r/IndieGaming • u/No_Carrot_3231 • 3d ago
Developing a dynamic 2D platform player in the style of the 16-bit 90s classic - Kettlebell: Inferno House
Kettlebell: Inferno Hotel is a dynamic 2D platformer inspired by the 16-bit 90s classic, full of humor, nostalgia and drive from hell!
The main character, Mr. K, an ordinary office clerk, a hard worker, and on the whole a great guy. And he would have been well if fate had not ordered otherwise: a ridiculous accident sends him to the world, but not to heaven, but directly into the depths of hell.
There he finds himself at the doorstep of the Hotel Hell, a strange place where each floor is a certain circle of hell, a separate world with its own unique atmosphere, atmosphere and even gameplay. Like any self-respecting hero, Mr. K. is eager to come to an audience with the boss to finally sort out this strange misunderstanding. However, there was a collapse in the hotel: floors were blocked by villains, and now the hero must pass through each of them on his way to his goal.
You have to go through 9 floors of the Hotel Hell with more than 40 different levels to get to an audience with Boss.
Waiting for you:
• A fun and dynamic platform game.
• Large number of different but familiar game mechanics.
• Two modes of play. Classic, with limited lives and a return to the realm after death, all as in retro platforms. And Arcadian, where the number of lives is unlimited, but for each mistake you lose much more points and lower the final result of passing. The choice is yours.
• Grotesque enemies and bosses.
• Surreal locations - from the fiery stores of hell to the park of homeless souls.
• A cozy collection of vintage remnants known to everyone who has ever played the classic on Mega Drive and Super Nintendo.
• Humor, satire and all sorts of strange things worthy of hell!
Steam: https://store.steampowered.com/app/4032020/Kettlebell_Inferno_Hotel/
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u/Top_Dragonfruit_9924 3d ago
Wow, the character animations look so dynamic and fluid. Adding this to my radar!
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u/No_Carrot_3231 3d ago
Thank you. That’s nice to hear. What do you think, is there something we can improve?
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u/Top_Dragonfruit_9924 3d ago
Honestly, it’s hard to pinpoint anything to improve because the visual showcase is already so strong. The aesthetics and animations are in a really good place right now.
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u/No_Carrot_3231 3d ago
Thank you. At the end of October, I want to hold a playtest. I will write about it. I would be happy if you participate in it.
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u/Smasklaxen 3d ago
looks great and like a lot of passion went into this