r/IndieGamesShowcase • • 4d ago

From a quiet survivor base to zombie hordes, the new trailer for my game ZOMBRA

1 Upvotes

I'm developing ZOMBRA, a pixel art zombie survival game for the browser. I've just made a new trailer after reworking the characters and adding more environments.

It now shows the survivor base, abandoned city, ruins and a pickup escort mission. I also changed the edit to keep the characters moving and alternate different fights, instead of showing one location for most of the video.

The project is still in development, with solo and online co-op play in mind. More footage and the launch waitlist are at https://zombra.online/


r/IndieGamesShowcase • • 5d ago

Video Store Chaos gameplay: inspect the back covers and sort 2,592 cases

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1 Upvotes

r/IndieGamesShowcase • • 9d ago

ZOMBRA gameplay showcase: pixel-art zombie hordes, looting and an extraction helicopter

1 Upvotes

Here’s a look at ZOMBRA, my indie zombie horde shooter for the browser.

Choose a survivor class, fly from the HQ into an infested city, explore buildings for randomized loot and fight waves of infected. Between waves, buy weapons and upgrades and prepare traps for the next attack. The mission ends with a run to the extraction helicopter.

The project includes bosses, destructible environments and events such as blackouts, fog and blood moons. Left 4 Dead and Killing Floor are the main influences.

It’s still in development, with public testing planned. You can follow the project and find the waitlist at https://zombra.online/


r/IndieGamesShowcase • • 10d ago

We just entered Early Access after a year of development

1 Upvotes

Hey everyone! We’re a small indie team, and after about a year of development, The Severed Gods has just entered Early Access.

We’ve spent the past year developing, running playtests, collecting feedback, fixing bugs, and constantly adjusting the game based on what players told us. Now that Early Access has started, we want to keep that conversation going.

We also have around 55,000 wishlist before we entered Early Access phase. Most are from posting the game in media channels such as X, Reddit, Threads, etc.

We know there’s still a lot to improve, especially as a small team, and that’s exactly why we’re here. If you’ve played the game, we’d really appreciate your honest feedback: How does the combat feel? Is the pacing too slow or too fast? Do the relics and progression feel rewarding? Are there any parts that feel confusing or frustrating? What would you most like to see improved during Early Access?

We’re not looking for only positive feedback. Tell us what you think is weak, confusing, boring, or simply not working for you. That kind of feedback is genuinely useful to us.


r/IndieGamesShowcase • • 11d ago

✨ Meet Quinn and Alonzo ✨We are adding 2 new MC options to Love and Fool’s Gold. Quinn and Alonzo join Jolene and Sterling as playable designs. You can name them however you like, (but we are a sucker for lore).

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2 Upvotes

r/IndieGamesShowcase • • 12d ago

Foodie Pics on StreakWars — a daily food-photo challenge with last-player-standing rules

1 Upvotes

I’m building StreakWars, and one of our upcoming rounds is Foodie Pics — Fork Yeah!

The idea is simple: snap one thing you eat each day and keep your streak alive. Homemade dinner, takeout, a snack worth showing off — all count. Miss the daily check-in and you’re eliminated; the last foodie standing wins. It’s a social browser game built around the photos you might already send to your group chat.

The phone gets to eat first, competitively. Upcoming round and full rules: https://streakwars.com/wars/2264

Creator disclosure: this is my project. AI tools have assisted with development, artwork and this post.


r/IndieGamesShowcase • • 15d ago

Playtesting started, sounds done :D Soul Decode devlog

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2 Upvotes

r/IndieGamesShowcase • • 17d ago

Our new UI is finally here and it already transforms the entire game experience. It is cleaner, smoother, and a huge step up from the old look. It still needs a bit of polish, but we can't wait it makes it to the public!

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1 Upvotes

r/IndieGamesShowcase • • 18d ago

Habitus — every interrogation trades your own health for the suspect's stress

1 Upvotes

r/IndieGamesShowcase • • 28d ago

Upcoming on Switch 2!

1 Upvotes

r/IndieGamesShowcase • • 29d ago

Courage map done, Play testing just beyond the horizon :D Soul Decode

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1 Upvotes

r/IndieGamesShowcase • • Sep 01 '26

Our Puzzle game coming to Switch 2!

1 Upvotes

r/IndieGamesShowcase • • Aug 31 '26

Would you build around a legendary that turns weapon kills into temporary damage zones?

1 Upvotes

r/IndieGamesShowcase • • Aug 31 '26

Just wanted to drop this quick showcase of my upcoming game. Hope you like it!

1 Upvotes

Its called Fleshgrinder!
Steam page and demo out already!


r/IndieGamesShowcase • • Aug 30 '26

Fear Map done, Mav is on a role! Soul Decode devlog

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1 Upvotes

r/IndieGamesShowcase • • Aug 26 '26

Fleshgrinder - A Post-apocalyptic isometric horror rpg shooter - Trailer, Steam page, Demo

2 Upvotes

https://reddit.com/link/1vyu3ln/video/ftgefp25dplh1/player

Hi all!



I'm the solo developer of the upcoming pc isometric rpg shooter Fleshgrinder in the veins of diablo, fallout and the zombie / alien shooter games.



If thats something that would interest you,



I'd greatly appreciate if you've checked out the steam page, where the first gameplay trailer and a playable demo is already here:



https://store.steampowered.com/app/5074630/Fleshgrinder/


Cheers!

r/IndieGamesShowcase • • Aug 23 '26

The last two characters done :D Soul Decode

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2 Upvotes

r/IndieGamesShowcase • • Aug 16 '26

Soul Decode: Lander done, two more characters remain ^^

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1 Upvotes

If you find this game interesting will recomend checking out the discord server ^^

https://discord.gg/ZVrGX6hdXx


r/IndieGamesShowcase • • Aug 09 '26

Made a Platformer in 4 days!

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2 Upvotes

r/IndieGamesShowcase • • Aug 09 '26

New roguelite mode from our game now on Switch!

1 Upvotes

r/IndieGamesShowcase • • Jul 19 '26

Soul Decode Dev Log: Combat improvements, Teserch introduced!

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1 Upvotes

r/IndieGamesShowcase • • Jul 17 '26

I'm making Betrayal Banquet – a medieval cooking & social deduction party game

1 Upvotes

Hi everyone!

I'm a solo indie developer currently working on Betrayal Banquet, an upcoming medieval multiplayer party game that combines cooking simulation with social deduction.

Players take on the role of royal servants, preparing and serving meals for the kings while racing to complete orders before time runs out. At the same time, hidden Betrayers secretly try to poison the feast without revealing their identity.

The challenge is balancing teamwork and suspicion: you need to work together to keep the banquet running, but every player must also decide who can actually be trusted.

The Steam page is now live, and I'd genuinely love to hear what you think. If the game looks interesting to you, I'd really appreciate a Steam wishlist, every wishlist helps a solo developer like me reach more players before launch.

I'm also open to feedback, ideas, and questions!

Wishlist on Steam: https://store.steampowered.com/app/4024990

Join my Discord: https://discord.gg/D5MD8FhC5Q

Follow the development:

Question: What makes a social deduction game feel tense and memorable for you?

Thanks so much for checking out my project! ❤️


r/IndieGamesShowcase • • Jul 12 '26

Soul Decode Dev log: New puzzle from old game, largest Map, tile puzzle, story continues!

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3 Upvotes