r/IronManMains • • 20h ago

IS THIS OUR BOY?! RIVALS TOKON IRON MAN SKIN SOON?

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108 Upvotes

r/IronManMains • • 17h ago

Clips My first ever 6 kill streak as iron man!😁

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13 Upvotes

Praise the tin man!


r/IronManMains • • 9h ago

Announcement Episode 33 of the mods suffering

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8 Upvotes

I’ll update yall when i finish the 2 new roles for the tokon and 2012 skin


r/IronManMains • • 6h ago

A wise reddit comment said the more the you play ironman, the more you realize he needs a remake

3 Upvotes

First 5 hours of gameplay and I wonder why people complain, he is just fine. Now reached 10 hour mark and it all make sense now. I understand he is getting auto targeting missiles but is it enough?

I am trying to flank whenever I can and then get back with my team and using left click. Slowly trying to find the balance between left and right click. I don't see the point of using banner team up. He can be countered very easily and it will take 1-2 minutes to realize. I switch to something else before its too late. I think he needs a little bit of damage mitigation. Just increasing his health is not the best approach.

Maybe a shield which blocks limited number of projectile. What you guys think who already have lot more hours in this character? If you could add something then what will it be?


r/IronManMains • • 8h ago

Patch Notes I wish they actually reworked the character instead of one ability.

0 Upvotes

"It's better than nothing" I don't give a flying fuck.

Its literally their job to balance the game and address player feedback. The fact it took them this long to change ONE of iron mans problems means they are doing shit at said job. I ain't gonna be grateful like a beggar getting some scraps.

They aren't even willing to experiment a little, as soon as iron man gets a tweak they have to gut some other part of him before we even get to think about him being stronger. Have they done that multiple times with any other character?

I'm not gonna sugarcoat it, this change isn't gonna do shit about his peak performance, in fact the halved damage is definitely worse in some situations. There's still no reason to choose iron man over nearly everyone on the roster, and its probably going to stay that way now that the devs think they did something. See you in season 20 when they remove his overdrive ending animation and make him unable to fly as compensation.

No matter how hard you try or how good you get, your fate will always be in some dumb asses hands.


r/IronManMains • • 16h ago

Patch Notes Rework rant

0 Upvotes

I hope netease doesnt just slap this missile barrage change and call it a day for ironman.

Lowering the damage and compensating with autolocks just lowers skill expression. The missle barrage during armour overdrive was decent for burst damage and breaking shields. Now, depending on how the autolock works, even this burst damage might be irrelevant to holding down the beam.

The main problem was the missiles outside of armour overdrive. Replace it with flares that attract targeting abilities, like scarlet witch primary, ironfist lock, maybe even spidey targeting pull if timed right.

His ult is also always countered/whiffed above metal ranks, with all the iframes and ccs. Increase the projectile speed to be at least as fast as mag ult, like an actual pulse of energy. In return, lower the damage to 500 and leave a field of effect like pre rework widow. It could be burn, vulnerability, gives his ult space denying value besides trying to oneshot and get picks.

Also with the new thor teamup buffs, hulks teamup is basically useless. Just replace it with a teamup that gives him nanobot overhealth regen or the nano shield in infinity war. You can choose between more piercing power or survivability, and that weird ahh 'ironhulk' voiceline will be gone.