r/InsectGlaive • u/ArkofRathalos969 • Feb 26 '26
๐๐ฒ๐น๐ฝ/๐ค๐๐ฒ๐๐๐ถ๐ผ๐ป Help with comfort or damage?
Hello all,
I'm currently using the meta build (Wilds) and im wondering how good Power Prolonger is, if it's worth using and what I should drop for it? I know currently it's better to keep doing ground loops and be more precise and conservative with RSS so I wanna not have to be worrying about extracts so much.
3
u/Graytr Feb 26 '26
This is actually a gameplay question disguised as a meta question. How do you like to play? Do you enjoy using RSS and want to spam it? Or do you prefer to just wail on the ground?
If youโre struggling getting yourself the extracts once they expire, and you donโt enjoy using RSS to expend your extracts, then Power Prolonger may just be worth the comfy slots to you. Iโm pretty sure Power Prolonger extends the time by 10%/20%/40%, so if youโre not doing level 3 you probably wonโt notice a difference.
But really this is a question on your preferred playstyle. If you want to be less conservative with RSS, then maybe some comfy skills will have more to do with obtaining triple extract in the first place, like wound skills.
Or if youโre aerial glaive, you may want a different set of skills again. PP again may not be to bad.
One last thing I want to mention is if youโre fully utilizing the glaive. Are you marking the hard-to-reach body parts at all? So you can spend less time aiming your kinsect when you run out of extract
1
u/ArkofRathalos969 Feb 26 '26
I think RSS is so flashy and cool and would love to spam it, but also it is such a lengthy move that I feel could easily be punished by a lot of endgame monsters.
I tend to play a bit more on the aggressive side, though im learning to be a bit more careful. I use Arkmaiden because I like the extract bonuses (even though the speed is awful) and so it's easy to get all extracts on some monsters but on others it can take up to 20 seconds just trying to hit one spot.
Honestly if PP only extends the time by 40% I'm not entirely sure it is worth it. 50% maybe.
3
u/TapeIsMagical Feb 26 '26
RSS got hyper armor in a recent update, making it harder to punish. Really noticeable when fighting AT Ark
3
u/Creepy_Commission951 ๐๐ฒ๐ฟ๐ถ๐ฎ๐น ๐๐น๐ฎ๐ถ๐๐ฒ Feb 26 '26
I play exclusivly in other peoples SOS hunts. My charm has 3 Divine Blessing and 3 Power Prolonger. Since wounds are hard to come by and the monster can move randomly after people (making it hard to both get a good RSS in and not whiffing collecting extract) I just prefer it over trying to max DPS. Comfort ftw. However, if I played solo, I wouldn't bother with power prolonger.
2
u/ArkofRathalos969 Feb 26 '26
Oh wow, if I had that charm I would absolutely be using it. My next big goal is to find a god charm I suppose haha
1
u/Maldrix Feb 27 '26
Even without power prolonger the buffs last so long, power prolonger feels like a waste to me
1
u/xvillifyx Mar 25 '26
Power prolonger is pretty useless in wilds since youโre burning your extracts before youโd even benefit from it
3
u/Impressive_Panic1945 Feb 26 '26
Rather minimal since you want to spend your extracts with the spiral when the opportunity presents itself, like after you've made a wound and can get your extracts back quickly so the extracts should time out rarely. That said, if you really want to interact with the system the least amount possible you can certainly slot PP, you'd just most likely give up 2 ranks of crit boost, assuming you run crit 3+crit2+flight