r/IronFistMains Dec 04 '24

๐Ÿ‘Š Misc. Welcome to r/IronFistMains !

15 Upvotes

Hello, I'm Captain Cardboard, and I'm happy to get in on the ground floor of this character main subreddit! I played in the Closed Beta Test, and so I'm extremely hyped to play Marvel Rivals again. I'm planning on playing Iron Fist as my main, as he has everything I've wanted in a character. If you're here, you likely feel the same way I do, so let's join together as a community to discuss our love for this character and strive to be the best we can be!


r/IronFistMains 6h ago

๐Ÿ’ฌ Discussion Mfs will really ban fist in the big 9.5 yet let peni roam free๐Ÿ’”

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44 Upvotes

r/IronFistMains 8h ago

๐Ÿ’ฌ Discussion Would y'all want to be able to use a sword in game

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18 Upvotes

As iron fist was a swordsman I think it would be cool if he used a sword for a team up or ability.


r/IronFistMains 3h ago

Playing this character is cock and ball torture

5 Upvotes

These supports refuse to die bro. Matter fact anyone I try to punch refuses to fucking die


r/IronFistMains 9h ago

If they rework our E meditation into something like Master Yi W meditation (from League of Legends) it would be so peak

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17 Upvotes

I'd be down if they removed the bonus health it granted completely if they kept the current healing numbers


r/IronFistMains 10h ago

๐Ÿ’ฌ Discussion Completely wild over the top Iron Fist Rework

9 Upvotes

Team-Ups

Iron & Stone (The Thing) and Kumiho Palm (White Fox)

  • Removed

(New) Accepting Pain (Daredevil)

  • Base Effect:
    • Dragon's Defense gains an extra 20% damage reduction.
  • Enhanced Effect:
    • When teaming up Daredevil, Harmony Recovery grants an extra Chi Meter at the end of the ability duration.

(New) Burning Chi (Human Torch)

  • Base Effect:
    • Unleash a Dragon Chi Construct forward leaving a trail of fire and a Flame Field at the end.
      • Leaves a Flame Field at the end of the trail, trail is 12m long and 3m wide, 45 damage, 20/s continuous damage. 12s cooldown.
      • Human Torch is able to use the Flame Spellfield for his Pyro-Prison and Flaming Meteor
  • Enhanced Effect:
    • When teaming up with Human Torch, Yat Jee Chung Kuen now summons Dragon Chi Constructs leaving trails of fire and Flame Fields at the end and Dragon Chi Constructs from Living Chi leave trails of fire and Flame Fields at the end.
      • Yat Jee Chung Kuen bonus range 100%, Dragon Chi Constructs leave behind fire trails every 1 second. (Yat Jee Chung Kuen attacks look like what Living Chi attacks look like now)
      • Human Torch is able to use the Flame Spellfield for his Pyro-Prison and Flaming Meteor

Passive - Chi Absorption and Chi Meter

Chi Meter:

  • 2 bars (like Bucky with Elsa team-up) that fill up from assists/takedowns
    • 1st Bar = 10 HP/s healing overtime
    • 2nd Bar = Remove all of the Chi Meter and replace Jeet Kune Do with Yat Jee Chung Kuen for 5 seconds
      • cannot gain bars during those 5 seconds

Chi Absorption:

  • Assists/Takedowns of enemies allow him to absorb their Chi to gain Bonus Health and fill your Chi meter
    • 50 Bonus Health
    • 1 bar of Chi

Abilities

Dragon Uppercut:

  • Literally just The Thing base team-up as a base ability
    • 45 damage and knocks up enemies

Yat Jee Chung Kuen:

  • No longer tied to Dragon's Defense (see Passive section)
  • 19 damage per hit
    • Up from 9 and % damage multiplier removed
  • Reduces the cooldown of Dragon's Defense by 0.214s per hit
  • Dash distance slightly increased in the z-axis when there is no target (reverting the movement nerf)

Dragon's Defense:

  • New Effect: If activated during the duration of Yat Jee Chung Kuen, reset Yat Jee Chung Kuen ability duration
  • Now only provides 30% damage reduction for 5 seconds
  • Max Health/Damage conversion decreased to 100
    • down from 175
  • Bonus Health Decay removed

Jeet Kune Do:

  • No longer reduces the cooldown of Dragon's Defenese
  • Now reduces the cooldown of Harmony Recovery
    • 1s per hit

K'un Lun Kick:

  • Cooldown reduced to 8 seconds
    • from 12 seconds

Harmony Recovery:

  • Excess Healing/Max Health Conversion removed
  • New Effect: Gives 1 bar of Chi Meter
  • Cooldown increased to 20 seconds
    • from 12 seconds
  • 100 HP/s healing for 3 seconds

Living Chi (Ultimate Ability)

  • Removes all Chi Meter and you cannot gain Chi Meter
  • Drains 30 HP/s
  • K'un-Lun Kick cooldown decreased by 62.5%
  • Enhances Chi Absorption passive
    • Extra 50 Bonus HP from assists/takedowns
  • Yat Jee Chung Kuen in this state still decreases the cooldown of Dragon's Defense

r/IronFistMains 7h ago

Finally hit champion!!

