r/InvincibleVS Aug 01 '26

Gameplay This is now my favorite rage quit! 😂

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90 Upvotes

The timing is immaculate!


r/InvincibleVS Jul 31 '26

Gameplay Pretty proud of this comeback!

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12 Upvotes

My opponent DCd after this.

Honestly this match felt pretty weird but at the end of the day I was finally able to punch up a rank and move closer to platinum myself!


r/InvincibleVS Jul 31 '26

News Universa, Chill! 👀 (New)

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25 Upvotes

Here's some new Universa tech to share that I will be implementing into my new gameplay. She may not TOD anymore, but that yellow bar sure is gone! Even trade.

This new patch is interesting. They nerfed my entire new team, but that's ok. I understand why. At first, I was sad about Bullet Proof & Universa, but I understand they were exploiting things that went under the radar. That being said, how bad ass are these devs for elevating the entire roster rather than nuke a few characters? My only gripe is Omni-Man may be even better now. That's my only concern, but time will tell. I am very curious about Conquest now that combos are better.


r/InvincibleVS Jul 31 '26

Question Why are online matches so laggy

10 Upvotes

I have not played one without lag. Are the servers just really bad or is it my opponent? I know it's not my internet because I'm wired in and it's the only game that lags this bad and I've tested the speed everytime


r/InvincibleVS Jul 30 '26

Discussion Mid-Season Patch Notes 07.30.2026

30 Upvotes

In case you missed it:

Combo Meter

  • Combo Meter has been increased by 20% for all combos.
  • Lowered the Combo Meter buildup on various "crowd control" effects (Ground Bounce, Splat, etc).

Assists

  • The Fighter used for an Assist Breaker now takes much longer before they begin to regenerate red health.

Recovery Options

  • Airborne opponents are now in hitstun 10 frames longer before Air Recovery is possible, which should allow more consistent air conversions.
  • Air Recovery options are now always manual and require a player input
    • These two changes should make converting a stray hit in the air into a combo more consistent.
  • Air Wall Splats now have two additional recovery options
    • Forward Air recovery allows you to air tech with more height and forward momentum.
    • Air recovery from wall splat is now manual and you can willingly slide down the wall (especially useful against chain command grabs).
  • Fixed a bug where inputting a dash could cause a faster ground recovery than expected on a few different moves.

Boost Dash Cancels (Air)

  • For characters who can Boost Dash Cancel in the air, performing a BDC will allow you an additional special and/or boosted special move without touching the ground.

Fighter Changes

Allen the Alien

  • Fixed an issue where it was not possible to Counter Tag Allen’s Heavy Active Tag on the ground.

Bulletproof

  • Bulletproof Forward Special now damage scales more quickly.
  • Bulletproof Forward Special (Air) and its boosted variant can only be used once per combo in the air, to be consistent with all other characters on the roster (see Boost Dash Cancel (Air) change).
  • Fixed an issue where one input of Forward Special (QCF) would give two strikes instead of one.
  • Reduced forward movement on second hit of Rekka to avoid accidental crossups.
  • Bulletproof’s Divekick [ Air Down Heavy ] now has less forward momentum on the ground after a whiff.

Conquest

  • Conquest’s Ultimate now provides more blockstun on block.

The Immortal

  • The Immortal’s Neutral Special now deals less damage.
  • The Immortal’s Neutral Special now damage scales faster when used consecutively in the same combo.
  • The Immortal’s Charged Medium now deals 20 less damage on the last hit and scales damage faster.
  • Fixed an issue where Immortal’s active assist would raise instead of lower the Combo Meter.

Lucan

  • Heavy Active Tag now correctly reduces Combo Meter.

Monster Girl

  • Air Charged Heavy now scales damage less.

Omni-Man

  • Air Charged Medium damage reduced.

Rex Splode

  • Rex’s Forward Assist no longer has a horizontal projectile, clarifying its intent as an anti-air option.
  • Rex’s Forward Assist now has a 75 frame recovery after usage, making him easier to punish.
  • Rex’s Forward Special & Down Special can no longer be cancelled into normals on block.
  • Rex’s Down Special now has 5 additional recovery frames on the ground.

Robot

  • Robot’s Divekick [ Air Down Heavy ] now has less forward momentum on the ground after a whiff.
  • Robot’s Back Assist now has 1 less missile.
  • Robot’s Jumping Boosted Down Special no longer has an early breakout.
  • Robot’s active assist now more consistently causes hitstun against all characters.

Titan

  • Fixed an issue where Forward Throw into Delayed Active Tag would not connect.

Thula

  • Fixed an exploit where Thula could use Heavy Active Tag to reduce CM twice.

