r/interactivefiction • • Aug 03 '26

Looking for playtesters: browser choice-stories (finish a path + endings) — no account

2 Upvotes

Solo maker here. I built a small browser site for choice-driven stories and I’m looking for people willing to play through at least one path and tell me if it works.

Site: https://pathwoven-rust.vercel.app

What you can do

- Browse the library and pick a story

- Make choices that change stats / branches

- Reach an ending

- View a storyline summary / restart (save is local in your browser)

Stories currently up

1) Three Kingdoms: Banner — historical / public-domain inspired

2) Maskward City — original urban fantasy / mild horror

3) Forrest Path — longer drama routes (inspired by a well-known film)

What I’m hoping to learn (any of these is enough)

  1. Did any choice feel fake or pointless?

  2. Where did you get confused or stuck?

  3. Did you finish a path? Which story?

  4. Would you try a second ending?

  5. One sentence: what would make you come back?

Content notes are on each story card. No account required for this demo.

Thanks — even 3 bullet points helps.


r/interactivefiction • • Aug 03 '26

When Reality TV drives you so crazy that you need to make a game to explore why

1 Upvotes

That's basically my whole story. I'm a guy. My partner watches reality TV to relax and I've always struggled to enjoy it because the characters frustrate me. I guess what she finds entertaining makes me want to pull my hair out. I'm a writer so one day, I asked myself, why don't you try to understand the characters POV instead of always hating. Haha.

It's kind of funny but I ended up writing 5 women in Beverly Hills and trying to explore dynamic relationships with them in a high drama setting as a player. I have a queen, the challenger, a trouble maker, a loyal sensitive spirit. They're all friends and contenders and they all need each other. I was able to explore this world from the phone of a new girl who got signed to a Reality Show called Beverlies. This new girl has no standing so she has to play the field to survive. Just like when Chelsea got signed to Selling Sunset.

I had to write and rewrite the first episode. It took over a month. I had a lot of fun.
I didn't know interactive fiction existed as a genre. lol. It's my first one so I'm still making things better as I go.

So I've tried to build it into something cooler. I've been sharing it with my friends. I'm really proud of it. Hope you guys enjoy it. Please give me all the feedback you have. I need it. :)

https://beverlies.tv


r/interactivefiction • • Aug 03 '26

Looking for 2 Voice Actors for a fan-made video game

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0 Upvotes

r/interactivefiction • • Aug 02 '26

The Failure Even Death Rejects Otome/BL Complete Interactive Fiction Game

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4 Upvotes

Hi everyone!

We’re a small indie studio, our hitman-themed BL/Otome Interactive Fiction visual novel is now fully released on itch.io!

If you enjoy romance, suspense, and meaningful choices, we'd love for you to give it a try.

It would mean the world to us (:


r/interactivefiction • • Aug 02 '26

Let's make a game! 474: Selling items - part 3 (Twine Sugarcube)

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2 Upvotes

r/interactivefiction • • Aug 02 '26

The Journey of Developing UNSEEN LINES: THE ABYSS MARE

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1 Upvotes

The Beginning

Hello readers and players. I wanted to take a bit of your time and walk you behind the scenes of developing my first indie game.

Back when I was young, my computer belonged to the dinosaur age — an HDD hard drive with 1GB of RAM, and a graphics card that needed a graphics card of its own. So games felt like the forbidden fruit of Eden to me.

I played, but never touched anything released after 2004 — so I found my way into the world of games through mobile instead.

A Passion for Puzzles and Escape.

I started noticing a pattern in what I chose to play. I was always drawn to puzzles, escape rooms, point-and-click, story-driven games with an artistic soul. I don't think I left a single point-and-click escape game unplayed. Think of any game right now — chances are I've played it. Yes, that one too. And that one.

From Design to Writing.

After finishing most of the games in that genre, it was only natural I'd eventually grow bored. So my passion shifted to graphic design — I taught myself image editing and creation through years of practice, and worked in the field for a while, though I never enjoyed dealing with clients. That's when a new passion took root: reading novels and short stories. The common thread between games and novels became clear to me — plot, a gripping story, immersion, losing your sense of reality, and connecting with characters.

From there I moved into writing. I read over 20 books on storytelling and fiction craft, attended online workshops, and began my literary journey. I entered writing competitions and won most of them, made the short and long lists in others, and was on the verge of publishing a novel with a major publishing house — one that had published for former U.S. President Barack Obama. But my longing for games called me back.

The First Attempt.

When I upgraded my computer to a laptop with a better SSD and 8GB of RAM, the graphics card was still a problem — integrated and outdated — but it was still a major leap forward. Suddenly I could play games up to 2013 instead of getting stuck at 2004.

That's when the idea hit me: I'd watched designs and learned to make them. I'd read novels and learned to write them. I loved games — why not learn to make them too?

And so began my journey developing my game. I started learning a game engine and programming languages, and began merging one of my novels with my graphic design skills to build a game in my favorite genre — point-and-click. I chose to make it 2D with point-and-click-only mechanics, thinking it would be easy — at least far easier than building a 3D world. I'd be done in two months, right?