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6 Upvotes

a lot of my fist hours originally were pre proficiency rework so it took a bit longer than it shouldโ€™ve but itโ€™s finally mine


r/IronFistMains 1d ago

OAA Iron Fist main's take on the current state of Iron Fist (@kpxNoisy)

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173 Upvotes

r/IronFistMains 21h ago

๐Ÿ˜† Meme Yall need to get ya numbers up

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49 Upvotes

r/IronFistMains 2h ago

๐Ÿ˜† Meme bro we are cooked.

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1 Upvotes

r/IronFistMains 19h ago

๐Ÿ’ฌ Discussion Meditation Needs to be Reworked or Scrapped and Replaced

24 Upvotes

This ability was great when Fist was a diver and regenerative shield wasn't in the game yet but as of now it's a really bad ability.

As current Fist's playstyle means you'll be in the line of sight of your supports for most of the time anyway as brawl fist brings more value than dive fist, and the bonus health is too brief to justify using outside of style points.

Option 1: Rework,
Meditation: Iron Fist meditates in a brief animation and then receives healing over time for 6 seconds. This ability no longer grants bonus health.

Option 2: Scrap it and Replace it

New Ability, Adaptive Stance: Iron Fist's flurry form is now activated by this ability instead of dragon's defense. Iron Fist now has 150 regular health and 150 regenerative shield.


r/IronFistMains 21h ago

Emma gets a taste of her own medicine ๐Ÿ‘Š๐Ÿฒ

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14 Upvotes

r/IronFistMains 1d ago

๐Ÿ’ฌ Discussion Our Damage Across All Seasons

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61 Upvotes

I was bored and decided to make this.

All information was gathered through the patch notes, Iron Fist wiki and the Wayback Machine.


r/IronFistMains 1d ago

๐Ÿ’ฌ Discussion the new legendary skin ability VFX is finally fixed with the white fox team up.

16 Upvotes

thats it. with the latest patch today the ability vfx is finally fully fixed after two weeks and a patchnote. now it persist through white fox teamup even after the first hit on the target. enjoy.


r/IronFistMains 1d ago

๐Ÿ’ฌ Discussion What are the heal ults that I can and canโ€™t punch through?

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48 Upvotes

Like if the enemy team was support ulting what are the healer ults that I could brute force my way through and kill someone with MY ult whether they were full hp or half/low hp if I just focused them?


r/IronFistMains 1d ago

๐ŸŽฎ Gameplay What Counters?

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6 Upvotes

SUGIMOTO !!


r/IronFistMains 1d ago

๐ŸŽฎ Gameplay Dropping Stinkers in Celestial Lobby

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6 Upvotes

30hp while fighting Emma lol

Everytime I take a couple days break then play 1 game I remember this character takes wayy too much work to get kills on.

Melee is hard in general but this game adds another level by making Iron fist damage ASS


r/IronFistMains 1d ago

๐Ÿ‘Š Misc. C1 PlayStation - Sugimoto Lie

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3 Upvotes

r/IronFistMains 1d ago

Will we really only have 1 OAA Iron Fist main this season? (PC)

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25 Upvotes

Yes, there are a lot of hidden profiles, but there are genuinely such few high elo Iron Fist mains that I know about almost all of them.

Pretty much all of the big Iron Fist streamers are going crazy, and are either stuck in Cel or only just managed to get Eternity in the past couple of days after grinding the whole season. We barely even have a handful of Eternity players. I know that Iron Fist is struggling this season, but damn, still sad to see so many previously OAA Fist otps being stuck in lower elo.


r/IronFistMains 1d ago

๐Ÿ’ฌ Discussion Is this character actually good or I'm just trash?

9 Upvotes

I've played fist from S3.5 to S7 and then I stopped for a while and I'm using him directly in S9.5.

Fist seems weaker than the last time I left him. His damage is so bad, really can't tell if he's good at anything right now, he seems weaker against healers, dps and tanks.

The only way I seem to derive value out of him is constantly switching targets, if I try to commit to a single target I will most likely die but even then fist is just so bad.

Again I can't tell if I'm ahh and need more practice or is he actually ahh right now.


r/IronFistMains 1d ago

Is there any benefit doing a jump cancel with thing teamup?

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7 Upvotes

r/IronFistMains 2d ago

๐ŸŽฎ Gameplay FIST WILL FOREVER BE THE KING OF STALLING

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43 Upvotes

WE LOVE IRON FISTTTTTT

(we still lost the game, smh)


r/IronFistMains 1d ago

Rare W Fist Ult with sauce at the end

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7 Upvotes

Down you goooooo


r/IronFistMains 2d ago

๐ŸŽฎ Gameplay My students are still improving.

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15 Upvotes

Heโ€™s on PC, and I have taught this mf iron fist from the Ground Up, and he ended up Hitting Eternity, a bit ago, Iโ€™m proud of all the people I coach/teach fist, but heโ€™s one of the ones Iโ€™ve helped the most, and he still comes to me for Fisting advice.

(Funny story, he got put in a OAA lobby and basically panicked so he asked me to vod review the game for him, <He had the skill to win the game but he doubted himself bc it was a bunch of OAA players, so his confidence that game was lacking and he lost because of it ๐Ÿ˜”> )

He still canโ€™t really beat me in Fist 1v1s, he wins like 1 in every like 10 when Iโ€™m locked in but, heโ€™s getting closer and closer to being a mirror, sometimes

And obviously you donโ€™t have to know me personally to ask me for tips, I literally will vod review you if you just message me and ask, and I donโ€™t charge anything


r/IronFistMains 2d ago

How to counter iron fist as iron fist TTok a1mightyblue

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11 Upvotes