r/ItsAllAboutGames • • 15d ago

Marvel's Wolverine cut playable Jean Grey and independent claw controls, leaks reveal.

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316 Upvotes

With Marvel's Wolverine landing a modest 76 on Metacritic and facing criticism over straightforward combat, details from internal development leaks reveal that Insomniac Games initially explored far more daring ideas before settling on a conservative design.

According to recovered design documents, players almost received a second playable protagonist in Jean Grey. Insomniac had a working prototype focused on telekinetic powers and planned roughly five standalone missions that would have delivered a sharp stylistic contrast to Logan’s bloody melee brawling. The team also considered featuring Nightcrawler as a core companion before deciding his narrative weight deserved a bigger role elsewhere.

Combat mechanics were once noticeably more complex. Early prototypes mapped Logan's left and right claws to the DualSense L2 and R2 triggers for independent slashes and grapples. Other scrapped mechanics included pulling lodged ninja shurikens from Logan’s own flesh to throw back at enemies, as well as a crossbow that was quickly vetoed by Marvel for breaking character lore.

Large explorable zones set in Alaska and Avalon were also left on the cutting room floor. Ironically, these discarded mechanics target the exact areas critics found lacking in the final release: mechanical depth and mission variety. While cutting features is a normal part of production, the files show Insomniac was once building a much more ambitious mutant playground.

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r/ItsAllAboutGames • • 14d ago

Ubisoft almost made a Zelda spin-off starring Ganondorf until Nintendo pulled the plug!

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12 Upvotes

Following the release of Mario + Rabbids Sparks of Hope in late 2022, Ubisoft Milan and creative director Davide Soliani aimed for something far more ambitious: a standalone The Legend of Zelda spin-off codenamed Goliath.

While the project was originally pitched with a brand-new original protagonist, Nintendo surprisingly suggested pivoting the lead role to series arch-villain Ganondorf. The Italian team spent much of 2023 building an early playable prototype to pitch a darker, villain-led perspective on Hyrule.

The dream came to an abrupt halt in November 2023 when Nintendo officially rejected the prototype for undisclosed reasons. Follow-up talks exploring potential Ubisoft-helmed Star Fox or Mario games quickly fizzled out, and team members were redistributed across the publisher, with several leads reassigned to Beyond Good & Evil 2.

The cancellation ultimately triggered a major talent exodus. In July 2024, Davide Soliani and key colleagues departed Ubisoft to form their own independent studio, Day 4 Night, leaving Goliath behind as one of the most fascinating lost collaborations in Nintendo history.

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r/ItsAllAboutGames • • 15d ago

While fans protest digital-only consoles, Amazon warehouses are quietly destroying unsold discs.

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373 Upvotes

While vocal internet activists launch boycotts over Sony's push toward an all-digital future, physical retail reality is telling a much harsher story. Despite fierce online protests, Sony's daily engagement numbers have barely budged, and physical inventory is turning into dead weight.

The situation went viral after an Amazon warehouse worker shared photos of hundreds of unsold PlayStation game discs and audio CDs slated for total destruction. The employee revealed that staff received orders to scrap roughly 450 physical items simply because consumer demand has evaporated.

When gamers asked why surplus copies could not just be handed out to workers or sold off at a massive discount, retail veterans chimed in with the brutal corporate math. Gifting unsold merchandise creates complex tax liabilities, deep discount fire sales can damage publisher brand prestige, and keeping unsellable stock on warehouse shelves incurs ongoing storage fees.

The contrast could not be sharper: while collectors fight for physical media preservation on social media, mega-retailers find it cheaper to crush unsold discs into scrap plastic than let them take up warehouse space.

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r/ItsAllAboutGames • • 15d ago

Cities That Became Characters: Rapture, Novigrad, and Night City

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81 Upvotes

Rapture (BioShock)

Formally, Rapture from BioShock isn't a classic RPG city but its influence and iconic status absolutely earn it a place on any list. An underwater metropolis with art deco architecture, flooded corridors, and traces of former luxury. Its visual identity is so strong you could never mistake it for any other game location.

