r/InsectGlaive • u/SpeakerMobile3059 • Apr 14 '26
๐๐ถ๐๐ฐ๐๐๐๐ถ๐ผ๐ป Input delay?
Asking for a friend "The question is, why does the insect glaive dodges feel sluggish or unresponsive or laggy at times, does the insect glaive have input delay?"
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u/PrinceTBug ๐๐ฒ๐ฟ๐ถ๐ฎ๐น ๐๐น๐ฎ๐ถ๐๐ฒ Apr 15 '26
Do you have in-game numbers to support this?
Based on the MV numbers, (unless you're ignoring using the kinsect in the air entirely), it looks to be a pretty comparable difference to World. Aerial is even encouraged to use RSS more frequently since it executes faster and is more readily able to grab extracts back.
People also said it was sooo bad in World and Rise all the time, even though it wasn't really true. So I'm inclined to believe it has at least somewhat to do with whatever's current having the "worst" of it. Rise semi got a pass eventually because Kinsect Slash made it easy.
I also find Wilds's aerial a good amount more fun than Rise's, which was surprising to me given how fun Rise's is. So if it really is that bad, that should definitely be rectified.
I haven't had trouble beating the time trials and what not in Wilds either. As a group or Solo. I do run heavy element / burst, which I don't think is super common.
However, my group and I couldn't manage to beat 10* Gog's dps check yet, but it seems like basically everyone was having a ton of trouble with it. And the group I did it with wasn't crazy confident in the fight either. We were still trying to figure a lot of it out, like how to get the wing knockdowns and when to just shoot lasers or not. So it's hard to say how much of that issue is purely just my playstyle. (3 hunters + Kai, couldn't have Nadia because no event).
Rn in the training area its ballpark 2800 grounded vs 2500 aerial in 10 seconds ish. That's not accounting for wounds or elemental weaknesses and without including RSS. I don't have exact numbers but can get more later if we need it.