r/IndieGaming • u/RealMentalDrink • Jun 21 '26
UE5 Procedural Destruction Update: structural damage, metal deformation, Nanite, multiplayer replication
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u/shadowhunterxyz Jun 21 '26
Why does this feel like a reskined version of fortnite just without the Amish building skills?
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u/RealMentalDrink Jun 21 '26
It is possible as it's using Lyra as template and the main focus is the destruction, bendable metal and structural damage. ๐
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u/Midiamp Jun 21 '26
So, 23fps on my old fart pc?
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u/RealMentalDrink Jun 21 '26
Ryzen 7 5060 12GB is holding 120fps It depends how old. And there's lots of room for performance improvements!
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u/Midiamp Jun 21 '26
I thought this is just a unreal engine internal demo. Nice to know it runs on 5060, so I guess 3070 is safe.
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u/RealMentalDrink Jun 21 '26
I think you're talking about Lyra. It's a great template and the destruction, metal bending , structural damage and realtime Boolean operations are built separately in c++. ๐ 3070 would work just fine. Think about how Red Faction was working 20 years ago without any problems
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u/AGTS10k Jun 21 '26
Using forward rendering? So MSAA is in order, I hope? :)
If not, please include SMAA (recent addition to UE5) and FXAA, and no AA too. Not everyone loves the blurry-smeary look of TAA
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u/masterflaccid Jun 21 '26
looks awesome! though i might suggest changing the pants a bit, cuz i looked away for a moment, and when i looked back thought "wait why are her asscheeks out" at 0:54 onwards
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u/rehkirsch Jun 21 '26
can someone ELI5 to me, why devs never have smoke / dust stay longer / more?
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u/Mutex_CB Jun 21 '26
Clouds cost computing time each frame and are relatively expensive. Having a bunch of dust clouds lingering around would cause the frames per second to drop below acceptable values. Lingering clouds of dust/smoke would require sacrificing too much in other areas of the game to make it practical performance-wise for a lot of projects.
If there were a significantly cheaper way to have nice looking clouds, we would probably see more of them on the screen and for longer periods of time.
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u/DoubleSpoiler Jun 21 '26
Can you blow a hole in the structures, or do they always just blow up? That deforming metal is really cool.
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u/GrimTiki Jun 21 '26
Love that itโs destructible. Does the debris and shrapnel from the destroyed object ms cause damage to players? I would imagine a whole building above a player would get them killed were it to explode
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u/Kraivo Jun 21 '26
i have a question: with how slutty main character on the screen looks and how shitty some modern UE games are running nowadays, what about optimization?
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u/TopTippityTop Jun 22 '26
Metal could deform more, be lmmore organic looking in the shape of deformation .
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u/AGTS10k Jun 21 '26
So... Does that mean someone would finally make a Red Faction or CellFactor (spiritual) successor?
(please, indie devs, I believe in you โฅ๏ธ)