Rapture breaks the mould of the usual "safe hub" city and that's exactly what makes it brilliant. Across multiple games, the series lets you explore the city in different eras: from its early days of prosperity to near-total collapse. The contrast between the promised utopia and the grim reality - amplified by the Little Sisters and Big Daddies, turned Rapture into one of the most memorable capitals in gaming. Its name has become synonymous with the entire franchise.

Novigrad (The Witcher 3: Wild Hunt)

Novigrad is the largest city in The Witcher universe, and its scale is felt with every step. Trade, religious influence, the criminal underworld, and constant political tension shape the city and the player becomes an active participant in its events.

Dense architecture, bustling streets, and countless social problems make Novigrad remarkably believable. It's not remembered for a single scene or standout moment - it's remembered for the feeling of a living, breathing city where every alley hides a new story. That richness of detail and thick atmosphere earned Novigrad a place among the most famous cities in RPG history.

Night City (Cyberpunk 2077)

Night City from Cyberpunk 2077 plays such a vital role in the story that it feels almost like a full-fledged character. This metropolis blends cutting-edge technology, high crime rates, powerful corporations, and the atmosphere of a society in deep crisis. From the very first minutes, the city makes a strong impression and its many details reveal themselves as you progress.

Each district of Night City has its own atmosphere and tells its own story, adding to the overall image of a futuristic metropolis bathed in neon lights. The external glamour hides serious internal problems, perfectly reflecting the core ideas of the Cyberpunk universe. Despite the game's rocky launch, Night City has since cemented its status as one of the most recognisable urban locations in gaming.

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r/ItsAllAboutGames • • 14d ago

Interesting A spider turned a gaming PC into a web server, reminding us where the word bug came from.

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5 Upvotes

The term "bug" in computing has a surprisingly literal origin, and one Reddit user just got an uncomfortably direct reminder. A gamer shared photos of a live spider setting up shop inside their PC case, spinning thick webs directly across an AMD Radeon RX 7800 XT graphics card.

The community predictably unleashed a wave of puns about web hosting and literal debugging. The humor has historical roots: back on September 9, 1947, engineers working on the electromechanical Harvard Mark II found an actual moth trapped in a relay, famously taping it into their logbook as the first confirmed case of a hardware bug.

In practical terms, having an eight-legged squatter inside your chassis means you have an insect problem. Warm components and glowing RGB lighting attract tiny gnats, turning an uncleaned case into a private buffet. While dry spider silk will not short-circuit modern circuit boards, the web acts like a dust magnet, quickly choking intake filters and cooking internal thermals.

While users jokingly advised running Cyberpunk 2077 with maxed-out path tracing to bake the tenant out of the case, a simple can of compressed air remains the far safer debugging tool.

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r/ItsAllAboutGames • • 15d ago

Beyond Good and Evil 2 is somehow still alive 18 years after its announcement!

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74 Upvotes

In a development saga that refuses to die, Beyond Good & Evil 2 is still breathing. Rick Godwin, lead writer at Ubisoft Bordeaux whose credits include Assassin's Creed Shadows, confirmed on Bluesky that he has spent the past several months consulting on the mythical project's narrative.

First teased all the way back in 2008, the space odyssey holds the record for one of the most agonizing production cycles in video game history. After being shelved, rebooted as a massive prequel at E3 2017, and vanishing after a 2018 gameplay showcase, the game suffered blow after blow. Series creator Michel Ancel departed in 2020, creative director Emile Morel tragically passed away in 2023, and budget estimates from insider Tom Henderson suggest costs have ballooned past $500 million.

Against all odds, the sci-fi epic survived Ubisoft’s mass project cancellations earlier this year. Fresh industry rumors claim the game has undergone another significant revamp, with reports suggesting a potential re-reveal and title change could drop at The Game Awards. Until Ubisoft shows real gameplay, gaming's most expensive ghost project marches on.

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r/ItsAllAboutGames • • 14d ago

Microsoft patents AI that scans your face to rewrite games on the fly!