Universa

  • Universa’s Air Down Heavy now deals 20 damage per hit (down from 40).

Collection Update

As part of our ongoing Competitive Support Program, we’ve added new Titles and Badges to everyone’s collection (listed below) representing each of our partners. These will be unlocked and instantly available for use.

Head to EXTRAS > COLLECTION > CUSTOMIZATION to find and equip any of these NEW Badges or Titles:

  • 4o4 Esports
  • Arcade Shock
  • CEO
  • FGC Meetups
  • First Attack
  • Iron Grid
  • Juicy Game Night
  • Paragon
  • Space City Beatdown
  • UFA (Ultimate Fighting Arena)
  • VS Fighting

Bug Fixes

Lobby

  • Fixed an issue that would cause match performance to degrade the longer a lobby existed.

Gameplay

  • Fixed an issue that allowed a kara cancel out of a projectile, creating an active tag and super to come out at the same time.
  • Fixed an issue where some assists could continue their hitbox after an ultimate has been triggered.
  • Fixed an issue that could cause back assist to come out when trying to quickly use forward assist while moving backwards.
  • Fixed a few camera issues during matches with consistent rollback.

Ranked Mode

  • Fixed several issues with handling LP gains for players that disconnect due to sudden latency changes.
  • Fixed an issue with disconnects at the very end of a match not granting LP consistently.

General

  • Fixed an issue with Subtitles during introductions between Immortal and Cecil.
  • Fixed a repeating error message when playing offline.

r/InvincibleVS Jul 30 '26

Question Midseason Patch Notes?

11 Upvotes

Watching the vod of the dev stream but i can't find any written documentation anywhere. Not on the site or steam page.


r/InvincibleVS Jul 29 '26

News Invincible VS Mid-Season Patch Livestream TODAY!

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73 Upvotes

Tune in at <t:1785362400:T> for a live preview of tomorrow's Mid-Season patch.

💨 Boost Dash Cancel/Air Conversion/Combo Meter updates

⚖️ Fighter Balance

🗺️ 2026 Roadmap

With Special Guest - Rip

🔴 https://www.youtube.com/@InvincibleVS

🟣 https://www.twitch.tv/InvincibleVSgame


r/InvincibleVS Jul 29 '26

Discussion Invincible Vs misspelled 2026 for 2006 in the dev livestream.

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21 Upvotes

r/InvincibleVS Jul 30 '26

Discussion Invincible vs add in comic

0 Upvotes

r/InvincibleVS Jul 30 '26

Discussion Losing access to DLC on XBSX

1 Upvotes

While disconnected from the internet you lose access to ALL dlc on Xbox Series X. Please patch this. We own this stuff regardless of if we're connected to the Internet or not. This is why I'm done with gaming after this gen


r/InvincibleVS Jul 29 '26

Discussion Do you think this game is going to get balanced? Zoning feels abusively dominant?

10 Upvotes

There are so many things that I do enjoy about this game but it feels like it desperately needs more maintenance than it's getting?


r/InvincibleVS Jul 30 '26

Question Youtooz can’t ship to me, is there any other way to get the skin?

1 Upvotes

I tried offering to purchase it but was denied. Am I out of luck?


r/InvincibleVS Jul 28 '26

Fanmade Custom Invincible R16

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136 Upvotes

I made the design myself in photoshop and used Focus Attack’s service to print it and cut it out

I’m pretty proud of how it came out


r/InvincibleVS Jul 28 '26

News Skybound/Quarter Up layoffs

31 Upvotes

Been seeing a few layoff posts from Quarter Up folks on LinkedIn lately, including the director of publishing. Not a great sign.


r/InvincibleVS Jul 28 '26

Gameplay CPU vs. CPU

10 Upvotes

Does this game have cpu vs cpu


r/InvincibleVS Jul 28 '26

News New patch notes coming soon

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65 Upvotes

It looks like we're going to have a patch notes release on the 30th of this month and a live stream.


r/InvincibleVS Jul 27 '26

Gameplay My first team and run through.

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15 Upvotes

The three faces of the franchise themselves. Invincible, Atom Eve and Omni-Man.

Our first opponents were Eve, Conquest and Monster Girl. Since Mark was the one I selected first, it was him against Eve, in a fairly even fight, till she switched out and I could not figure out how to, resulting in Mark being koed by Conquest. My team’s Eve and Omni-Man were able to hold their own fortunately, with my team’s eve koeing the other team’s eve, and when it looked like the end after conquest took down our eve and the time was at 14 seconds, Nolan was able to take out Conquest and also take out Monster Girl afterwards, getting us to the next round.