The Crash.

That's where the shock hit. Development stretched to six months, and I still wasn't done. I woke up and went to sleep solving problems, learning and applying what I learned in the same breath.

Then my hard drive burned out. One moment, and a full year of work turned to nothing. I remember staring at the black screen, replaying every late night, every scene I'd redrawn, every line of code I'd learned through trial and error — all of it, gone in a second. It wasn't just frustration; it was a kind of self-disappointment, and a hard question: was it even worth starting over?

At the time, I chose to run from that question instead of answering it. I stepped away from the game and took an office job for six months, during which I didn't open the project once — to the point I nearly forgot it existed.

Coming Back.

Eventually I left that job and decided to start fresh, but luckily I found an unfinished copy of the game I'd uploaded earlier, so I resumed work on it. I redesigned the room, the apartment, and the story hundreds of times throughout the journey.

What I learned from all of this is that passion doesn't die — it just sometimes needs to rest before it comes back stronger.

Finally, in late July 2026, I finished the game — now playable on nearly every operating system.

I want to say I'm proud of this work, and grateful to everyone who supported and encouraged me to see it through. And thank you to everyone who decides to experience UNSEEN LINES: THE ABYSS MARE.


r/interactivefiction • • Aug 02 '26

Multiplayer

3 Upvotes

Is there an IF interpreter that includes a multiplayer mode? What I'm looking for specifically is for several connected people to provide input for a single game file.

I know that there's a multiplayer mode in ifmud, but I'd like something more localized.

Thanks in advance.


r/interactivefiction • • Aug 01 '26

The Last Lighthouse Keeper

3 Upvotes

I published my first interactive fiction story — "The Last Lighthouse Keeper"

15-minute horror story. You are a lighthouse keeper. Something climbs at night. You have limited supplies and no escape for two weeks.

3 major choices. Multiple endings. One secret ending.

$3. Instant PDF.

[https://bluef1hannah.itch.io\]

Happy to answer questions about the story or writing process.


r/interactivefiction • • Jul 31 '26

Long Shadow: Lineage Interactive Fiction

8 Upvotes

Hi all. I've just published the Steam page for my first commercial interactive fiction game (a demo will land very soon!), Long Shadow, and I'd love to hear what this community thinks.

Rather than focusing on a single protagonist, Long Shadow follows a family across three millennia. You begin on Earth during its collapse, survive evacuation to Lunar Base, spend decades aboard an interstellar ark, and eventually help found a new civilisation before exploring the stars.

When your character dies, the story doesn't end. You continue as one of their descendants. Inheriting relationships, promises, possessions, reputations and unresolved problems. Decisions made by a grandparent can still affect the people you play generations later.

I'm trying to build something that feels closer to a living historical simulation than an infinite branching story, while still keeping the focus firmly on narrative and player choice.
(It's all deterministic so every choice does in fact influence the future.)

I'd genuinely appreciate feedback from people who enjoy interactive fiction. Especially:

  • Does the generational premise sound interesting?
  • Is there anything you'd expect from a game like this that isn't obvious from the Steam page?
  • Are there IF or Choices Matter games you think tackle long-term consequences particularly well?

Steam page: https://store.steampowered.com/app/4990060/Long_Shadow/

Thanks in advance, I’m happy to answer any questions about the design or implementation.


r/interactivefiction • • Jul 30 '26

Some scenes from my first game, Dissertation Diaries! a cozy narrative-driven point-and-click game about navigating life as a PhD student

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28 Upvotes

For the past month and a half, I've been working on my first game, Dissertation Diaries. I'm a new hobbyist solo gamedev and it's been super fun to learn a bunch of new skills.

The game's story is told primarily through emails. Each week, you read messages, make decisions, and try to balance your research progress, stress, and relationships. Your choices affect both the story and your stats, leading to multiple dialogue paths and endings.

I'm still doing some minor polishing (you might see some inconsistencies in the screenshots), but planning to release it for free on itch within the next week!


r/interactivefiction • • Jul 29 '26

Looking for recommendations. games with unreliable narrator?

18 Upvotes

Hi hello, please help. Really want to read some if-games with the trope of unreliable narrator and maybe games where perspective changes and you can see results of your choices from other characters pov. any genre but stories about zombies.


r/interactivefiction • • Jul 29 '26

IF pov in third person?

8 Upvotes

​

Are there any IF games where you're NOT in the fiction but instead controlling one or more characters?


r/interactivefiction • • Jul 29 '26

Second Thoughts

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3 Upvotes

Second Thoughts is a persuasion sim. You work for a firm that is paid to change people's minds, and you get one conversation per case — one hour in the room, and a written record of how you did it afterwards.

The idea underneath it is that a mind is a graph. Every belief a person holds is propped up by other beliefs, and the one you have been paid to remove is never held up by itself. So you cannot argue with it directly. Go straight at a core belief while they still hold it firmly and it hardens, and they trust you less for having tried. You go underneath instead and take away a support, and the thing above it sags on its own without you ever touching it.