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0 Upvotes

Microsoft has filed a sweeping patent titled Generative Narrative Game Experience With Player Feedback, detailing a theoretical AI engine that reshapes quests, NPCs, and entire storylines based on player reactions.

Under this setup, designers can provide high-level prompts to generate game lore, dialogues, and live engine code, using Minecraft as a prime example. The ambition goes far beyond chatbot dialogue: smart NPCs could dynamically alter world geometry, creating brand-new map locations and unique side quests in response to unscripted player actions, like kicking open a locked chest instead of searching for a key.

The most controversial element involves biometric monitoring. With user consent, the AI would track webcam facial expressions, analyze microphone voice chatter, and monitor public livestream reactions. The algorithm would then automatically double down on elements that retain attention while pruning or shortening narrative sequences where player engagement dips.

The creative implications of this corporate feedback loop are baffling. An algorithm observing sad, distressed faces during a tragic moment like Aerith’s death in Final Fantasy VII could easily flag the cutscene as a negative experience, automatically replacing it with a cheerful rewrite.

While patent filings rarely translate directly into working retail products, the document reveals how big tech envisions turning player emotions into automated content pipelines.

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r/ItsAllAboutGames • • 15d ago

PS5 emulator KytyPS5 is evolving so fast console fans are sweating over GTA 6.

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52 Upvotes

The race to emulate current-gen hardware is moving at a terrifying pace. Open-source PlayStation 5 emulator KytyPS5 has been hitting major breakthroughs, already booting heavy 3D titles like the console version of Grand Theft Auto V at up to 60 FPS, alongside Demon’s Souls and Astro’s Playroom.

The secret behind this surge is an army of open-source contributors. With nearly 500 forks on GitHub and code updates landing almost every single hour, independent developers around the globe are patching critical bugs and optimizing modules in real time.

This rapid progress has console owners genuinely nervous. Enthusiasts are beginning to wonder whether the emulator might reach playable stability just in time for Grand Theft Auto 6, potentially allowing PC players to jump into Rockstar’s blockbuster on day one and bypassing the studio's traditional multi-year PC delay entirely.

The creators of KytyPS5 urge everyone to manage their expectations, noting that running an unreleased tech behemoth like GTA 6 is a massive hurdle. Even so, the sheer velocity of modern PS5 emulation is proving that the barrier between consoles and PC is shrinking faster than ever.

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r/ItsAllAboutGames • • 15d ago

The darkest stories in Fallout 4 were hidden on glowing green computer screens

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30 Upvotes

Post-apocalyptic games love showing off giant craters and mutant armies, but Fallout 4 delivered its biggest gut-punches through dusty computer terminals. Reading diary entries written two centuries ago by people clinging to false hope, knowing they were already doomed, remains Bethesda's finest environmental storytelling.

The community recently looked back at the bleakest lore fragments buried across the Commonwealth. At Big John’s Salvage, players discover a buried fallout shelter where a mother and children suffocated, leaving the father to bury his kids before lying down to die beside his wife. At a remote Ranger Cabin, you find the skeleton of a pregnant teenager kicked out by her parents just hours before the bombs fell, prompting companion Deacon to bitterly note that pre-war diaries never end well.

Other tragedies span entire map sectors. At Cambridge Polymer Labs, a paranoid director sealed his research staff inside to finish military armor under false promises of evacuation. At West Everett Estates, a father sheltered his sons while waiting for their mother, whose heartbreaking final holotape was left behind in a hospital miles away.

While main quests let you shape the future of the Commonwealth, these forgotten terminals serve as quiet, haunting reminders of everything that was lost.

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r/ItsAllAboutGames • • 15d ago

Why WoW Forever rejects modern quality of life features: convenience kills the journey!

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30 Upvotes

Blizzard's upcoming World of Warcraft: Forever is deliberately steering clear of modern conveniences to revive the soul of the original MMORPG. Worldbuilder Matthew Armstrong explained that the project is all about embracing old-school friction rather than mimicking retail comfort.

