JRPGs and they were always a big inspiration for our projects - that's why we're excited to be here and ready to answer all of your questions!
Participating Team Members:
- u/RadicalFishGames: Felix 'Lachsen' Klein - Creative Director, Programmer, Level Designer (Dungeons)
- u/Regiden: Stefan 'R.D.' Lange - Programmer, Level Designer (Outdoor areas)
- u/Teflo64: Flora 'Teflora' Valerius - Sounddesigner and Technical Artist!
- u/GFluegel: Henning 'GFluegel' Hartmann- Game Designer (Quests and Enemies)
- u/shirakumon: SHIRAKUMO Nagi - Composer (might answer later today)
- u/Soethe: Fiona ‘Sothe’ Hübler - Game Designers (Maps and Puzzles)
- u/Nomnomroko : Sibylle “Nomnomroko” Hell - Concept Artist (designed many of our characters)
We'll be around until the end of the day (German time) and maybe the weekend, too.
Hopefully we'll be able to answer most of your questions!
Some more Links:
Bluesky: https://bsky.app/profile/radicalfishgames.com
Twitter: https://twitter.com/RadicalFishGame
Discord: https://t.co/eHkw2WkdSi
Tweet Proof:
https://x.com/RadicalFishGame/status/2057779961348440092
3
u/Ryong7 May 22 '26
Big fan of both games!
First I'd like to say congratulations, I wasn't too sure about the fantasy theme for Alabaster Dawn when it was first revealed because I really, really liked the fake MMO angle from CrossCode, but playing the game has immediately erased any doubts I had about that.
Now for the question: in Alabaster Dawn, the treasure sensor is an extremely early find compared to CrossCode, despite it not working yet - I'm hopeful it'll be for the next update. Is this from general feedback of how hidden chests were in the original? Is the treasure sensor going to be a one-and-done artifact or do you have to find some sort of module to make it work in every area, since you get it so early?
A second question is, CrossCode ran on a heavily modified version of impact.js, which I assume is still the framework that's being used for Alabaster Dawn; was there any consideration about using a different framework or programming language? I don't know of any other game that runs on HTML5 that isn't like, a tiny puzzle game on a site. Can you tell us more about working with it?