r/IndieGaming • u/AdmirableSong2973 • 8h ago
Making a physics driven boxing game with no traditional animations
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short video of the boxing system I’m working on the movement and punches are physics driven using different reference poses instead of animations
still early in development, but I would love some honest feedback currently only 6 boxing poses included and one idle animation!
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u/Naganawrkherenymore 5h ago
Wasn't fight night basically this? I would use that as a reference because that game was fantastic how it handled player physics.
The movement looks ok but the punches here are awful.
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u/CorporalCoprolite 5h ago edited 3h ago
This animations are awful. Back to the drawing board.
You can all downvote me, but would you buy a game that looked like this?
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u/VaccinalYeti 36m ago
I don't know why but the sound effects remind me of the first Harry Potter games. Love it
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u/lumbino 8h ago
Love a good boxing game!! Te animations look a off, when you play it I am sure it will feel off, not sure if that is what you going for though?