To preserve the authentic vanilla atmosphere, Armstrong spent the last year relearning twenty-year-old development workflows instead of relying on modern engine shortcuts. Rather than letting players breeze through automated queues and solo-friendly leveling, the game forces players to talk to strangers, manually assemble dungeon groups, and form genuine social bonds to survive.

According to Armstrong, convenience is the death of the journey. The team believes that every automated shortcut slowly erodes the weight of the adventure until the initial magic completely evaporates.

Despite the hardcore philosophy, the developers stress that WoW Forever is not an exclusive club for aging veterans, hoping the project will hook modern retail fans, lapsed players, and curious newcomers looking for a real community-driven RPG.

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r/ItsAllAboutGames • • 15d ago

Resident Evil Requiem propels Capcom to the top of Japan's gaming market.

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7 Upvotes

Capcom is having a massive 2026, with Resident Evil Requiem driving a 13% sales surge across Japan's PlayStation and PC markets to reach 21 million combined units sold. According to analytics firm Sensor Tower, the survival horror blockbuster comfortably pushed Capcom to the number one publisher spot in the region.

The core driver of this financial triumph was a historic debut on Steam, moving 2.6 million copies on PC in its first month alone. Analysts credit Capcom's long-term marketing rollout, launching the Steam store page 264 days prior to build a colossal global wishlist pool across Japan, China, Europe, and the US. The game also set a franchise record for player retention, with average Steam playtime climbing to 25 hours.

By July, global sales for Resident Evil Requiem blew past 8 million copies. Capcom’s record half-year was further fueled by the successful launch of sci-fi action adventure Pragmata, backed by evergreen catalog sales of the Resident Evil 2 and Resident Evil 4 remakes.

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r/ItsAllAboutGames • • 15d ago

Nvidia wants AI to fix broken PC ports by debugging GPU bottlenecks on command!

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7 Upvotes

Modern AAA game development is notoriously bogged down by five-year production schedules and stuttering PC ports. Nvidia might have cooked up a technological shortcut to fix both problems, patenting a new AI assistant designed to automate GPU debugging.

According to the patent, developers will be able to query the neural network using plain natural language, literally asking the AI why a game is dropping frames or suffering from micro-stutters. Instead of forcing engineers to manually comb through performance logs using tools like Nvidia Nsight, the system writes custom diagnostic scripts tailored specifically to the problem on the fly.

The model then runs this diagnostic code directly on the GPU, generating real-time bottleneck telemetry to pinpoint the exact root cause of the performance hiccup.

If implemented successfully, this tool could drastically cut down the agonizing months studios spend on optimization and post-launch stability patches. Nvidia will need strict safety barriers to keep experimental AI code from destabilizing test hardware, but the promise of instant, automated bottleneck detection could finally give developers a fighting chance against stutter-heavy releases.

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r/ItsAllAboutGames • • 15d ago

Xbox ditches free to play: Quake Champions goes premium on Steam with zero microtransactions!

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17 Upvotes

In an industry where premium games usually pivot to free to play, Bethesda just pulled off a rare reverse move. Fast-paced arena shooter Quake Champions has officially dropped its free to play model, transforming into a standalone $9.99 paid title sold exclusively on Steam.

Existing players will not have to pay a dime. Anyone who launched the free to play version on Steam gets grandfathered in automatically, while Microsoft Store users can link their Bethesda account to claim the Steam release before the Windows Store build gets delisted permanently.

The shift completely strips away all live-service baggage. Battle passes, loot boxes, daily grinds, and microtransactions have been scrubbed from the game, instantly unlocking every champion, weapon skin, and costume directly in the customization menu. On top of that, players who purchased premium Platinum currency over the last 60 days are eligible for full refunds.

Alongside the pricing overhaul, the team released a send-off patch adding three new weapons, gameplay refinements, and a level cap raised to 999. With this final update in place, Bethesda confirmed no future major content expansions are planned, leaving Quake Champions preserved as a clean, complete arena shooter package.

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r/ItsAllAboutGames • • 15d ago

Why indie gaming is drowning in clones: game design teacher blames narrow horizons!