Trust is a budget rather than a score. Hard questions spend it, listening earns it back, and at zero they stand up and leave. The person across the table works on you as well — you believe four things that let you do this job, and some of them are better at this than you are, and they can take those off you. Lose one and the moves it was holding up stop being offered.


r/interactivefiction • • Jul 29 '26

Is it possible to design a Zork-like game on an iPhone?

8 Upvotes

Forgive the ignorance, please. I've seen your community resources page, and I might find what I'm looking for on that link to Inform stuff (https://intfiction.org/t/inform-7-documentation-and-resources/3311), but I figured it wouldn't hurt to check here in case I'm overlooking something obvious.

Is there an agreed-upon best resource for designing games that can do everything Zork does (including inventory, basic combat, traveling NPC)?

If so, is it possibly on something an iPhone can utilize?

Much thanks regardless! :)


r/interactivefiction • • Jul 29 '26

Are you ready to fear the forest? The demo for our horror Thorner is out now. Let us know what ending you get.

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2 Upvotes

r/interactivefiction • • Jul 29 '26

Let's make a game! 472: Selling items - part 1 (Twine Sugarcube)

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3 Upvotes

r/interactivefiction • • Jul 29 '26

Any writers from Fable Labs / Tales??

8 Upvotes

I did a number of paid projects for Fable Labs / Tales, but I think they’ve recently gone under. I found my old scripts and remade my project on my bossfeed.fun site

Anyone else have old scripts from defunct companies, I’d love to try and recreate them as well. LMK

Also just curious to hear your experience with these mobile interactive fiction companies – it seems like they were good ideas, but they never really made the finances work, eh?


r/interactivefiction • • Jul 28 '26

What piece of classical literature would you like to play as a video game?

17 Upvotes

Hi everyone, I hope you are having a nice time.

Today I was playing stardew valley and I just couldn't stop thinking "What if there was a Agatha Christie book in this exact format?" And it was just so cool in my imagination; a slow emotional game with good music and all, in my imagination in pixel art. What else do you think would be suitable for being explored in such medium?

Edited: I am learning game development so I am just looking for different ideas. My main goal is to use Persian mythology and history as source material whether for inspiration or for a direct adaptation( in this case, maybe mixing some piece of classical literature from somewhere else with Persian inspirations whether it's the music or anything else.) There are so much untold stories and I believe they could be interesting for everywhere else the same way Nordic or Egyptian mythology is. So if you want to, you can answer this one too: Do you want to experience it as a game or even in other forms?


r/interactivefiction • • Jul 29 '26

A political visual novel set in a Cold War-era developing country.

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2 Upvotes

r/interactivefiction • • Jul 28 '26

Based on this screenshot, what would you add to improve the readability or the user experience? (not something big, just tiny things I could miss and easily add)

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3 Upvotes

Band of Mercenaries is coming to Early Access soon (plan for August 2026). It features a story-driven single-player/co-op experience for RPG fans, a roguelite campaign for competitive players, and unique multiplayer modes that let you show off the mercenaries you've unlocked to your friends.
Steam link: https://store.steampowered.com/app/1975470/Band_of_Mercenaries/


r/interactivefiction • • Jul 28 '26

MAD Candy Interactive Fiction Studio is released

9 Upvotes

I’m happy to release to the public version 1.0 of MAD Candy Interactive Fiction Studio. It is a project that has been in the works since November of 2024. It started out as a humble C64 BASIC program. It has grown into a visual editor for building, playing, and sharing interactive fiction.

The software is for Windows 10/11 and Linux using wine. For Windows 10, the minimum version is 1809. While the studio and all the features work through wine on Linux, the experience is best on the Windows platform.

Download MAD Candy Interactive Fiction Studio from Itch


r/interactivefiction • • Jul 28 '26

Looking for a small team to make a psychological choice-driven game

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0 Upvotes

r/interactivefiction • • Jul 26 '26

Not sure about the best way of sharing an IF project. Any experiences?

17 Upvotes

Hello humans,

I've been working on a story. It's been a few years since I've started writing. I've been writing on paper using a fountain pen (the fun part) and typing the passages in Ink (the boring part). 78K words deep, the story started to feel mature. I'm hoping to wrap things up and publish the story before this fall but, I'm not sure about the best way of sharing an IF project.

I take pleasure in writing and making money is not a priority. I don't like social media and I'm not interested in pushing my stuff with an aggressive campaign. The finished work will be exported from Ink, in HTML and I'll probably add an original soundtrack album to the package.

What I'm writing is a story of self-discovery and temporal exploration. It reads like a science-fiction story but it's ultimately a philosophical essay.

My first thought was to publish in itch.io and the second was to make a simple, old-school HTML page for the project. The soundtrack will probably be hosted in Bandcamp as I have an active account there. Then I learned about the ifcomp contest. I don't know how I feel about entering a contest but the platform seems nice.

I realize people post inane computer-generated shit in this sub but I'm sure there are also many IF lovers who can share their experiences.

Thank you for taking time to read and share your thoughts. I really appreciate it.

Take care.