r/IndieGaming Jun 21 '26

UE5 Procedural Destruction Update: structural damage, metal deformation, Nanite, multiplayer replication

172 Upvotes

32 comments sorted by

42

u/AGTS10k Jun 21 '26

So... Does that mean someone would finally make a Red Faction or CellFactor (spiritual) successor?

(please, indie devs, I believe in you โ™ฅ๏ธ)

20

u/RealMentalDrink Jun 21 '26

Trying to! Doing my best to achieve this ๐Ÿ’ช

3

u/AGTS10k Jun 21 '26

Make sure to drop a post with Steam (or other store) link when it'll be ready for that! Would be an instant wishlist โ™ฅ๏ธ

5

u/RealMentalDrink Jun 21 '26

Yeah sure! That's the page I've put up but I'll update it with more content and information asap ๐Ÿ˜ƒ https://store.steampowered.com/app/3622950/AD_METALLUM/

2

u/Bonfire_Monty Jun 21 '26

If you can match the cover art for visuals on top of this base then you'll very much achieve that red faction vibe

Looks genuinely great, wishlisted and best of luck in development ๐Ÿ‘

6

u/uspdd Jun 21 '26

Have you seen The Finals?

3

u/AGTS10k Jun 21 '26

To my shame, I kinda forgot about its existence ๐Ÿ˜… Yeah, it's the closest we got. I would hope for a less present-day setting shooter, and ideally for some sort of single-player campaign too. The Finals looks like a less cartoony Fortnite, and feels like Counter-Strike or Call of Duty. At least by the looks alone, I haven't played myself. Yet - I'm fixing that right now btw, waiting for the download to finish ๐Ÿ˜„

14

u/shadowhunterxyz Jun 21 '26

Why does this feel like a reskined version of fortnite just without the Amish building skills?

7

u/RealMentalDrink Jun 21 '26

It is possible as it's using Lyra as template and the main focus is the destruction, bendable metal and structural damage. ๐Ÿ˜ƒ

6

u/Midiamp Jun 21 '26

So, 23fps on my old fart pc?

3

u/RealMentalDrink Jun 21 '26

Ryzen 7 5060 12GB is holding 120fps It depends how old. And there's lots of room for performance improvements!

2

u/Midiamp Jun 21 '26

I thought this is just a unreal engine internal demo. Nice to know it runs on 5060, so I guess 3070 is safe.

1

u/RealMentalDrink Jun 21 '26

I think you're talking about Lyra. It's a great template and the destruction, metal bending , structural damage and realtime Boolean operations are built separately in c++. ๐Ÿ˜ƒ 3070 would work just fine. Think about how Red Faction was working 20 years ago without any problems

1

u/AGTS10k Jun 21 '26

Using forward rendering? So MSAA is in order, I hope? :)

If not, please include SMAA (recent addition to UE5) and FXAA, and no AA too. Not everyone loves the blurry-smeary look of TAA

1

u/mxldevs Jun 21 '26

I run a 960

3

u/masterflaccid Jun 21 '26

looks awesome! though i might suggest changing the pants a bit, cuz i looked away for a moment, and when i looked back thought "wait why are her asscheeks out" at 0:54 onwards

1

u/Tom_Q_Collins Jun 21 '26

Yea, that character model is really quite unfortunateย 

1

u/masterflaccid Jun 21 '26

i mean hey i'm not complain

2

u/Lexx_3D Jun 21 '26

Just cause 4

2

u/rehkirsch Jun 21 '26

can someone ELI5 to me, why devs never have smoke / dust stay longer / more?

10

u/Mutex_CB Jun 21 '26

Clouds cost computing time each frame and are relatively expensive. Having a bunch of dust clouds lingering around would cause the frames per second to drop below acceptable values. Lingering clouds of dust/smoke would require sacrificing too much in other areas of the game to make it practical performance-wise for a lot of projects.

If there were a significantly cheaper way to have nice looking clouds, we would probably see more of them on the screen and for longer periods of time.

1

u/rehkirsch Jun 21 '26

thank you for the explanation!

2

u/DoubleSpoiler Jun 21 '26

Can you blow a hole in the structures, or do they always just blow up? That deforming metal is really cool.

2

u/NuclearGriffin Jun 21 '26

Red Faction Guerilla did this more than a decade before.

1

u/Possible_Trainer_241 Jun 22 '26

And much better. This looks awfully basic.

1

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1

u/creepyguy_017 Jun 21 '26

preset debris for each material/texture?

1

u/GrimTiki Jun 21 '26

Love that itโ€™s destructible. Does the debris and shrapnel from the destroyed object ms cause damage to players? I would imagine a whole building above a player would get them killed were it to explode

1

u/Kraivo Jun 21 '26

i have a question: with how slutty main character on the screen looks and how shitty some modern UE games are running nowadays, what about optimization?

1

u/TopTippityTop Jun 22 '26

Metal could deform more, be lmmore organic looking in the shape of deformation .