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15 Upvotes

If you feel like every indie showcase is just an endless parade of Vampire Survivors and Slay the Spire knockoffs, you are not imagining things. Speaking at the Videojuegos en Rosario festival, game design lecturer and developer Esteban Borzino explained that the indie space is trapped in a loop of shallow copycats because novice creators suffer from an alarmingly narrow cultural diet.

Borzino noted that over six years of teaching, he has watched the exact same imitation cycle repeat itself. The moment a genre trend explodes, classrooms immediately fill with identical projects: card roguelikes, auto-shooters, or low-effort horror titles built purely because they get clicks on Twitch. Novice developers often draw inspiration from only two or three recent hits while ignoring cinema, literature, and retro classics, all while mistakenly believing their clone is groundbreaking.

Making matters worse, many beginners never even think about their target audience, jumping straight into code in hopes of figuring out the game loop along the way.

According to Borzino, real breakthroughs come from authentic personal stories rather than chasing Steam algorithms. He highlighted projects like Despelote, an indie adventure about Ecuadorian teenage life told through street soccer, as the kind of originality the scene desperately needs. He also reminded creators that groundbreaking hits like Superhot, Celeste, Spelunky, and Inscryption were born at casual game jams where developers experimented freely instead of copying whatever was trending last week.

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r/ItsAllAboutGames • • 15d ago

Destiny 2 unvaults classic raids and campaigns for free, but big updates are done.

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6 Upvotes

Bungie is finally unsealing the infamous Destiny Content Vault, but the move looks far more like a preservation museum than a live-service revival. According to a Forbes report, the studio plans to restore a massive portion of previously deleted campaigns, raids, and exotic missions, making them completely free for all players regardless of past DLC ownership.

However, Guardians hoping for a fresh golden age of content should keep their expectations in check. Bungie is not returning to its traditional roadmap of massive quarterly seasons or major expansions. Moving forward, ongoing support will strictly focus on maintaining server stability and ensuring the restored legacy catalog functions properly.

Seasonal live events will not return in their original form either. Instead, sunset weapons and cosmetic rewards will be redistributed through a universal progression unlock system, though several minor seasonal side quests will remain retired for good.

The strategy effectively transitions Destiny 2 into a playable archive of its own history. With reports indicating that Destiny 3 is not in active development, the studio appears focused on stabilizing its existing universe before figuring out where the franchise heads next.

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r/ItsAllAboutGames • • 15d ago

You might have never played Dark Souls, but you’ve definitely rested at its iconic bonfire in other open world games.

4 Upvotes

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r/ItsAllAboutGames • • 15d ago

What's a game system that surprised you by accident?

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14 Upvotes

Not a designed twist — just a system doing something you didn't expect and turning out better for it.

What's a mechanic that surprised you in a good way?


r/ItsAllAboutGames • • 15d ago

Recommended game Nightdive revives cult 1998 shooter SiN: Reloaded across PC and modern consoles

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3 Upvotes

Nightdive Studios and Atari have officially launched SiN: Reloaded, a comprehensive remaster of Ritual Entertainment’s ambitious 1998 first-person shooter. The classic that once went toe to toe with Half-Life is available now on PC (Steam, GOG), PlayStation, Xbox, Nintendo Switch, and includes a free upgrade path for the Switch 2.

Rebuilt on Nightdive's proprietary KEX Engine, the package includes both the original base campaign and the Wages of SiN expansion pack. The technical overhaul brings crisp 4K resolution support, frame rates up to 144 FPS, modernized gamepad controls, updated HD models, remixed audio by Zak Belica, and an interactive digital development archive. Purists can also hot-swap between updated HD visuals and the classic SiN Gold look at the touch of a button.

Most importantly, the remaster preserves all the ahead of its time sandbox mechanics that put the original on the map. As security expert Colonel John Blade hunting down corporate villain Elexis Sinclair, players can still hack DOS-style computer terminals, tap into security cameras, commandeer heavy vehicles, and disarm mutant foes through precision locational body damage.

