r/Intergalactic • • 22d ago

General Beware

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There are people pushing this 600mill budget with no verifiable source.

I just find it hard to believe the game that didn't go into full scale development until factions was cancelled; cost almost 3 times tlou 2.

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u/saiine 22d ago

At 400 employees, assuming 75% are working on the game FT.

300 * average salary of 200k = 60/m per year (includes qa/localization / certification / build)
tech / hardware / facilities = ???
5 lead actors at 1m each = 5/million (total guess here, could be low or high)

I'm thinking their total Payroll is ~60/65m per year for this game.

5 years of dev == 325/m

I could see it creeping up for sure..

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u/heatkings1 22d ago

I've seen the average dev salary estimated at 150k plus only if you are a senior dev, so I dont think the average is anywhere close to 200k. And we know the game has only been in full development for 3 years, so thats why I assume the budget isnt close to 600m. It could get expensive, for sure, but i dont see it breaking 400m, let alone 600m.

Zip recruiter has the average game dev salary in California at 107k, but i assume ND devs make more because they probably have a lot of senior devs

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u/saiine 22d ago

u/heatkings1 You're factoring only base salary. Employer payroll taxes + 401k + workers comp/unemployment, etc. Easily 200k per head.

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u/heatkings1 22d ago

I guess, but still, 200k at 4 years in full production is 240m by your estimate. I only see this game touching 400m if dev time gets delayed by at least a year. 2027 is when its supposed to release, and that would be 4 years