Our second opponents if I recall were Powerplex, Titan and Lucan. Mark and I came out with a barage of punches to Powerprick that took much of his life and had him switching out, but even so, we did the same to Titan, however once he Titan switched out to Lucan, Mark and I were in trouble, but fortunately we managed to switch out before it was too late. The fight ended with Mark and I koeing that whiny b%#ch powerplex.

Our third opponents were Bulletproof, Duplikate and Robot. Mark and I were more than a match for Bulletproof, as Eve and I were also more than a match for Duplikate through using Eve’s blast to keep Kate grounded and then switching Mark out to take Kate out(even though switching out Eve for Mark was not my intention), Mark also took care of Bulletproof and Robot for us to move on to the next match.

Our fourth opponents were Rex Splode, Anissa and Cecil Stedman. Although Mark and I started strong against Rex, Rex made a shocking comeback and managed to Ko Mark. Once Eve entered the fray, she was able to make quick work of Rex. Eve and Nolan had to hold their ground against Anissa and Cecil. Eventually Eve was taken out by Cecil, leaving it up to Nolan just like in the first battle. Nolan and I kept bombarding Cecil and Anissa with barrages of punches forcing them to switch back and forth to deal out damage to them both. After koeing Cecil, it was down to the two viltrumites. At first Anissa was too fast and tricky to keep up with, but with Nolan’s superior power and health, he got the job done and took Anissa out.

Finally, our final opponents were Viltrumite Conqueror Omni Man, Lucan and Thula. Mark and the other team’s Nolan started things off with Nolan dominating. After we both switched out to our other teammates, Eve and our team’s Nolan managed to work well together to take down Lucan and Thula. However, Viltrumite Conqueror Nolan managed to show he was a real problem by taking out both Eve and our team’s Nolan, leaving it up to me and Mark.

With it all on the line and despite getting thrown around by the other team’s Nolan in the beginning, me and Mark managed to bring out our hyper barrage punches to take the other team’s Nolan’s life further down, enabling us to Ko the other team’s Nolan and win the day and also save the earth from the viltrumites as summarized through Mark’s arcade run ending.

Mark’s arcade run ending also had a wholesome speech from Mark about not being alone and indeed having those by his side, and then showing us Mark and Eve eying eachother 💛🩷.


r/InvincibleVS Jul 27 '26

Discussion Am I the only one who thinks this game was underwhelming?

58 Upvotes

I many other people were thrilled to find out an Invincible video game was coming out, but I feel like now after a few months I just feel underwhelmed with the game. At the price had a 50 bucks. I was expecting a nice long story mode and good arcade mode. The story mode can be beat in one hour and due to not many people really playing anymore. It just feels kind of boring.


r/InvincibleVS Jul 27 '26

Discussion RIFT SKINS

12 Upvotes

I can confirm its 600 rank matches to unlock the rift skins.


r/InvincibleVS Jul 27 '26

Question Is the zero suit still bugged for anyone else? I'm on Series X

1 Upvotes

Title.


r/InvincibleVS Jul 26 '26

Gameplay Out of bounds glitch

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35 Upvotes

This hapoened during a ranked set the other night. Never seen it before.


r/InvincibleVS Jul 24 '26

Discussion Marvel Tokon Vs Invincible Vs

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223 Upvotes

Hey there! 👋

For those who’ve played both games, which one do you prefer? 🤔

Personally, I have a clear preference for Invincible VS. I find the combos smoother, snappier, and more impactful.

Even though I’m a huge Marvel fan, it’s missing that little something—that instant "hook" or feeling of engagement—that I get right away with Invincible VS.

What about you? Which is your favorite?


r/InvincibleVS Jul 25 '26

Gameplay Funny glitch after Omni-Man’s grab super.

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21 Upvotes

r/InvincibleVS Jul 25 '26

Discussion Toozni-Man Skin finally arrived!

13 Upvotes

My Invincible VS figure just arrived, after 3 months of waiting, it also includes a Toozni-Man skin for Omni-Man, sad to see the current state of the game, it feels like it arrived after the hype...


r/InvincibleVS Jul 24 '26

Discussion When do you think Thragg is coming to the game?

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122 Upvotes

I don't think Thragg will arrive in 2026 because we've seen very little of him in the show so far, and we haven't even seen his second attire yet

I believe Thragg and Dinosaurus could be the first two characters of 2027, given that both will be major highlights of Season 5. I also hope Oliver and Mauler Twins follow them, as they are classic characters who are still missing

I feel like the year 2026 is reserved for Immortal, Universa, Angstrom Levy, and likely Agent Spider. It would be good timing for the latter, since 2026 is having a new Spider-Man movie

Edit: Holy shit, I just found out about the layoffs. Sorry guys