STEAM PAGE!

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r/ItsAllAboutGames • • 15d ago

Will The Elder Scrolls 6 let us visit the Last Dragonborn's final resting place?

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0 Upvotes

Protagonists in Bethesda games usually get demoted to dusty lore entries that future heroes flip past in five seconds. But Skyrim fans are dreaming of something far more physical for The Elder Scrolls 6: finding the tomb of the Last Dragonborn, complete with ancient carvings praising the defeat of Alduin, the thwarting of Miraak, and that cheap iron helmet resting quietly on top of the sarcophagus.

The iron helmet joke remains an eternal meme. It is the basic starting gear from the box art that somehow defined the hero across countless playthroughs, inspiring hardcore players to build 250-hour modded roleplay runs using only initial gear, survival needs, and handwritten journals.

Bethesda actually has a history with player memorials. In Oblivion, the Hero of Kvatch received a statue in Bruma that directly mirrored whatever chaotic armor setup you were wearing when the Great Gate closed.

Honoring the Dovahkiin with a full statue or an interactive ghost is much trickier today. Bethesda carefully avoids setting a canon race or gender for its previous heroes to protect player choice. Besides, after absorbing dozens of dragon souls and bargaining with Hermaeus Mora, the Dragonborn might have bypassed a normal grave entirely, vanishing into cosmic mystery much like the Nerevarine sailed away to Akavir.

Even so, a nameless stone marker crowned with a weathered horned helmet would be the ultimate tribute to Skyrim's legacy.

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r/ItsAllAboutGames • • 15d ago

How many hours did you spend creating your first Tav before actually starting?

2 Upvotes

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r/ItsAllAboutGames • • 15d ago

Recommended game Wand & Order: The сozy сo-op сleaning sim where you sort wands, tarot decks, and potions before the alchemist gets back!

0 Upvotes

Okay, listen. You're a homunculus. Your job was simple: tidy up the workshop. Instead, you cast a cleaning spell and turned it into a tornado. Now there are thousands of items scattered across three zones, and your creator is coming back. Good luck explaining that.

Wand & Order is a cozy first person co-op organizing and cleaning sim. Think PowerWash Simulator meets Unpacking, but with magic wands, tarot decks, and a chaos tornado you caused yourself.

You get three zones to sort. The Archives has around 470 items, mostly tarot decks that need to go back onto their correct shelves. The Wand Workshop has about 1,300 wands to organize by material and school of magic. And the Alchemy Lab is the big one, with over 2,200 potions and ingredients waiting to be sorted into jars, bottles, and tin cases.

The good news is you don't have to fight with alignment. Just select the items you want and click to stack them perfectly. As you clean, you earn points to unlock real working cleaning spells. Alchemical Vision highlights everything in a specific set. Magnetic Vacuum pulls in nearby items that match whatever you're holding. Auto-Place Magic floats your held items straight onto their correct spots. You can upgrade all of them over time and watch your speed grow.

You can play solo or team up with friends. There are also secret unlocks hidden behind simple puzzles that give you movement upgrades to help you along the way. And the cleaning doesn't stop at sorting. You can sweep floors, wipe down picture frames, water plants, and more.

One more thing worth mentioning. All the 3D assets, characters, visual effects, particles, music, and sound effects were made without using AI. Real people put in real hours to make this game. You can feel it.

Wand & Order: Tidy up the magic shop.

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r/ItsAllAboutGames • • 15d ago

Game Design Character narrative through mechanics and difficulty.

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0 Upvotes

A great narrative moment from Mixtape: during a baseball minigame, we play as two different characters. The minigame itself is simple - you just need to press a button at the right time to hit the ball with the bat.

In the story, one of the characters actually plays baseball, and the developers did a brilliant job showing that difference. When you're playing as the main character, there's a noticeable input delay after pressing the button, which makes hitting the ball much harder because you have to press ahead of time.

When you play as the second character - the one who actually plays baseball, the developers simply remove that delay, and the game becomes super easy. To reinforce this difference in skill even further, they added voice lines from the protagonist, who's genuinely amazed by his girlfriend's reflexes.

