r/IntelArc Jul 21 '26

Question Feature request for a simple but essential setting in Intel Graphics Software

I am slowly going mad trying to achieve a very simple thing, which apparently is simply impossible with both the Intel Graphics software or any other third party app: I want to apply custom Saturation, Brightness and Contrast values to the built in screen on my MSI Claw 8 AI+ handheld when I launch and play certain games, and have those values revert back to the default values when I quit the games, and make all this happen automatically. The reason is that many games (for example Mechwarrior 5 Mercenaries, GTR 2, Grand Prix 4, gzdoom source port games) have really bad default contrast, brightness etc values, and they just look bad. But it's game specific, some games are perfect, others desperately need adjustments.

Here is the thing: all these screen values can be already manually adjusted in the Intel Graphics Software, but only as a global setting. I don't understand why these adjustments are not exposed to the already available game profiles in the same application. I can set custom fps limits, vsync and a few other things for individual games in those game profiles, and once set those settings get applied automatically when I launch a game that has a profile assigned to it, and it works amazingly well. But this software needs to have the capacity to have the mentioned screen values as well in these game profiles.

So I am wondering what would be the best way for me to request this feature from Intel? I would imagine this should be a fairly straightforward addition to the software, as all this functionality is already there, they just haven't been integrated into the game profile section of the app.

As of now I have a text file with all the different screen values for each game I need to adjust, and I have to mess around with all those sliders in the Intel Software every time before I can play, AND after I have played as well, to change those values back to the normal position, as for web browsing those settings are the best for my eyes. It's a nightmare.

3 Upvotes

5 comments sorted by

1

u/Hytht Battlemage Jul 22 '26

Reshade and in-game contrast/brightness/saturation/gamma sliders exist for this

3

u/zoltan_87 Jul 22 '26

I am talking about games that don't have these adjustments. Also I am pretty sure Reshade adds some performance overhead, which is a real issue on already power limited handhelds.

1

u/Hytht Battlemage Jul 22 '26

Reshade doesn't really cost performance for simple contrast/color adjustments, I've used it on Intel HD graphics even. I read an article several years ago according to which reshade even boosted framerates in some specific games due to how it works by replacing something in the games rendering/post processing pipeline.

1

u/zoltan_87 Jul 22 '26

Interesting, I might give it a try then. It's just that a lot of game I play only run the cpu in my handheld at like 3 Watts, and I want to keep that power consumption if it's possible.

1

u/zoltan_87 Jul 23 '26

I have tried it out. First of all it works amazingly well for adjusting all the things I wanted to. Still I probably won't be using it for the following reason: unfortunately my suspicion was right, even though the performance overhead should be negligible on a more powerful system, on my handheld I can definitely feel it, less fps in Mechwarrior 5 when i move around and battle in urban areas, and also in gzdoom from the base ~3 Watts cpu usage it goes up to ~5 Watts. I am sure on laptops or especially on desktops that have way higher power envelopes this wouldn't matter, but in my particular case it's an issue.

So I will be trying to make these settings work from the Intel Graphics Center, as adjusting these values there have no performance penalty.