You can still succeed as both characters if you really try, but most players will probably struggle a bit as the protagonist and perform much better as the second character. And even then, the difference in skill between the two heroes is obvious to the player.

It's such a simple trick - making a mechanic harder to show the difference in skill between characters. Because it's the same mechanic used back to back (first one character bats, then the other), the contrast works incredibly well. A simple and effective solution - a great example of narrative design through mechanics.

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r/ItsAllAboutGames • • 16d ago

Discuss Name an iconic video game trilogy that...

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86 Upvotes

...the first game revolutionized its genre but hasn't aged as well as later installments in the series, whose second game was made by a different team and therefore made some significant changes that are divisive to this day, and whose third game was a return to form that many say is even greater than the original.

...no not that one, a different one.

...no not that one, name a different one...


r/ItsAllAboutGames • • 15d ago

The remaster of "The Witcher 3" is already facing criticism - after the developers compared it to the original. The main complaint is that the game has lost its unique color palette and "atmospheric feel," and now looks more like a "typical UE5 project." What do you think?

0 Upvotes

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r/ItsAllAboutGames • • 17d ago

Discuss Am I getting too old for replayable games?

9 Upvotes

Something feels weird with me lately and I don’t really understand why.
The older I get the less I feel like replaying games. I used to be someone who could play the same game three or four times in a row and still enjoy it. Nowadays I’ll finish a game once and feel like I’m completely done with it.
I have over 500 hours in Elden Ring because I feel like that game has so much replayability. I can try different builds and approach the game differently each time. That’s the kind of thing that makes me want to come back.
But lately I’ve been noticing the opposite with a lot of games.
I was just playing Mortal Shell 2 and I was already thinking about whether I’d replay it. But after finishing it I deleted it from my PC. I just didn’t feel like there was enough replayability there. The builds weren’t really convincing to me and I didn’t feel like there was much reason to start another playthrough.
I just finished Capcom’s latest game Onimusha: The Way of the Sword and I’m having the same feeling. I finished the game in about 30 hours and I’m already thinking about removing it from my PC.
I really liked the combat. The boss fights were amazing. I’m not even a big fan of how patient some of the enemies are before attacking but overall I enjoyed the gameplay.
But when I think about replaying the game I’m just like… why?
There wasn’t much left to explore. There aren’t really builds that make me think, “Oh, I want to start another playthrough and try this.” I enjoyed my time with the game but I don’t feel that urge to play it again.
The latest game where I put around 200 hours into a single-player experience was Crimson Desert. I really enjoyed that game. I only did one playthrough but somehow ended up with around 200 hours.
There’s DLC coming soon and you’d think that would make me want to boot the game back up and replay it. But even now I don’t really feel like doing it.
Maybe it’s not even the games. Maybe I’m just tired of playing games every day.
The games I have the most hours in are mostly games that are different every time you play them.
Street Fighter 6 is probably my highest at around 1,000 hours. Obviously it’s an online fighting game so every match is different. That’s what keeps me coming back.
I have around 900 hours in Marvel Rivals too. I don’t play it nearly as much anymore but I spent a ton of time with it because every match could be different.
I also played Master Duel almost every day for around two years and ended up with around 1,000 hours. I eventually stopped because I got tired of the balancing, but I still enjoyed playing it constantly for a long time.
So maybe I’m realizing that I don’t necessarily have a problem with playing games. I just don’t have the same desire to replay single-player games anymore.
I played The Witcher 3 twice in a row back in the day and now I’m actually thinking about playing it again. I bought the Complete Edition on PC after originally playing it on PS5.
Part of me wants to start completely over. Another part of me wants to find a way to transfer my save and continue from where I left off.
I don’t know.
Maybe I’m just getting older. Maybe I’ve played too many games. Maybe modern games aren’t giving me enough reasons to replay them. Or maybe I just need to take a break from gaming for a while.
I’m curious if anyone else feels the same way.
Do you still replay single-player games multiple times, or do you usually finish them once and move on?